Portal 2

PurpleSky Test Chambers
Uploaded by dpgraves · Jul 06, 2011
19 comments · 4.7 (17)

4 single player maps designed to be above average in challenge. Chamber 4 has been added and updates were made to chambers 1 and 3.

PurpleSky Test Chambers
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Bridgebounce
Uploaded by UsCobra11 · Apr 29, 2012
7 comments · 5.0 (6)

Bridgebounce (mp_coop_ccm01) is a small, easy difficulty underground themed cooperation map for Portal 2. Involves light bridges and repulsion gel. Many thanks to Insomnautik for additional lighting, design, area detailing, and general testing/creating help. This is my first released map. v1.0 -Map Release v1.1 -Moved light bridge to obvious location -Fixed glitchy walls -Added exit sign -Added indicator lights -Cubes now fizzle in goo -Added placement helpers v1.2 -Fixed badly glitched portal walls -Made the exit door trigger slightly smaller -Made the test entrance catwalk longer -Added some player clips around the catwalk -Tweaked the time is takes for a cube to dispense (Takes longer than I thought, I will fix that in the next update) I recommend you leave feedback!

Bridgebounce
Aperture Aquatic Testing Center
Uploaded by MasterLagger · Sep 26, 2011
33 comments · 5.0 (15)

A nice and somewhat long map with 3 puzzle rooms in it. Water doesn't kill you in this map, unless you stay under for too long. Each room is a little bigger and more difficult than the last room. Auto-saves trigger are included. Let me know if something weird happens. There are 3 Easter Eggs in this map. Edit: I'm amazed at how so many people downloaded and rated this map. I will start making more underwater levels with a little more complex puzzles, but easy enough for anyone to solve. Thank you everyone for your feedback and ideas.

Aperture Aquatic Testing Center
Getting Back on a Track 1.1 (Updated)
Uploaded by BenVlodgi · Aug 06, 2012
23 comments · 5.0 (8)

A map I plan on finishing up a lot more and including in Back-Stock I was working on this all the way up until the last minute, I didn't even get time to do a full compile on it. its got some bugs, but I hope you still enjoy also, I swear I "submitted" this like 10 mins before the deadline, it just took a while to upload Bugs I know about but didn't address due to time restrictions: The ride starts a bit jerky The ride may start with a cube really close to you Wheatley has nearly no emotions, and says nothing Wheatley happens to just disappear at the end of the ride The conveyorbelt segments overlap When you load from a quicksave wheatley is off his track Its really dark.. because I didn't do a full compile in the actual chamber: the button doesn't respawn the cube when you loose it, which means you can get stuck the excursion funnel will eat up your cube when you set it to reverse there is some visible nodraw, but it isn't really bad, since it has stuff behind it to draw. the elevator ride goes forever (or until your game crashes) Edit: Now that I see that this is featured, I guess I'll upload a fixed version, where I split the map into 2 bsps because it was so large it couldn't run a full compile on the whole thing

Getting Back on a Track 1.1 (Updated)
[Coop] Joint Potential - Act 2
Uploaded by Skotty · Aug 05, 2012
9 comments · 4.0 (5)

JOINT POTENTIAL - Act 2 (by Skotty) An entry for the Heavy-duty super-mapping super-contest -[ thinkingwithportals.com ]- Two medium-sized puzzles, featuring energy balls and light-bridges. Note: This is part 2 of a set of 2. It is highly recommended that you download 'Joint Potential - Act 1' by Moth [Coop] Joint Potential - Act 1 Thanks to Moth for instances. Installation Instructions: ------------------------------------- Place the BSP file in the following folder: steam/steamapps/common/portal2/portal2/maps start a new cooperative game, and from the lobby, type the following console command: changelevel mp_coop_joint-potential_Act-2

[Coop] Joint Potential - Act 2
RBC Test Chamber 2 V3.1
Uploaded by RubyCarbuncIe · Jun 28, 2011
41 comments · 4.8 (24)

V2 and V3 have been added to the file. A new Single Player Map in the "Clean Aperture" Style. This is my first attempt at this style so any constructive criticism is appreciated. This test chamber includes: Ariel Faith Plates Fizzlers Lasers Laser Redirection Cubes Danger Field and of course buttons and switches. Changes in V2: All turrets have been removed numbered signs have been removed Ariel Faith plate launches slower Fixed Glitch were the door wouldn't open after the button has been pressed. Changes in V3: Turrets have been added to the test chamber again. Some of the Test Chamber's walls have been edited to make the test more difficult. Timer switch with a Hard Light wall has been added in the pit of the test chamber. Ariel Faith Plate launches mor accuratly (on some rare occasions the cube wouldn't hit the button.) V3.1 Fixed glitch where turrets would not shoot Fixed an exploit (I gues that's what its called) where the Hard Light bridge would pas through Glass Please notify me of any bugs/glitches you can find. I hope to have a video walkthrough posted soon on my Youtube Channel. Thanks, and enjoy. Here is a link to the picture: http://steamcommunity.com/id/RubyCarbun ... 7019724058

RBC Test Chamber 2 V3.1
Hypercube
Uploaded by tempvariable · Jun 06, 2011
10 comments · 4.0 (5)

Co-op map utilizing a Thermal Discouragement Beam, Reflector Cube, and an Arial Faith Plate. The product of 2 days of planning and 2 days of mapping.

Hypercube
Quark
Uploaded by taboo54 · May 21, 2011
17 comments · 5.0 (14)

Hello, World! This is my first public release ever, however i've been mapping for a while This is a collection of maps that I started working on the day after I beat Portal 2 There are six tests, four of them are strung together, and two are... different. Hope you enjoy this! Please leave any comments, just be sure to tell me why you did/didn't like it. Thanks!

Quark
Harpo Chamber 01
Uploaded by Harpo_53 · May 30, 2011
11 comments · 4.8 (24)

A single player map involving lasers, moving death grids, and moving emancipation grids.

Harpo Chamber 01
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[SP] Aperture Salience
Uploaded by RubbishyUsername · Aug 18, 2011
34 comments · 5.0 (10)

Salience - pertaining to Sa-li-ent: Adjective - Prominent or Conspicuous. Why is this map prominent? Because it's my first! (No don't run away!) This map features not just cubes, buttons, fizzlers and funnels in GLaDOS's Clean environment, but most importantly:- You can only fire one portal. Yes, in a style that is reminiscent (read: stolen) from the Blue Portals mod from old, but it brings some light and enlightenment into a completely unused aspect of portal puzzling. This map is 99% bug-free and I spent my whole summer holidays bringing life to it, so I know that I put the effort into it. But don't take my word for it, listen to these testimonies from past test subjects: "{REDACTED}" - Chell "My arm got bitten off by Mantis Men halfway-through. Would not test again." - Josh Ovencan - RubbishyUsername CEO of Rat Puree Laboratories Known minor bugs: Sometimes the elevator will not move at the start. Reload the map or noclip out to fix. Updates: V1.1 - Made an unintended solution harder, added portal emitter lights, and a couple of other minor changes.

[SP] Aperture Salience