Portal 2

Le Hardlaser Level 1.5
Uploaded by Dr_D1cK_H4nDleR · May 25, 2011
33 comments · 4.4 (17)

LAG HAS BEEN FIXED! A somewhat hard level with mainly lasers. You have your cubes, a room and your lasers. Not fancy or anything but its a puzzle that probably will make you think a bit. Now go solve. Contains 3 chambers, tractor beams and light bridges. Screenshots http://i.imgur.com/s9O2z.jpg http://i.imgur.com/10DtM.jpg http://i.imgur.com/dNokr.jpg PM me or post in topic if you: - Want the solution - Found a bug or glitch - Want to give some feedback Thank you for trying it out. : ) Spoilers (Solutions - ONLY LOOK AFTER PLAYING IT) Chamber 2 - Puzzle 1 - http://i.imgur.com/fdZtU.jpg Chamber 3 - Puzzle 1 - http://i.imgur.com/hijBH.jpg Chamber 3 - Puzzle 2 - http://i.imgur.com/7tkw3.jpg Chamber 3 - Puzzle 3 - http://i.imgur.com/XfpDR.jpg Video Walkthrough (Thanks to MatrixBandit!)(SPOILER VIDEO): http://www.youtube.com/watch?v=IkXsm-BW ... ideo_title Known Bugs: - Cubes can be glitched to float mid air (out of my control) 1.5 - Lag has been fixed. To make it work I had to set all the lasers off and individually activate them after the game started via triggers.. I don't know why this fixed it but it did.

Le Hardlaser Level 1.5
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Sunbury Chambers 13
Uploaded by BierPizzaChips · Nov 01, 2012
3 comments · 5.0 (5)

Explorative COOP. Approximately 40 minutes gameplay. Key game play elements: Cubes, Spheres, a portable lightbridge and bouncing goo. Steam: http://steamcommunity.com/sharedfiles/f ... d=96689176 Packed with 7zip Update history: 0.2: - changed light settings to increase the galleries' effects - added glass wall to avoid shortcut via tractor beame - added sign as ingame hint of portable hardlight bridge 03.: - on community request added new spawners in case of death - replaced sign for portable hardlight bridge with posters displaying the hint as graphic visible for both players - added blue blob overlay as hint - replaced broken COOP Exit with other instance - added new ingame sound atmosphere - lowered PETI object trigger instances to fit to the ground

Sunbury Chambers 13
[coop] mp_coop_inandout
Uploaded by Naigel · Jun 06, 2011
12 comments · 5.0 (4)

This coop map features many mechanics found in Portal 2. Funnel, laser, gel, flinging, and so on. There are 3 general testing areas, of which 1 is completely 'outside'. Whenever 1 room is finished, a handy dandy shortcut is opened for your convenience. The theme is mix of clean and behind-the-scenes. This map is submitted for the Summer Mapping Initiative (contest 2011). Current version is a fast compile, due to time limit I had no other option (full compile takes too long). Expect poor performance in some areas. In the meantime a full compile is running...

[coop] mp_coop_inandout
[SP] Lab_life
Uploaded by 650yoghurt · Aug 01, 2011
12 comments · 5.0 (20)

This is Three maps i've made. my plan was actualy to make about 5 chambers also with a cool ending with companion cubes. But school had to come first so this is the finished product Please check the "README" file before asking questions cheers.

[SP] Lab_life
Portal: DeJa-Vu [Demo]
Uploaded by audiotrash · Feb 20, 2012
31 comments · 5.0 (17)

Thank you for testing Portal: DeJa-Vu. How to Install: Place the Portal_DeJaVu folder in to STEAM/STEAMAPPS/SOURCEMODS - restart steam. Thank you to Skotty for his Instances & help. Thank you to Tyronis3 for his complete destruction during testing. UPDATED VERSION! FIXED SOUND!

Portal: DeJa-Vu [Demo]
Three Rooms v2
Uploaded by PieGuy950 · Jun 15, 2011
28 comments · 5.0 (24)

My first puzzle for Portal 2. Yes, I know. Three rooms is a retarded name.I couldn't think of anything Naming puzzles isn't that easy. But i'm open for ideas. UPDATE: Added video for entry and exit elevators Fixed a couple walkaround problems Lightboard now works

Three Rooms v2
Unique Styled Map
Uploaded by yohoat9 · May 28, 2011
21 comments · 2.9 (14)

A very short map. My attempt at a unique style for a Portal 2 map, using world portals in a pretty cool way. [Updated, made longer]

Unique Styled Map
[SP] Broad Ratio
Uploaded by warnightify · Feb 28, 2012
57 comments · 4.8 (24)

A medium difficulty clean aperture style test chamber with dual portalgun.

[SP] Broad Ratio
[SP] Override
Uploaded by ColorCubeMan · Jul 04, 2011
17 comments · 4.8 (32)

A Wheatley themed map including excursion funnels, gels, turrets. screenshots: http://img819.imageshack.us/img819/945/64456147.jpg http://img42.imageshack.us/img42/563/48787622.jpg http://img651.imageshack.us/img651/2662/48414791.jpg You can watch the solution here: http://www.youtube.com/watch?v=yJLGZyDYvPE

[SP] Override
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[SP] sp_custom
Uploaded by Sejievan · Jan 14, 2012
37 comments · 4.7 (17)

This is my second attempt to make a map. Well, I'm not very creative with names so ... I called just "sp_custom." I hope you enjoy, and please, leave your feedback and or suggestions. ---UPDATES--- v1.1 -Map 1 Fixed the problem with the Reflective cube being stuck in one side of the portal. Fixed the problem with the killer lamp. Fixed the possibility of skipping the laser destroyed room. Added a way to avoid you being stuck on the laser side in the destroyed room Eliminated the possibility of walking outside the map. -Map 2 Added missing trigger_hurt in the pit with the vactube Some aesthetic aspects improved Credits for the feedback on these bugs. -benvent -muwhahaha -NeoDinian -KennKong -------------------------------------------------------------- v1.2 map 1 Eliminated the possibility to fall behind the stairs in the BTS area. Some aesthetic aspects improved. Fixed (again, LOL) the possibility of skipping the laser destroyed room. map 2 Eliminated the possibility to use the turrets to help in the puzzles. Added more light in the beginning of the map. Some aesthetic aspects improved. Fixed unintended solution. Fixed a bug in the first test chamber door. Added a button to respawn the 2? reflective cube to avoid you being stuck in some cases. Credits for the feedback on these bugs. -lpfreaky90 -Lapak -KennKong -Djinndrache -BlumCoLe -Instantiation -------------------------------------------------------------- -V 1.3 Well, today i was doing some cleaning on my HD and i found some old screenshots of this map in old versions. so I decided to put some extras, there are few images but i hope you enjoy. There are also some images of a new map I'm working on. I do not write well in English so, sorry for any error in the text. =) --!!NOW ON STEAM WORKSHOP TOO!!--

[SP] sp_custom