Portal 2

Suspended
Uploaded by satchmo · Jun 11, 2011
35 comments · 5.0 (6)

Solving puzzles in a Dali-esque world while being threatened by turrets can be hazardous to your health. This map contains puzzle elements that have never been seen in any of the official Portal 2 maps, either single-player or coop. If you can solve this puzzle, you prove that you can think outside the box. All known bugs fixed in version 2.5 With the latest updates, the puzzles are more challenging than ever, but not in an impossible sort of way. Good luck solving them. Additional screenshots showing the evolution of this map: Watch a playtest video of this map: h2pPRu6fQDE Needless to say, this video contains spoiler for the puzzles.

Suspended
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Tricky Maze
Uploaded by PortalFan95 · Jan 26, 2012
4 comments · 0.7 (7)

In this map, you and your partner go into a maze to find three cubes for three cube switches. Each switch pressed in will allow you to gain access to the exit elevator. This is also my first Co-Op map. Edit: P-Body's exit assembler is now fixed. Edit: Fixed P-Body's exit for sure

Tricky Maze
GeLDOS Remastered
Uploaded by TheCakeIsASpy · Oct 16, 2011
28 comments · 3.0 (5)

Bigger, slightly harder and better-designs, the new and improved GeLDOS is here! Again, same story. If GLaDOS what in charge on the underground. You see there's funnels and stuff you find in regular, overground Glados chambers. Anyhow, enjoy UPDATE V1.1 ------------- * Fixed the grill in the first room * Placed a grill in the second phase

GeLDOS Remastered
sp_chamber_warmup
Uploaded by hillis · May 17, 2011
25 comments · 4.2 (12)

A map I made while learning how to handle Hammer. It shouldn't be too hard for anyone. Let me know if there is something I've missed and/or could do better! UPDATE 1.1: - Made invisible troll fizzler visible. - Increased lighting in the excursion funnel place to make the portabla wall more obvious UPDATE 1.2: - Removed troll fizzler - Increased the lighting again (from 100 to 150) - New ending - Added voice - You won't be trapped in the second chamber any more - Fixed bug where elevator wouldn't move in the beginning - Removed sign in cube-drop chamber

sp_chamber_warmup
OverGoo
Uploaded by CommandoAndyJR · May 31, 2011
11 comments · 5.0 (7)

Updated version of my test map. Let me know what you think. Changelog: - Added door at exit - Replaced second regular cube with laser cube - Added laser catcher in the room behind crusher - Added more signs - Modified textures - Fixed leak by linked_portal_door - Removed an unnecessary portal door - Adjusted second aerial faith plate target - Fixed hurt and cleanser trigger on crusher - Other minor fixes

OverGoo
[SP] Around the bend
Uploaded by Fluppy · Dec 18, 2011
15 comments · 4.8 (21)

A short, easy-medium difficulty chamber. I made this chamber to celebrate my 1 year mapping anniversary. The map is in overgrown style. This map involves Aerial Faith Plates, Hard Light Bridges, Discouragement Fields, cubes and buttons.

[SP] Around the bend
Fatal Choices 1.1
Uploaded by TripleG10 · Jul 02, 2011
16 comments · 2.7 (11)

Ugh. This was my first map, and, in all honesty, I'm quite ashamed of it. Let this be an example of how NOT to make maps. I gotten much better since this, though, and I highly recommend NOT downloading this one. Play at your own risk, and be prepared for something absolutely terrible.

Fatal Choices 1.1
Crusher Instances (many custom options)
Uploaded by Skotty · Jul 17, 2011
1 comments · (No ratings)

These crusher instances are aviable for 1 side and 2 sides (opposite). You can do the following: Use a Reset Timer for auto-reset after crushing. Use a Solved-Relay that brings the crusher to "de-crushes" state (even if moving). Use single relays just to crush or uncrush without any automatic reset. Use the Status value - set a name of a math_counter and the crusher will add 1 if crushing and subtract 1 if uncrushing. (For multiple crushers). Just don't forget to kill/deactivate the not used features with a logic_auto at mapspawn. Use this well-thought-out crusher system to create crushers in all variants easily.

Crusher Instances (many custom options)
An empty room Full of Testing
Uploaded by Fracture · Apr 22, 2012
61 comments · 4.1 (17)

You wake up from your slumber, and you find yourself all alone in an empty room. empty except for a single button, immediately you find you are not so alone and the room is not so empty. Make your escape and... do hear something?

An empty room Full of Testing
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PTI_polarity_transition
Uploaded by Rynax · Jul 13, 2012
8 comments · 5.0 (4)

This is a 2 Room Testchamber created by using only the PTI for the Map and Hammer f?r the Coop-Entrance and Exit. Once the first Room is solved, there is a shortcut to the second Room for the case that you should die. GLaDOS: "And you will die for shure" Rynax: "shhht, shut up GLaDOS. Guys, i believe in you!" Hope you enjoy the Map with your Partner and leave me some feedback. I am looking forward for your Report. GLaDOS: "I am looking forward to your failure"

PTI_polarity_transition