Portal 2
Sunbury Chambers 12
Very easy COOP based on a PeTI map and enhanced in Hammer. Key game play elements: Cubes, lightbridges and laser. Steam: http://steamcommunity.com/sharedfiles/f ... d=90278950 Packed with 7zip
Discophoran
? Discophoran: to be jelly-fish like. What does this have to do with my map? Absolutely nothing.
One Week Creation
I have challenged myself to make decent test chamber in a week to help get my mind off of other things like TAKS testing and another Portal project I'm helping with. This chamber is fairly simple but even still I believe it came out alright. This test chamber includes: An Excursion Funnel Fizzlers lpfreaky90's Death Fizzlers A Hard Light Bridge acting as a shield wall and of course, Buttons and Switches. Special thanks to lpfreaky90 for the use of the Death Fizzler texture. I don't have time to upload a thumbnail so please look at the screenshots Screenshots: http://steamcommunity.com/id/RubyCarbun ... 5294302055 http://steamcommunity.com/id/RubyCarbun ... 294304574/? http://steamcommunity.com/id/RubyCarbun ... 294306383/? v2: made one cube completion impossible (hopefully)
sp_dred4
I made this map over the last two days. Nothing amazingly complicated but it's a start.
Chander Test 6 (Laser Suite)
A small but hard test with lasers and cubes ver.5.1 fixed some detail
G Laser 1
A laser based map, including funnels. I would say it is a medium difficulty, but i would need to see playthroughs to see how hard it actually is. Have fun. PS: I need map names!
Chander Test 4.1
This is my 4 map. Please leave your comments. Waiting for an objective critic. Version 4.1
Chander Test 2.1
This is my two map. Please leave your comments. Waiting for an objective critic. Version 2.1
Get the Gel
This is my first released map as well as my entry for the contest. I hope you like it. It is a single puzzle consisted of 3 smaller sub-puzzles, and features: - Light Bridges - Turrets - Funnels - Bounce Gel - Other hazards and puzzle elements Let me know what you think, and please report any bugs or problems. Note: I might have overused "hint" signs on the floors, let me know if I made it a bit too easy. Note 2: As required, the source VMF file is included. Notice that it requires (and includes) two custom instances. Updated to version 1.7: -Added grates to the washing stations -Added music -Added exit sign and made room numbering more obvious -Fixed a shortcut Updated to version 1.6: -It's now impossible to pass Room 2 by standing on the cube. -The exit was lowered so it's easier to reach. Updated to version 1.5: -Invisible fizzler removed from the entrance to Room 1. Grate added instead. -Two "cube washing" stations added. -Visible timer added to Room 2 -Fizzler in Room 1 made taller. -The jumps in Room 3 made easier. -Button added to the cube dropper in Room 3 -Many aesthetic changes -Other minor changes