Portal 2
Water Temple
This is a full scale recreation of the Legend of Zelda: Ocarina of Time Water Temple dungeon. You can find my first installment of the series here: Forest Temple I sought to make the map accessible all Portal2 players, whether they've played the original OoT dungeon or not, so as long as you can think your way through some portal puzzles then you can enjoy this map -- or maybe despise it as memories of losing your way through the watery depths come rushing back. Here's my full run through of the map. But don't watch it. At all. For any reason. Especially that reason. You know the one. http://youtu.be/DuXDBZlWNzE Pro tips: - The compass's tracking abilities can be deterred by forces of great evil. Specifically, the compass will point to the first 4 keys, then stop working until the evils of the world are vanquished. Then the compass will function once again. - The item dropper in the center room will return any destroyed cubes, reflector cubes, companion cubes, or compasses
Portal2JAEP
Portal2JAEP Portal2 - Just Another Extras Patcher Portal2JAEP is an easy-to-use Portal2 Extras-Manager with many features to manage your Portal2-Custommaps. Extras-Patcher, Map-Installer and Map-Downloader in one tool. Add Maps directly from bsp, vpk, zip, rar or 7z files, automatic extraxt and install, Maplist to manage new and alreday played maps, download and install maps directly from thinkingwithportals.com and many more. For more Informations, Feature-List, Help-Informations and Bug-Reports see the Thread of this Download, following this Link: topic4409.html # Changelog # * 2011-08-22, v1.00 - First Release
Break Away
This map nearly took all of the 2 weeks the contest had, it went through a load of beta testing. This one is for the public, Thank you. - Beta testers ("Thank you Lab Rat Team"). - Picture "http://i.imgur.com/EJc13.jpg"
Easy|Short|SP sp_gv_easy_2
It`s my 4th day with hammer editor so its not a pro made map, but.... hope u will enjoy.
Unfinished Business Part 1
Small two chamber map. Easy and Medium difficulty. Clean Environment. First part of a 3 map coop series using maps originally meant for a full coop campaign but it was cancelled. I'm busy on a different project at the moment but I've taken a break to polish the maps up and finally release them. Screenshots: https://dl.dropboxusercontent.com/u/485 ... _00001.jpg https://dl.dropboxusercontent.com/u/485 ... _00004.jpg https://dl.dropboxusercontent.com/u/485 ... _00005.jpg https://dl.dropboxusercontent.com/u/485 ... _00006.jpg Changes: v1.0 - Initial release. v1.1 - HDR Cubemaps. - Increased light levels for HDR. v1.2 - LDR Cubemaps v1.3 - Added detail everywhere. - Adjusted first chamber so trigger_catapults kick smoother. - Added additional puzzle to room 1 (Really easy but hopefully fun) - Added a delay to the mid-spawn rooms entry fizzler when being disabled to prevent player going back to room 1. v1.4 - Fixed cubemaps. - Corrected a texture size on one of the fizzlers. - Dimmed the lights in room 2. I hope you enjoy the map
Sp00k
Sp00k is a short Halloween themed map for Portal 2 featuring gel, cubes, lasers, plates, and more.
Red Carpet at the Aperture Science Awards
Glamour. Fashion. Science. Stroll through the long-since abandoned entrance to the Aperture Science Auditorium. Many a great scientist and Test Subject have walked down this red carpet. Though they are now long gone, the paparazzi remain for some reason... Hope you have fun with it. Minus
sp_portal_raider
My firts attempt at Portal 2 mapping, its a 1 level Portal 2 map. Hopefully i have made a challenging map which you are not going to find to easy. It has speed and bounce gel, faithplate , light bridge and other elements. Hope you enjoy, and will wait nervously for your review, thanks.
Portal in air
In this map you place portals while being in midair. Try to avoid landing on the ground except if it is meant to.
sp_contaminated_area
This is my first experience of mapping.So here is a little map with an easy laser puzzle.But the puzzle is not the main point of the map.Much more attention I gave to things around the puzzle. Any feedbacks are wellcome. EDIT : version 1.1 - fixed unintended solution version 1.2 - fixed another unintended solution