Portal 2
sp_contaminated_area
This is my first experience of mapping.So here is a little map with an easy laser puzzle.But the puzzle is not the main point of the map.Much more attention I gave to things around the puzzle. Any feedbacks are wellcome. EDIT : version 1.1 - fixed unintended solution version 1.2 - fixed another unintended solution
The Chamber of Silence
This is my entry for the Portal 2 Summer Mapping Initiative Contest! This Chamber is relatively simple but utilises a variety of Portal 2's puzzle mechanics and hopefully makes for a difficult but enjoyable map. Before we start, however, keep in mind that although fun and learning are the primary goals of this enrichment center activity, this is my very first map! Enjoy!
This Area is Under Construction
A multiple chamber map that combines clean elements and construction elements. Steam name; Gmex I hope you enjoy my level.
Rick Chambers Demo
Have you ever wondered what it would be like, if it were Rick running aperture? No? Well are you now? No? Well i did. I have built a map, sort of around an adventure style of gameplay, yet still involving Portals and Portal elements. Note, that this is not, actually a difficult, or long, chamber. It is just a test, to see how a facility, run by Rick, would look like. I know, that moving laser emitters is not a good idea, but it is needed for the map style. Please post some "Adventury" test element ideas, for possible new maps with this concept.
SP Hard Light
Little map for experienced player. Nothing is imposible. Require to think different and some advanced technics. Version 1.1 - fixed portal_placement_helpers - fixed unintended solution
One 2 One + Scaling
Light Bridges, Lasers, Cubes. It's pretty easy-medium difficulty.
ML's MegaCube
So I'm getting back into the routine of making puzzle maps so I can work on a "special" map that's currently in the works. This map, MegaCube, has lots of different testing elements in it along with a few some-what difficult puzzles. The actual MegaCube in the middle of the room can be opened by placing 4 weighted cubes (3 of which are in puzzle chambers) on cube buttons. What's inside? Well, I'm not telling.
Swift Fall
Let a cube fall a thousand feet Don't touch the bottom or you're dead meat@
Cube Juggle Catch
Just a simple cube and fling map I began rebuilding after the contest was announced.
fixed Rocket Turret
Maybe you missed the Portal 1 rocket turrets, discovered them in your game but saw "Oh, they are bugged!". In this pack, there are the models, materials and sounds you need for the rocket turret. 2 instances are delivered for using it in Hammer. The missing sounds are just hearable if you put them in a VPK file in your addons folder. How to create a VPK: https://developer.valvesoftware.com/wik ... rtal_2_Map The $MissileSpeed has a default of 450. If you keep ??? it will use this speed. Never rotate the instance! Always keep it's angles 0 0 0! Make sure ALWAYS to place ONE "rocket_turret_missile.vmf" in the CENTER (coordinate 0 0 0) in your map! Extra missiles are needed because the original NPC fires missiles with a speed of 0 (thats the bug they have). Make sure to release the materials, models and sounds together with your map!