Portal 2

[sp] YinYang_theLAGmaster
Uploaded by theLAGmaster · Jun 05, 2011
10 comments · 5.0 (10)

This is my entry map for the Summer Mapping contest and also my very first Portal map. I hope it will provide some challenge. (yes its spelled yin yang swift ty)

[sp] YinYang_theLAGmaster
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Android hell
Uploaded by Dai otaku · May 01, 2011
12 comments · 2.5 (2)

A map with lot of turrets and more thinking than portal shooting Update 1# added map andriod 3 play update 2# combined android hell and andriod3 in to one map end button take's you back to start up screen Thing to do put more detail in to android hell like text ect fix any bugs add more chambers get a thumbnail add lights MAKE BETTER!!! Feedback if you have any feedback plz post it i want to know what you like about if it too easy too hard ect

Android hell
TunaFish
Uploaded by Lamb&TunaFish · Jun 05, 2011
14 comments · 5.0 (10)

My entry for the Summer Mapping Initiative, and also my first released map. It's fairly short, and not very difficult. I tried to be creative with a little "animating"... hopefully its not buggy. Leave me some helpful feedback if you can. Thanks! Update#1: Added a Readme file Update#2: Changed the following: -made the final portalable wall more obvious (I hope, but please let me know if it isn't, and give me some suggestions) -added fizzlers between the "rooms" -removed the "evil trapdoor of death" -added info_placement_helpers to a couple places -added a underground soundscape -added an explosion effect to the gantry crash animation part Update #3 Changed the following: -added music throughout the level -fixed a few ways to skip over the first room -made the turrets deadly...hate me if you want -added an autosave right before the turrets, see above -added more signs to the turret room to make it EVEN EASIER to figure out Update #4 -fixed some overlays I jacked up with update #3... This will be the final update unless someone finds some substantial bugs or glitches. If you do just let me know and I can fix it.

TunaFish
fixed Rocket Turret
Uploaded by Skotty · Nov 26, 2011
19 comments · 5.0 (2)

Maybe you missed the Portal 1 rocket turrets, discovered them in your game but saw "Oh, they are bugged!". In this pack, there are the models, materials and sounds you need for the rocket turret. 2 instances are delivered for using it in Hammer. The missing sounds are just hearable if you put them in a VPK file in your addons folder. How to create a VPK: https://developer.valvesoftware.com/wik ... rtal_2_Map The $MissileSpeed has a default of 450. If you keep ??? it will use this speed. Never rotate the instance! Always keep it's angles 0 0 0! Make sure ALWAYS to place ONE "rocket_turret_missile.vmf" in the CENTER (coordinate 0 0 0) in your map! Extra missiles are needed because the original NPC fires missiles with a speed of 0 (thats the bug they have). Make sure to release the materials, models and sounds together with your map!

fixed Rocket Turret
Portals Through Time (Part 1) - Intro
Uploaded by Setin · Apr 26, 2014
2 comments · 5.0 (2)

Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.

Portals Through Time (Part 1) - Intro
Seems Familiar (Update 2)
Uploaded by Gig · Mar 03, 2012
16 comments · 3.9 (14)

A basic map with 4 puzzles that look fairly similar, first 3 aren't that hard, but "apparently" the last one is hard

Seems Familiar (Update 2)
Stockpile
Uploaded by Mindbug · Jun 06, 2011
45 comments · 5.0 (12)

three chambers, every chamber is about lasers. You don't need reflexes or any aiming skills at all. Just common sense, and laser thinking skills. The three chambers are in order of easiest to toughest, but i'm not sure what level of difficulty these tests are. Please tell me about any bugs you find while testing, but most of all enjoy! Credits to Msleeper for the elevator entities. 1.1 Fixed misaligned textures. Added music to catchers. Added better fog. Fixed another solution to the first puzzle. Known bugs: Weird lightning inside elevators End game text, which i somehow couldn't remove 1.2 fixed weird elevator lightning fixed another solution to the third chamber added more details to one observation room 1.3 fixed yet another solution to the third chamber (and possibly the 2 others)

Stockpile
Cuberz - the second chamber
Uploaded by R0DNEY · Feb 16, 2012
19 comments · 5.0 (9)

This is the second map from the CuberZ series. Here, your main tools are the cubes. Do NOT underestimate them! A harder version is also included. Have fun and send feedback! http://www.kephost.com/images4/2012/2/1 ... 33ppz0.jpg

Cuberz - the second chamber
BubbleNut Zero
Uploaded by sicklebrick · Nov 29, 2011
13 comments · 4.3 (7)

Bubblenut rotates, letting you walk on the walls and ceiling as you complete it.

BubbleNut Zero
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Secondary Fire: Patience
Uploaded by RubyCarbuncIe · Jun 04, 2012
4 comments · 5.0 (5)

A small map that requires the player (you) to wait awhile for the Blue Portal to get back around to you. This map was originally made for the mod Blue Portals but I never got around to releasing it. Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop: http://steamcommunity.com/workshop/file ... d=74481359 NOTE: When the door in the first room is opened pay close attention to the signage on the wall.You may also want to save the game.

Secondary Fire: Patience