Portal 2

Testmap
Uploaded by suicidal_banana · Apr 25, 2011
11 comments · 5.0 (5)

My first ever portal(2) map, touched up & finalized, next up, real challenges!

Testmap
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Bumbleball - 'living' test element
Uploaded by Skotty · Nov 14, 2011
34 comments · 5.0 (7)

This is the newest test element of the Aperture Laboratories after an idea of Moth. This is not just a ball, it's a bumbleball. This means it jumps, bounces and even moves... if you don't watch it! In this pack there are 4 instances: -A normal sphere button specialized for the bumbleballs, not useable with other objects. -the single bumbleball -droppers for bumbleballs, dirty and clean If the bumbleball is outside of the players view it will bounce around every 2. second. It will make a distinctive sound when bouncing so the player can hear it. When on a button, the ball won't bounce, move or whatever. The .PSD file for custom textures is added. You can make up to 16 skins (value 15 in Hammer Editor). If you want to paint it, it will get colored but wont jump or glide. Thats because its a normal prop_physics. Prop_physics_paintable is not recommended because it will get the paint settings, but wont get any visible paint color. To dissolve the ball, for example in water, FireUser4 on it.

Bumbleball - 'living' test element
Red, White and Blue
Uploaded by GoldenBuns · Jun 02, 2011
11 comments · 5.0 (10)

A 1940s-style map I made for a small project, but I'm also going to enter it into the contest. This is the first complete map I've made for any game, so it will be a little rough and not optimized. v1.2 Fixed a massive solution skip (added fizzlers at the entrance) Changed test sphere to the instance, instead of separate brushes/entities Added clipping brushes to the entrance catwalks Reverted outside overlays to the correct orientation v1.1 Added textures to places that were missing them Patched a hole in the test sphere Moved a support to its correct position Made a changelog v1 Initial release

Red, White and Blue
[SP] Cube In Height
Uploaded by Rikora · Apr 21, 2012
28 comments · 5.0 (13)

Hello ! I'm French and I like Portal 2 and mapping. This is my second Portal 2 real map, done in a week. It is very short and very easy, but I want backfeeds and maybe blindruns please, to improve my mini-map. (Sorry if I have a bad english) Please write comments, thanks ! Enjoy ! UPDATE 04/30/2012, 1.2 : - Door remplaced by a fizzler. (Thanks wildgoosespeeder) - Add trigger to close the exit door UPDATE 04/22/2012, 1.1 : - Delete the lights at the ceiling and add an observation room. - The platform with the cube has been remplaced by a brush. - Sound add at the end. - Lights of the beginning modified. - Text at the beginning.

[SP] Cube In Height
sp_club1
Uploaded by club · Jun 08, 2011
10 comments · 3.1 (8)

My first (and untitled) map. I dont have much of an artistic eye, so it's nothing stunning in the way of lighting, different textures, props, etc. Being my first map, I just focused on it being functional and here it is. The first large chamber is something of a free-form solution. I know of at least 3 different ways to solve it, so have fun with it and you may not need all available test elements. Also, in this room, the white ceiling panel is portalable, you just have to be at the proper angle for it. I shouldve added a portal placement helper on this surface but I didnt learn about them till after I uploaded this. Happy to hear feedback / exploits, etc. Thanks for taking the time to play it!

sp_club1
150 HD Portal Photos 1+2
Uploaded by lemo76100 · Sep 03, 2011
6 comments · 5.0 (1)

(For desktop Backgrounds/ Screensavers) Thanks to all those who supplied great portal 2 pictures! Although I am not very good at maps, I like making videos and collections!

150 HD Portal Photos 1+2
sp_heavy_reuse
Uploaded by hexparrot · May 30, 2011
6 comments · 3.2 (11)

Single player map of intermediate difficulty. Returning to multiple rooms and lots of object reuse required for puzzle solving. There is more than one way to solve this map, using different numbers of cubes. Standard solution: solved with 3 cubes http://www.youtube.com/watch?v=_Br5-tjsIpk challenge: solved only using the reflector cube http://www.youtube.com/watch?v=EG-gc6aApGk

sp_heavy_reuse
The Room (Precision, Timing, and Solving)
Uploaded by NeemaE · May 28, 2011
34 comments · 4.1 (16)

UPDATED for competition! v2 should be a more interesting play. This intentionally awesome title gives very little away, and leaves all the surprises of THE ROOM for the player to experience. It is worth mentioning that the idea for this map came from: (1) having the player start at what looks like the end, (2) making the player navigate backwards through testchambers [which appear partially solved], and (3) having the player get to what should be the "beginning", and then solve his/her way to the end. [Thus, some portions have much activity going on, and part of the challenge is to determine which puzzle element belongs to which 'direction.'] There is an emphasis--at times, without making it too difficult--on precision and timing, but I'd like to think that The Room is as satisfying, if not more, to figure out. Note: the file that I am submitting for the competition is 'the_room_v2.rar'. The other file is the original one I had included to be playtested, which will still remain--but it is NOT my official submission. If necessary to avoid confusion, I will take it down. EDIT: I must have uploaded the new file to REPLACE the old file. For anyone interested, the old map can be found at: community-releases/the-room-t2984.html

The Room (Precision, Timing, and Solving)
The Part Where Everything Goes to Hell Sample Map
Uploaded by MasterLagger · Aug 07, 2011
28 comments · 1.9 (13)

This is one of my maps from my WIP MapPack "The Part Where Everything Went To Hell." I choose this particular map because it wasn't too easy or too hard to solve even though the level is a bit on the short side. Please let me know if you are have trouble playing this map so I can make corrections to it. BTW there are also 2 easter eggs in the map.

The Part Where Everything Goes to Hell Sample Map
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Take Those Cubes Read Description
Uploaded by guckzurlinse · Oct 27, 2011
15 comments · 1.2 (4)

This map Is Updatet And doubled in size and chambers its new name is cube collector with 4 chambers and better textur download it enjoy

Take Those Cubes Read Description