Portal 2

Petrified
Uploaded by Jacksierp · Oct 19, 2015
1 comments · (No ratings)

A smaal map with a custom testing element. I'm having trouble with the spawn point.

Petrified
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N/A
Uploaded by Fracture · Dec 17, 2013
17 comments · (No ratings)

N/A
Minecraft in Portal 2: The Village
Uploaded by Timoteeei · Mar 01, 2013
17 comments · (No ratings)

Need feedback (the more the better) to proceed* * - The background music will be added in the last turn. I need to know is it interesting to play? How long people will be just hang around before understand what they have to do? Or maybe there are some unintended solutions or bugs. Maybe you could offer interesting design solution, puzzle or interesting sound for things which i left without it...I will accept any help I spent a huge amount of time on making this map, so i want it to be almost perfect, at least without some very stupid and simple issues that i just has missed by accident or by the lack of knowledge. (since English is not my native language, i can suck in grammar or spelling) Updated: Added the 3D skybox Fixed ladders (as much as i can) Known problems: Using save while climbing on the ladders get point_viewcontrol stops while parent entities still moving that causing problem with use of ladders later

Minecraft in Portal 2: The Village
Exotic Plants Pack 01
Uploaded by Nuclear Shill · Apr 03, 2026
0 comments · 5.0 (1)

A few fun little plant models for use in overgrown. Includes a few succulents, a dry fern, some flowers, and some cacti. Credit as Nuclear Shill

Exotic Plants Pack 01
Gantry modular kit
Uploaded by Sejievan · Apr 28, 2026
0 comments · 5.0 (1)

Kit with 3 sizes of the underground gantry model 128,512 and 1024, doesn't have 256 for obvious reasons, complete with collision and lod

Gantry modular kit
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Dynamic Portal Lights
Uploaded by 4n0riginalnam3 · Yesterday at 11:58 AM
0 comments · (No ratings)

2 .VMF instances for hammer users to create dynamic portal lights that update as the portal moves. [Singleplayer Blue] $color_p1 - 0 60 255 [Singleplayer Orange] $color_p2 - 233 78 2 [ATLAS Portal 1] $color_pl1_p1 - 32 128 210 [ATLAS Portal 2] $color_pl1_p2 - 19 0 210 [P-BODY Portal 1] $color_pl2_p1 - 255 180 32 [P-BODY Portal 2] $color_pl2_p2 - 57 3 3 $brightness - 100/200 [depends on the scenario and mood the hammer user is going for]

Dynamic Portal Lights