Portal 2

speedkills
Uploaded by goosegous · Jun 06, 2011
7 comments · 2.1 (7)

SP map consisting of turrets and Gel. try it out and enjoy . Final version released.

speedkills
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The Wishing Well
Uploaded by DestructiveOne · Jun 06, 2011
4 comments · 2.0 (5)

This is my entry. Have fun!

The Wishing Well
Turrets bounce of death
Uploaded by Tankmin · Jun 02, 2011
8 comments · 0.0 (2)

Very rushed map.

Turrets bounce of death
SP-Skyline
Uploaded by Skyline5gtr · Jun 06, 2011
5 comments · 4.2 (6)

First Map, getting use to the hammer engine. Was alot of fun to make. Map is based on destroyed aperture

SP-Skyline
Untitled
Uploaded by fedebenarg · Jul 14, 2013
27 comments · 3.3 (3)

Two untitled Wheatley's chambers. ===CHANGE LOG OF VERSION 1.5=== + Solved some aesthetics problems + Solved a problem with the funnel + Allow potatos to finish her final line before you reach the elevator

Untitled
Potato Chips
Uploaded by Woozlez · Jun 23, 2011
3 comments · (No ratings)

This will be one of the most visually appealing maps when completed and will have about thirty minutes of gameplay. I've replaced the download of the elevator with one of the working puzzles to be included in the map.

Potato Chips
Big_Buddy
Uploaded by poopie_bandit · Jun 06, 2011
9 comments · 2.1 (7)

Hold on to your buddy, The Companion Cube, as you navigate this test chamber. This is my fist fully functional test chamber, not my last. Download and enjoy!

Big_Buddy
Wall Tile Randomizer
Uploaded by wrathofmobius · Dec 27, 2012
23 comments · (No ratings)

Ever get tired of cutting up your walls to create tile variation? Wish there was a way to automatically generate randomized walls? Now there is! Just extract the 7z, run WallRandomizer.exe, and either copy the contents of the output vmf or use it as an instance. --NOTICE-- You WILL need to install Python 3.3, available at http://www.python.org. The WTR will NOT work without the dlls from it, which I cannot distribute. Features: -Customizable size -Either white or black wall -Clean or dirty variants -Enable/disable of certain tile sizes -Automatic texture alignment Please note that this is in very early testing - just something I whipped up in an afternoon. The algorithm is also a tad slow and can lead to some odd results. Please leave feedback about any bugs you may encounter. Changelog: v1.1 -Fixed texture alignment -Added clean/dirty variants -Added input checks (no more putting "fish" as the width ) -Improved and optimized randomizer algorithm -Added texture arrays, making it possible in future versions to add a text file to change textures -Other miscellaneous bugfixes v1.1.1 -Fixed clean wall bug (thanks protoborg and tile) v1.2 (A day late and a dollar short, sorry) -Fixed side alignment issues -Upgraded from Python 2.7 to Python 3.3 -Replaced crappy 15-minute-implemented brush writer with PyVMF

Wall Tile Randomizer
Simple Map
Uploaded by killerzman · Sep 02, 2011
4 comments · 0.0 (1)

Put Portalmapeditor.vpk in addons folder. Put the other files in SAVE. Note: If the addons folder doesn't exist, create one. In the console write, load quick

Simple Map
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Character Selection Room
Uploaded by Tank420 · Jun 13, 2012
2 comments · (No ratings)

A Character Select instance to allow the player to pick which character they play with

Character Selection Room