Portal 2

Character Selection Room
Uploaded by Tank420 · Jun 13, 2012
2 comments · (No ratings)

A Character Select instance to allow the player to pick which character they play with

Character Selection Room
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Wall Tile Randomizer
Uploaded by wrathofmobius · Dec 27, 2012
23 comments · (No ratings)

Ever get tired of cutting up your walls to create tile variation? Wish there was a way to automatically generate randomized walls? Now there is! Just extract the 7z, run WallRandomizer.exe, and either copy the contents of the output vmf or use it as an instance. --NOTICE-- You WILL need to install Python 3.3, available at http://www.python.org. The WTR will NOT work without the dlls from it, which I cannot distribute. Features: -Customizable size -Either white or black wall -Clean or dirty variants -Enable/disable of certain tile sizes -Automatic texture alignment Please note that this is in very early testing - just something I whipped up in an afternoon. The algorithm is also a tad slow and can lead to some odd results. Please leave feedback about any bugs you may encounter. Changelog: v1.1 -Fixed texture alignment -Added clean/dirty variants -Added input checks (no more putting "fish" as the width ) -Improved and optimized randomizer algorithm -Added texture arrays, making it possible in future versions to add a text file to change textures -Other miscellaneous bugfixes v1.1.1 -Fixed clean wall bug (thanks protoborg and tile) v1.2 (A day late and a dollar short, sorry) -Fixed side alignment issues -Upgraded from Python 2.7 to Python 3.3 -Replaced crappy 15-minute-implemented brush writer with PyVMF

Wall Tile Randomizer
Simple Map
Uploaded by killerzman · Sep 02, 2011
4 comments · 0.0 (1)

Put Portalmapeditor.vpk in addons folder. Put the other files in SAVE. Note: If the addons folder doesn't exist, create one. In the console write, load quick

Simple Map
[sp] arc_worldportal_intro
Uploaded by deltaalphanova · Jan 09, 2012
3 comments · 3.8 (4)

Hey ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_worldportal_intro.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_worldportal_intro and you should be good to go. Now this is my first release. However, I don't scare easily. Please be brutal with the comments. Happy testing! -dan

[sp] arc_worldportal_intro
Portalable Piston Instance for PTI
Uploaded by srs bsnss · Feb 06, 2013
17 comments · (No ratings)

Portalable piston for PTI, made by LPChip, who doesn't have an account here. I take no credit, nor responsibility, for it.

Portalable Piston Instance for PTI
Challenge 3
Uploaded by Westie005 · May 12, 2012
11 comments · 5.0 (3)

This is the third challenge. It was originally made in the puzzle creator in portal 2, and then i added some improvements in the hammer editor. I hope you like it.

Challenge 3
Currently Untitled
Uploaded by Moth · Aug 18, 2011
3 comments · 5.0 (1)

Currently Untitled, a map in the old decaying aperture style, with the following features: * overgrowth! and water! * laser-burning-turret madness. * cubes, a sphere, a funnel, and a light-bridge. * HDR lighting * Relaxation vault for when it all gets a bit much. See here for screenshots: http://steamcommunity.com/id/RufusThorne/screenshots/ I'm looking for some help with optimisation: The map is fully sealed, but suffers some jerkiness. Please take a look at the included VMF and let me know if there's anything I can do in terms of HINT brush placement, etc. Also any things that need changing. Item placement, number of cubes, etc. I'm also looking for fellow mappers to 'dirty up' the environment. Suggestions for fog, particle effects, etc as well as some basic help on these topics would be appreciated. Thank you

Currently Untitled
Toinen
Uploaded by Lumolk · Jun 03, 2011
6 comments · 2.5 (6)

Small and simple singleplayer map with simple puzzle made on one night. EDIT: Some updates made. Fizzler now fizzles the cube when reactivated, so it doesn't just disappear magically.

Toinen
My Little Portal Project: T. Sparkle Portal Gun
Uploaded by Iceine · Mar 13, 2012
7 comments · 5.0 (1)

My little portal project presents: Twilight sparkle portal gun! this is our first creation! there is a readme within the file so make sure you read it! re: sorry guys here is a better picture http://oi40.tinypic.com/311kivn.jpg

My Little Portal Project: T. Sparkle Portal Gun
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playground 1.5
Uploaded by sirfluffs · May 29, 2011
6 comments · (No ratings)

co-op map made to be run in cheats. please enjoy information in the instructions and the vmf. hs been included, contact info at bottom of instructions, tell your friends! oh and sorry for crappy look im focusing on that right before i release. oh and I guess the included vmf. was limited time only cause im removing it.

playground 1.5