Portal 2

[sp] arc_worldportal_intro
Uploaded by deltaalphanova · Jan 09, 2012
3 comments · 3.8 (4)

Hey ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_worldportal_intro.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_worldportal_intro and you should be good to go. Now this is my first release. However, I don't scare easily. Please be brutal with the comments. Happy testing! -dan

[sp] arc_worldportal_intro
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Portalable Piston Instance for PTI
Uploaded by srs bsnss · Feb 06, 2013
17 comments · (No ratings)

Portalable piston for PTI, made by LPChip, who doesn't have an account here. I take no credit, nor responsibility, for it.

Portalable Piston Instance for PTI
Toinen
Uploaded by Lumolk · Jun 03, 2011
6 comments · 2.5 (6)

Small and simple singleplayer map with simple puzzle made on one night. EDIT: Some updates made. Fizzler now fizzles the cube when reactivated, so it doesn't just disappear magically.

Toinen
Challenge 3
Uploaded by Westie005 · May 12, 2012
11 comments · 5.0 (3)

This is the third challenge. It was originally made in the puzzle creator in portal 2, and then i added some improvements in the hammer editor. I hope you like it.

Challenge 3
playground 1.5
Uploaded by sirfluffs · May 29, 2011
6 comments · (No ratings)

co-op map made to be run in cheats. please enjoy information in the instructions and the vmf. hs been included, contact info at bottom of instructions, tell your friends! oh and sorry for crappy look im focusing on that right before i release. oh and I guess the included vmf. was limited time only cause im removing it.

playground 1.5
My Little Portal Project: T. Sparkle Portal Gun
Uploaded by Iceine · Mar 13, 2012
7 comments · 5.0 (1)

My little portal project presents: Twilight sparkle portal gun! this is our first creation! there is a readme within the file so make sure you read it! re: sorry guys here is a better picture http://oi40.tinypic.com/311kivn.jpg

My Little Portal Project: T. Sparkle Portal Gun
Coop Extension Boxes
Uploaded by tobyjk · Aug 06, 2011
3 comments · 5.0 (1)

Two Coops maps, Six puzzles, Alpha release. P-body and Atlas are sent down an abandoned hall of the facility.

Coop Extension Boxes
Currently Untitled
Uploaded by Moth · Aug 18, 2011
3 comments · 5.0 (1)

Currently Untitled, a map in the old decaying aperture style, with the following features: * overgrowth! and water! * laser-burning-turret madness. * cubes, a sphere, a funnel, and a light-bridge. * HDR lighting * Relaxation vault for when it all gets a bit much. See here for screenshots: http://steamcommunity.com/id/RufusThorne/screenshots/ I'm looking for some help with optimisation: The map is fully sealed, but suffers some jerkiness. Please take a look at the included VMF and let me know if there's anything I can do in terms of HINT brush placement, etc. Also any things that need changing. Item placement, number of cubes, etc. I'm also looking for fellow mappers to 'dirty up' the environment. Suggestions for fog, particle effects, etc as well as some basic help on these topics would be appreciated. Thank you

Currently Untitled
Short level
Uploaded by beecake · Aug 06, 2011
14 comments · 1.7 (3)

Short level
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Holoemitter
Uploaded by Skotty · Dec 05, 2011
4 comments · 5.0 (1)

This is a hologram emitter, requested by Soundlogic. The model has a footprint of 32x32. It has 4 skins, on and off in blue and orange (just illumination turned on or off). There are 2 models. The first model (holoemitter.mdl) got 3 animations: idle auf (open) zu (close) The second model (holoemitter_statisch.mdl) is a static prop. I recommend to use the static one, because of its small size the animations are just a small detail. If somebody needs a bigger version, I can rescale it. Texture resolutions in original are double sized. Because of the size of THIS model, they are downsized.

Holoemitter