Portal 2

Zhan's Hard Light Bridge chambers
Uploaded by Zhan · May 22, 2011
12 comments · 5.0 (6)

A Portal 2 work in progress single player test chamber focusing on hard light bridges and the different ways they can be used. I currently have four test chambers done, and my current plan is to make sure these four are fun and play well, and then detail them and clean them up for submission to the Summer Mapping Initiative contest. Enjoy! A zip download is here, if you can't open .7z files: http://dl.dropbox.com/u/18787920/portal ... _chmb1.zip

Zhan's Hard Light Bridge chambers
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sp_turret_reunion
Uploaded by Little Dude · Jun 06, 2011
5 comments · 3.8 (4)

My Summer Mapping Initiative entry.

sp_turret_reunion
Simple?
Uploaded by Damikk · Jul 14, 2014
2 comments · 5.0 (1)

Map contains 4 rooms, all unique,all complex. Your task is to complete the map and decide whether it is Simple or not. #Simple? Difficulty: #Simple? Changelog: v1.0 - Map release - 15/07/2014

Simple?
Portal 2 - Rubik's Cube
Uploaded by Jexim · Mar 13, 2012
31 comments · 5.0 (1)

I stopped to wonder one day, "Can I make a Rubik's Cube in Portal 2?". I soon decided that yes, yes I could, and after a great deal of logic work, here I am. The level's a bit crude but after all this isn't about the level, it's a about a fully functioning, fully solvable Rubik's Cube in Portal 2. Let me know what you think!

Portal 2 - Rubik's Cube
[beta] gel race tunnel
Uploaded by PortalCombat · Oct 28, 2011
1 comments · 5.0 (2)

This is a construction kit for a gel race tunnel coop map. Inspired by the 'Gelocity' map of Raidix. I have worked on serveral prefabs to easilly create an gel race track coop map. We have tested the prefabs serveral times and build up different maps with it. Iam nearly done with the map, but there is big problem with the speed-gel visibility for the person which connects as the client. That's why Iam uploading this map and all of my prefabs + vmfs to WIP-Section. Features: - speed gel race track with jumps, obstacles, portal flinging, jump gel - lap counter, different music, start and finish animations - 2nd player can catch up I really hope someone has time to look into my vmf's and help me to fix some problems: - visibility of the gel for the client - "Catapult launch target not networked to client! This will make prediction fail! Fix this in the map." ('info_target' flag is for client is checked) - "Multiple Lights on a Face at x.y.z" (Iam not good at placing lights) - any other problems? Regards PortalCombat

[beta] gel race tunnel
Bounce Beam
Uploaded by LightShadow · Jun 05, 2011
3 comments · 0.0 (1)

It's a difficult level involving repulsion gel, propulsion gel, and excursion funnels. [UPDATED] Bigger and more challenging.

Bounce Beam
Door Frame Instances
Uploaded by srs bsnss · Feb 24, 2014
3 comments · (No ratings)

Thought people might appreciate these, in case you ever want a frame for the test chamber doors. They align nice and on-grid, and are 128x128x32. Includes clean and dirty variants of black, white and both (black one side, white on the other). They are func_details so don't forget to seal them. Some are cut down the center in case you want half-black and half-white on each side, in which case Edit Instance > Save As. Just plonk 'door frames' in your instances folder or wherever and you're set.

Door Frame Instances
Scientific Precision
Uploaded by UberSprode · Oct 18, 2011
6 comments · 5.0 (4)

This file contains a number of loops of music in the style of Portal 2, for people to use with the game's "dynamic music" system.

Scientific Precision
Solve or get dissolved
Uploaded by beecake · Aug 06, 2011
8 comments · 1.7 (6)

Solve or get dissolved
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SP_Portal unto dawn
Uploaded by radelite · Sep 02, 2013
2 comments · 3.3 (3)

This is my first full fledged hammer map that I have posted on TWP have fun http://steamcommunity.com/sharedfiles/f ... =174881624

SP_Portal unto dawn