Portal 2
Portal 2 Goal
Hey guys, I will show you another (non-) cooperation map for Portal 2: Gameplay: --------- - This map is a mix of non-cooperation, soccer and "Bombing Run" (Unreal Tournament 2k4 ftw ^^). - Both player are playing against each other. There are some nasty surprises for each player. - The ball is in the middle of the map and it must be placed into the enemies tractor beam otherwise the ball will be dissolved if you missed. - After a goal glados starts a countdown and both player respawns. - The player who scores three points, is the winner of the game. So, the maximum number of rounds are five. - Of course, there is a secret room, too. Steam workshop: http://steamcommunity.com/sharedfiles/f ... =396017984 Difficulty: ----------- - Your own game skills. Time duration: -------------- - It depends on you. ___ Finally, I hope you enjoy the map and have a lot of fun.
Past Experiences
A Portal 1 Themed map in Portal 2. Map Size: Small Map Difficulty: Easy
The Room
My first Portal 2... thing. (aka, NOT a map, just a room) This is first time I ever used Hammer PERIOD. As you can see, I'm not exactly good with it yet, this is just practice. If you guys know how to align textures and how to align walls perfectly, PLEASE let me know! I'll get better eventually.....(P.S. I cannot find the Companion Cube prop! aaah!)
Oblivious Paranoia
UPDATED 31/05/2011 -op_level3 finished! Starting on level 4... The campaign currently ends after the time travelling test. It lasts maybe 15 minutes if you're band new to it. To load up the maps type "map op_level1" Contains: -Custom Textures -Paint -Flinging -Time Travel -Laser death beams The tests aren't TOO difficult so far, but once it's finished I plan on making some REALLY complex ones - so stay tuned!
Science 21
The supposed 'alternative' test chamber 21, this test can be described, in this authors own words, as this; Lego. Turrets, lasers, a secret, whats not to like? Go out there and make some science happen!
Contradictions
An apparently impossible test in the form of a tiny, clean map. (This map uses BEEMOD2 by Benjamin Blodgett and Carl Kenner, and the Puzzle Maker Style Changer by Carl Kenner.) Enjoy and good luck!
PTI element: Living panels, 64x64 and 128x128
Wacky panels that do stuff. 64x64 and 128x128 sizes are provided. Inputs: * Start deployed -- Inverts the direction of the panel's animation. * Timer & Autodrop & Start Open -- Choose which animation to play, see below. * Button type -- See below Button types (64x64 panel): * Weighted = White or black panel surface, depending on whether it's positioned on a portalable surface or not. * Cube = Glass surface. * Sphere = Intangible skeleton: Just the skeleton of the panel, without surface, also does not clip the player. Button types (128x128 panel): * Weighted = White or black panel surface, depending on whether it's positioned on a portalable surface or not. * Cube = Glass surface. * Sphere = Portal 1 style metal wall surface. Use signal inputs / connections to activate the element. The panels contain a built-in AND gate just like the standard elements do. Of course you don't need to activate the element at all. Just affix it in a particular pose to provide a platform of your choice. There are 68 different animations provided. The animation is selected using the Timer value, the Start Open checkbox and the Autodrop checkbox. The list of animations is detailed in the README file provided in the distribution package. It is rather difficult to try to video-document all the animations that this object can play, but here's a sample picture which should serve to at least pique some curiosity. Unless you choose the "skeleton" type of panel, this panel is fully blocking and can be even used as a lift / piston platform for objects and for the player. The arm of the panel is only partially tangible, and only in some animations. It is a bit difficult to generalise for the set of animations present here, so the tangibility is disabled for most animations where the heuristic method does not work nicely. The object also does not contain a crush kill trigger, a portal fizzler, an object fizzler, nor a portal bumper. This is intentional. But it may lack other things that are wise to have (hint brushes? shrug), because I just began learning to use Hammer a few days ago, and I wouldn't yet know anything about those. Note: These panels have the "adjustment gizmo" which allows them to be placed at an offset much like the laser components -- except that it does not work. Sorry about that! Just use always the center position. If anyone has good ideas of how to fix it, it would be welcome. (This comes from the 5 positions method. The 8 positions method does not work, because the embedding pit would not be relocated correctly together with the element.) However, you can use the adjustment gizmo to rotate the element around. Just point it towards some edge of the voxel, and then place it back to the center. The object will retain the new orientation. Note: The platform may move within the first second when the map loads. Sorry about that. This may be fixed in a future version. The panel contains from 21 to 25 entities depending on version. The skeleton version has the fewest entities, and the large non-glass ones have the most. And finally, the in-editor symbols for this object are currently the laser emitter for the small panel, and the piston top for the large panel. I have not yet developed the skills to change the in-editor graphics. Download here: http://bisqwit.iki.fi/kala/ptal2/livingpanels.zip
Pneumatic Diversity Vent Trailer Fake
I reconstructed the Pneumatic Diversity Vent Trailer in Hammer and added a bonus level. I have a YouTube video faking the trailer ( http://www.youtube.com/watch?v=KzIyRTXT8Ow ). Hope you like this fake
[Coop] Marlow's Coop Underground
Medium difficulty 1950's themed coop map. Includes Gel and Funnel. 3 chambers. 5-10 mins. Let me know what you think as this is my first coop release. I'd like to know about any bugs or exploits.
Retupmoc's Portal 2 Maps
Thanks to Retupmoc for : sp_Retupmoc_Map : Go through the 5 tests to Find Wheatley and listen to GLaDOS. coop_Retupmoc_Map : Tiny Map made for Fun with Friends. Thanks to Retupmoc Email : [email protected] http://retupmoc.ca/portal2.htm