Portal 2

Minute to win it
Uploaded by GLaDOS CUBE · Jan 20, 2012
4 comments · 2.1 (7)

you have to beat the test in a minute or else............

Minute to win it
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Gel Flow Particle Systems
Uploaded by ChickenMobile · May 22, 2011
2 comments · 5.0 (3)

This is a map with a couple of example Gel-Flow Particle Systems. This is how Valve made Gel look like it is flowing through pipes (and curving in them). You can just copy and paste these into your maps, however keep the angles of the info_particle_system's the same to the info_target as this is how it tells which way to curve the Gel. I would suggest you to ignore the different "Control Points" as decompiling a Valve map shows that they only used 1 info_target for 1 particle control system. Searching through the Portal files I couldn't find the name of a water one but I am pretty sure that there is one. If you do find out the name of the particle system, then post a comment below and I will edit this thread.

Gel Flow Particle Systems
generic_actor test: walking through world portals
Uploaded by walropodes · Jun 05, 2011
5 comments · (No ratings)

Based off of this: NPC Walkting Through Portal Contains the VMF, a compiled version of the map and the models and textures for a male_06. Video of it in action: http://www.youtube.com/watch?v=5h9JlC_E1Fc

generic_actor test: walking through world portals
1971
Uploaded by The_Rabbit42 · Jun 18, 2011
26 comments · 5.0 (6)

An old-Aperture test sphere featuring repulsion and propulsion gels. This is my first Portal 2 map, so I'd appreciate any thoughts or comments.

1971
PHLING
Uploaded by Theevina · Jan 09, 2014
6 comments · (No ratings)

Critical error: Map description not found. An Aperture Science description associate will contact you with the appropriate description when it is found. Difficulty: Medium Length: 30-45 minutes ---------- This is my tribute project to Portal and Portal 2 which bent my mind in so many ways. I wanted to try to do the same for others. It took about 2 months of work because I work slowly, and yes, it is extremely optimized which is why the size is small for the length. I hope you enjoy it. The meaning of the map [spoiler]This takes place after Chell has left Aperture. She dreams about the facility as most of her life had taken place in there. Her memories go from the old Portal 1 facility to the destroyed tests of Portal 2, always haunted by the words of GLaDOS and Wheatley. She has no family and her future is confusing. Eventually she sees the entire history of Aperture Science again from the beginning to the end, and the ending results in her being lost and confused. Her biggest test is finding her true self.[/spoiler] If you like it then please upvote the map on workshop as well: http://steamcommunity.com/sharedfiles/f ... =214699219

PHLING
Poor_Turrets
Uploaded by fou-rieux · Jul 31, 2014
3 comments · 5.0 (1)

Hey, this is my first published map. Half-PTI, Half-Hammer. Without saying too much, i really got inspired by maps of Xtreger! So big up to that one Difficulty would be medium/hard i guess. so have fun!

Poor_Turrets
BLUEMOD version 2
Uploaded by radelite · Aug 07, 2013
2 comments · 5.0 (1)

After many requests I did this This has the same paint gun as part one but part one could not be added to beemod 1 only bee2 and the normal pti editor this update fixes that and is only for beemod 1 users This is one o the demo maps I hve made with it http://steamcommunity.com/sharedfiles/f ... =175063521

BLUEMOD version 2
Lazer_fix_A_N_J_U.bsp
Uploaded by anju · Nov 18, 2012
5 comments · 5.0 (1)

I am anju..and This is my first map...I think you will enjoy it. If you cannot solve the map,let me know...Good Luck...!!!

Lazer_fix_A_N_J_U.bsp
Coop Transition Script and Level Choosers
Uploaded by ChickenMobile · Apr 03, 2012
46 comments · 5.0 (4)

This Transition script and custom level choosers can be used to transition to different maps and courses through a hub map (like Valves). The level choosers can choose from any map in the course and it can display what map you are choosing with a message appearing on the screen. You can have 'infinite' courses inside your script, however both players need the same maps in order for the map to transition to it. If anyone wants to make a coop mass mack-pack (from everyone's coop maps), go ahead. It is definitely possible. Refer to the README.txt included with the download for installation instructions and common problems with fixes. If you have a problem and you cannot find an answer to it: put a post in this thread or PM me so we can get it working. One thing I don't know how to do (yet) is to save a player's progress and make the courses 'unlockable', even if the player has ended the game and then goes back to it (with the same or different partner). If anyone can tell me how to read and write to a file, I would gladly edit this and put this function in. If you are to use my instances/script/materials make sure you credit me within your map download or in your credits! Anyway, enjoy! ChickenMobile EDIT: From a very nice person I found out that there are a few errors with this: - The map doesn't transition without a point_servercommand called @command in your map - I forgot a major script that opens the chooser panel - Updated the Readme file to account for a new problem found - You don't have to use my coop spawner instance (your welcome to use your own) Guaranteed all things are now fixed! EDIT: Sorry guys for uploading the wrong file. Fixed in double time.

Coop Transition Script and Level Choosers
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Logical Gate's: "OR" "AND" & "OR-Exclusive"
Uploaded by carlymx · Jul 23, 2011
5 comments · 5.0 (2)

Logical Gate's: "OR" "AND" & "OR-Exclusive" By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx ------------------------------------------------ DESCRIPTION: This little test shows two different ways to use the function "MATH_COUNTER." Logic gate "OR" having 2 buttons, using any of them will activate the door, the funnel or whatever you say. Logic gate "AND" exactly the same as above but have to press two buttons to activate. Logic Gate Or_Exclusive: system where 2 of 3 buttons must be pressed but it can be any 2 of them while pressing all 3 has a different purpose.

Logical Gate's: "OR" "AND" & "OR-Exclusive"