Portal 2
sp_companion
I wanted to try to make a mini story where you need to get your beloved companion cube. I need to change a lot of things and add sound effects, more lighting and animations also need to change some of the textures and decals. I tried to have some dirty aperture as well as clean aperture and I need to add game text. It is not a hard map but hopefully people enjoy it anyway
Lasers
A short, simple map. My first one. You'll have to use some clever thinking in order to light up the required laser relays.
Distractions
My first map. You're in a single room with the exit behind three lasers attached to three buttons. Three weighted cubes, three buttons, but each puzzle isn't what it seems to be.
Interruption
A simple puzzle with a bunch of environmental effects and cinematic-like sequences - my first map. Updated to stop you from avoiding the end by hiding in the door, and made it automatically load the next map ("Destruction") if it is downloaded.
Bottomless Endeavor
First attempt at mapping anything but generic boxxes. Very much a work in progress, but im interested to see what (if any) feedback I get.
Don't Make Lemonade
My second community release ! 19XX aperture is my favorite theme visually, but mapping it poses a real challenge. The gameplay is very Portal 1 esque, with no real new Portal 2 elements. Anyways, I hope you enjoy this map! Screenshot: http://img638.imageshack.us/img638/8181 ... hotrts.jpg EDIT: -More indicator strips and arrows -Made the platform to the second part of the map easier to see -Player can no longer take the cube with them to the second part -Polished up some areas
Hallway
A small map with 2 test chambers . The 2 players are seperated until the end and have to help each other get through their separate rooms.
Cube Collecter
This is my very first map that I have ever created in any sort of mapping program so haters are gonna hate. For my first map it's actually fairly good. The object of this test chamber is to collect the 3 weighted storage cubes so as to open the exit door. It's fairly simple really.
[Instance] Ramps
I made some ramps out of 5 64x64 panels the ramp goes up by a height of 80Units. In the Download you can find 4 different types of the ramp.
Template textures + common prop gallery (vmf)
I usually start my maps with this template: - It contains my favorite Portal 2 textures applied on small cubes (so I can check "display only used textures" in hammer texture browser) - I placed my favorite (most common) props: vegetation, broken ceilings, debris... Its easier and faster to check the props like this (I just copy them from here). I can also see their sizes etc. And for the textures, it makes browsing faster. When I'm done with my map, I just delete the room note: delete the player_start and the trigger_auto that displays the starting text