Portal 2
Hole in the Sky
Turrets, Gels, Flinging, Lazers, Pnumatic vents, Panels and Mirrors! What else could you want? Oh and a Friendly box Map contains a mix of New chambers, Behind the scenes and ruined envoiroments. ~If somehow, you can't bend your mind around this map. I have developed a combustable video to throw at your house and show you the light. Figuritivly, and literally!~ Fixes: No shortcut past vent tubes Skybox fixed Double cube bug fixed Magnet effect is gone Portals should be easier to replace Elevators added Credits added This is my real first map, and i hope to improve and make much better maps in due time!
sp_mongoose
My first custom chamber featuring cubes, panels, a thermal discouragement beam, aerial faith plate, excursion funnel, emancipation grid and slime water.
Late Chamber 01
Changes in 1.3 -Fixed glitch -The glass is now replaced with a fizzler Testing out Portal 2 mapping. Also first time using instances, thanks for msleeper for example files. Short map, but I am going to make more of these. Screenshot: http://cloud.steampowered.com/ugc/55978 ... 87D27E358/ Mirror: http://dl.dropbox.com/u/3300848/portal/ ... mber01.zip
mp_coop_doors_v_1_03
Simple coop map for the Portal 2
sp_dred4
I made this map over the last two days. Nothing amazingly complicated but it's a start.
sp_wits_maybe_finalv2
Version 2 of sp_wits_maybe_final. More puzzles, betterish map. There are several ways to solve the main puzzle, this was not an oversight(again). Please feel free to send comments/questions/suggestions to my email. [email protected] Spoiler:The button/laser only needs to be activated once to turn the gels on.
Emancipation
My test for an emancipation grid...
Catapults and buttons
[UPDATED] A coop map of moderate difficulty that requires a little bit of coordination ... Edit : Re-uploaded in zip format. Edit : minor modif : [spoiler]changed the button into floor button[/spoiler] Edit : [spoiler]avoided being able to go in the paint rooms[/spoiler], pimped the map a little bit.
Marlow's Map v.1
Just a small map with a medium Funnel puzzle. Updated with a few minor fixes to exploits.
FlipCounter Instance (and vmf example)
I made this instance for my map and I managed to make it pretty much user friendly so I decided to share it. So it's basically a flip counter that goes from 0 up to 9(and loops) every time you trigger it. All you need to do is to put it as an instance and name it how you want. Trigger it with anything you want. And also you have a parameter for a starting value. Put any number from 0-9 and that will be the default number when the map spawns. I was having troubles getting the instance to return the value so it can trigger something else so I just figured a way to do that outside the instance with just one math_counter and one logic_case. It's all included in the example vmf. It looks pretty cool, I used panel animation to make the flipping look nicer. Although I wanted to make a real flipcounter where every number is split in half, but that would require twice as many brushes and 10 times a many patience .. it look cool enough Use it however you want, it's my gift to the community. Would be nice to credit me wherever you use it, but I'm not gonna hunt you if you don't