Portal 2

[Coop] Get that Cube
Uploaded by peat · May 19, 2011
30 comments · 5.0 (21)

Greetings everyone! I just finished this co-op map and want to share it with you. I'd appreciate some (constructive) criticism and opinions. --------- About the map: The main objective is to bring a cube from one room to another - with certain obstacles of course . With clever use of the lightbridge and some flinging it should not be a big problem. Difficulty: I'd say it can be challenging to figure some things out, but not impossible. Overall: hard --------- Changelog: v1.3a: - made a minor fix to a fizzler-brush in the last room because it could unintentionally destroy your cube v1.3: - made some bigger changes to the map design to achieve the desired puzzle solving path - fixed some textures v1.2: - adjusted the map design to remove an unintended solution - fixed a missing sign ("square" on the wall by the tractor beam) v1.1: - fixed a bug where the cube could get unintentionally destroyed - aligned some textures and added a new sign Have fun! -peat

[Coop] Get that Cube
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Portal 2 prop_portal example
Uploaded by nsf · May 19, 2011
1 comments · (No ratings)

There is a problem in Portal 2 with making prop_portal initially Active: http://forums.steampowered.com/forums/s ... p=22416533 This example map shows how you can workaround that.

Portal 2 prop_portal example
arrival_departure_transition_ents
Uploaded by animerunt · May 19, 2011
4 comments · (No ratings)

My tweaked version of the stock arrival_departure_transition_ents.vmf instance that lets you change the opening title, subtitle, and end level on-screen text or disable them. After placing this in your map, open the properties of the instance to set the following options: $subtitle_boolean_toggle -Default value is 1 (0 disables) -Determines if the $chapter_subtitle is displayed at the start of a level $endtext_boolean_toggle -Default value is 1 (0 disables) -Determines if the $end_text is displayed at the end of a level $title_boolean_toggle -Default value is 1 (0 disables) -Determines if the $chapter_title is displayed at the start of a level $chapter_title -Default value is(without quotes) "chapter title here" -This is the text that is shown at the beginning of a level $departure_video -Default value is blank -Use this to add video to the exit elevator scene $chapter_subtitle -Default value is(without quotes) "subtitle title here" -This is the text that is shown at the beginning of a level under $chapter_title $end_text -Default value is(without quotes) "You Win Science!" -This is the text that is shown at the end of a level $arrival_video -Default value is blank -Use this to add video to the entry elevator scene

arrival_departure_transition_ents
Antimatter One.
Uploaded by RJK 616 · May 18, 2011
68 comments · 4.8 (29)

A new Puzzle Element to Portal 2. Antimatter Edgeless saftey spheres, and Antimatter Edgeless safety sphere interception fields This is the completed map! Known issues - You can spawn more then one sphere at a time, that will be looked at when i get better with instances! other then that, go play the map and tell me what you find! Update 9999: Polished up the map a little, added lines for glados and introduction text Update 9999: Fixed some minor bugs, and an epic shortcut. Last chamber should be solved as planned now

Antimatter One.
Underground Themed Aerial Faith Plates
Uploaded by Marlovious · May 18, 2011
5 comments · 5.0 (2)

I put together a prefab for an underground themed aerial faith plate. Simply drop it in your map and name it whatever. Place a trigger_catapult over it and set it to "OnCatapult" "prefabname" "instance:catapult_relay;Trigger" and you're good to go. I included the .vmf for both the compiled map and the instance.

Underground Themed Aerial Faith Plates
sp_amw
Uploaded by wirtzenator · May 18, 2011
8 comments · (No ratings)

Simple 1 room map I'm working on. The room isn't the prettiest looking, but it'll do. There are some interesting elements to work out, different than the normal gameplay. Version 0.21 - added autosave Version 0.2 - shortened the size of the room - removed ability to bounce into laser - changed adding bounce gel to get to button - changed location of laser catcher - added new panel after laser catcher is activated - changed end location - made fade to black, and disconnect after you reach the end (unzip to vpk)

sp_amw
[SP] diportals, One
Uploaded by Hurricaaane · May 18, 2011
24 comments · 5.0 (40)

One a diportals experiment ------ A short puzzle. It shouldn't take long to solve this one. --- Version history: 18th of May 2011: Initial testing release (diprt_laser_fizzler.bsp)

[SP] diportals, One
Relinquish Test V2
Uploaded by relinquish · May 18, 2011
11 comments · 5.0 (14)

V2 of Relinquish Test -Added one more test chamber. -Removed alternate solution. -Fixed light in start and end room.

Relinquish Test V2
Cube Dropper Example
Uploaded by renchi811 · May 18, 2011
1 comments · (No ratings)

The first thing i made in hammer, i started using hammer about 2 weeks ago and wanted to do something. This is my version of a cube dropper without instances, i combined the tutorial of portal cube droppers and some of my ideas for outputs. You can get a cube by pressing the button and then you can destroy it and get another one by pressing the button again or throwing the cube into the toxic slime. Pls give some feedback and rate. And remember, when life gives you lemons, burn someones house down.

Cube Dropper Example
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Portal 2 - E3 Aerial Faith Plate Recreation
Uploaded by Francis_4_Dead · May 18, 2011
6 comments · 3.3 (6)

I got bored. That's about it. The lighting might suck, and I put my own little spin to it.

Portal 2 - E3 Aerial Faith Plate Recreation