Portal 2
Turret Survival
Its only one room but im planning to add more. Message me with any suggestions or bugs. V 0.1.2 - changed a few textures - changed lighting - shortened hallways
Somewhere Underground. Version 0.840
Screenshots: http://eladiozro.deviantart.com/art/Su- ... 00403&qo=0 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=2 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=5 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=6 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=4 Sorry I haven't got su on steam workshop. -- Download all -- At "Download" button -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> My workshop: http://steamcommunity.com/id/eladiozro/myworkshopfiles/ I uploaded the maps in Mediafire so you can download only the ones you need, if that is the situation. Su1- http://www.mediafire.com/?4tmai8w335a5bb6 Su2- http://www.mediafire.com/?9ivsna15n20878t Su3- http://www.mediafire.com/?1lcgd2rphd9422c Su4- http://www.mediafire.com/?ocvyxxiwupdw7rv Su5- http://www.mediafire.com/?ux6ao4c8tf02u85 Su6- http://www.mediafire.com/?k9j4auw2ah5ze56 Su7- http://www.mediafire.com/?m4owo0kbu6phjeu Dem recording files are appreciated. [email protected] Here is a speed run by adzicents. Thanks!!!! http://www.youtube.com/watch?v=_kQqb7zWJEw
Laser Fling
Not much really to say about it, it's a short map, with a bit of difficulty. [spoiler]You may notice a dropper that stays open, it's supposed to do that.[/spoiler] Plus, I may just recreate this map when the in-game portal 2 level maker comes out. This level, just to let you know, is actually a test for upcoming levels, so I didn't play much attention to detail such as texture alignment. EDIT: I recreated the level in the In-Game Level Maker, check it out: http://steamcommunity.com/sharedfiles/f ... d=68480834 -------------------------------------------------------------- Any issues, glitches, or something that just doesn't look right? Let me know in the forum post or PM me!
interchangement
A short map made in the clean style. It consists out of one test that's supposed to be medium difficulty. Edit: Turns out to be hard. Please tell me what you think about it and report bugs/unintended solutions.
Real Confetti
My first actual finished map. It's not too difficult, and I was pressured for time, so I hope you like it. Feedback would be greatly valued as I'd like to make my next map even better. Enjoy! Credit: JamesK (original testing) - andyb - Senf - UsCobra11 - Shakky (epic map break!) - KennKong (great blind video) - sicklebrick (another insightful video!!) - John11 (least portals run) - BEARD! (for the constructive post, thank you!) - Djinndrache (for the video ) Changelog: -V1.26: removed alternate last solution -V2: took out some more solutions! Added fizzlers. -V2.1: removed some discrete but possibly alternate solutions, improved some texturing and (hopefully!) reduced lag during play. Spiced up the BTS area a little -V2.2: accidently created a flaw in V2.1 in test 4, fixed now. Removed and replaced vertex textures. Fixed a minor flaw just before Test 3. -V2.3: added a small easter egg. Aligned and pimped up all fizzlers. Tidied up map.
Bridgebounce
Bridgebounce (mp_coop_ccm01) is a small, easy difficulty underground themed cooperation map for Portal 2. Involves light bridges and repulsion gel. Many thanks to Insomnautik for additional lighting, design, area detailing, and general testing/creating help. This is my first released map. v1.0 -Map Release v1.1 -Moved light bridge to obvious location -Fixed glitchy walls -Added exit sign -Added indicator lights -Cubes now fizzle in goo -Added placement helpers v1.2 -Fixed badly glitched portal walls -Made the exit door trigger slightly smaller -Made the test entrance catwalk longer -Added some player clips around the catwalk -Tweaked the time is takes for a cube to dispense (Takes longer than I thought, I will fix that in the next update) I recommend you leave feedback!
Lp's Fizzlers
This pack contains multiple instances for fizzlers. It also includes textures and instances for death fizzlers. They are combined laserfields and fizzlers! The instances should be self-explanatory Have fun with them! NOTE: if you want to use these textures in your map, make sure you include them in your bsp! Fixed in v2: * An issue with the antique fizzler.
tractor beams_v2.5
this is the first part of my new level let me know what you think. V.12 updated with some lights, stopped people from skipping first room, more textures and fixed portal gun. v2.5 one more room textures in second room are not the same. let me know what you think i could improve on apart from it being to short im working on it. im not adding more rooms till this one is complete
One Week Creation
I have challenged myself to make decent test chamber in a week to help get my mind off of other things like TAKS testing and another Portal project I'm helping with. This chamber is fairly simple but even still I believe it came out alright. This test chamber includes: An Excursion Funnel Fizzlers lpfreaky90's Death Fizzlers A Hard Light Bridge acting as a shield wall and of course, Buttons and Switches. Special thanks to lpfreaky90 for the use of the Death Fizzler texture. I don't have time to upload a thumbnail so please look at the screenshots Screenshots: http://steamcommunity.com/id/RubyCarbun ... 5294302055 http://steamcommunity.com/id/RubyCarbun ... 294304574/? http://steamcommunity.com/id/RubyCarbun ... 294306383/? v2: made one cube completion impossible (hopefully)