Portal 2
Challenge 3
This is the third challenge. It was originally made in the puzzle creator in portal 2, and then i added some improvements in the hammer editor. I hope you like it.
Forsaken Chambers
These are the 1st and 2nd puzzles in a series I'm working on called "The Forsaken Chambers", which takes place in an old facility of the more 'elite' testing initiatives. Puzzles will usually contain few elements, but you will have to use the hell out of them to solve it. For those who followed these maps in [WIP], nothing new here - just the Easter Egg in map 002 that I mentioned in the previous thread. Now that my finals are done I should 'actually' be uploading more content. School/work/life takes up so much time T_T I will give cake to the first person who reaches the Easter Egg in map 002 without cheats / glitches. This task requires ninja skills of an elite variety. (will not actually give cake. That is logistically difficult) --- Feedback is very much welcome! Please don't hesitate to criticize / praise, as well as share solutions (hidden, of course) to help out your fellow testers. They also help me know how people are solving this / not solving it. -- Workshop Links -- http://steamcommunity.com/sharedfiles/f ... d=71526483 http://steamcommunity.com/sharedfiles/f ... d=72035153 I've yet to see support for multi-map uploads :< Hopefully that comes around in time -- v1.5 -- Fixed a texture error in the second map. The BSP's in the zip file are exactly the same as the workshop links; thus, there is no more auto-transition like before (due to the way Workshop maps must close). You will have to load each map individually
Memory Lose
First Published map. I will make more :--P just trying to make storyline. Version 1.0 Released Version 1.1 Released (Updated some parts that player can cheat ) Version 1.5 Released! ( Fixed tones of glitches where player can cheat! secret you can find. - Find 5x potatos in the map and unlock one awesome music track. - Find a way to get the <3 cube Also got a gameplay Me on steam: http://steamcommunity.com/id/12URmarty
Eviscerated By Gunfire
A map in the Decayed theme featuring several turret based puzzles (among others). This map was an experiment to see how quickly I could get a map from the PETI map editor into full Hammer detailing (it took around 4 hours). Feedback would be most appreciated.
Storming the Castle
Personality Cores Bruce and Dalton, are introducing Atlas and P-Body to the simulation room. This room will allow for simulated testing in any environment imaginable. Bruce and Dalton have decided to have Atlas and P-Body storm a castle for the simulation rooms first test. These tests range from Hard to Hard. If you are looking to be challenged, then this is a good map for you. Expect to spend a while in the map, and as a reward for finishing the map, you have the option to play with a couple things from my previous map. The creation of this map is the result of my one years worth of mapping experience, since I first released Mind Lock in May of last year. I had never opened a mapping editor before Mind Lock, and for those of you who have played it, and the few of you who have played every one of my maps since, you can see the growth I have gained with each and every map I've released. Without the Thinkingwithportals community, I would not have come this far. In this map I have implemented as well as created custom sounds (with subtitles), textures, and models. Catapults will be a little buggy, just try to stand in the middle of the bowl. Enjoy the map, and as always I would like to receive a lot of feedback in the View Topic section. If you make a video of playing this map, please submit it in the View Topic section as well, I watch every one of them. Play instructions: Unzip the ?portal2? file from the archive and place the portal2 folder in your Steam/steamapps/common/portal 2 folder. Say yes to merging and overwriting everything. It won't mess up your files. Before you start your co-op game type into the console in the main menu ?snd_updateaudiocache?. Both players have to download the files. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_castle" in the console (which is activated by the ` key under ESC). Thanks to my Playtesters for the havoc they cause when testing this map: That greek guy / Xires / Karmatoe / Hobbax v1.1 - Made hammers slower, Added speed gel signs. v1.2 - Made floor buttons Red. Raised white stones in second room. v1.3 - Made levers unblockable by player. v1.4 - Made catapults a little better. bombs cause less damage v1.5 - Edited catapults (Again). Fixed minor bugs.
Bounded
A small map of medium difficulty. The solution is not difficult to execute. There is also a challenge version included, called sp_bounded_c, which is slightly harder. Some important points: 1. The yellow field fizzles objects, but NOT portals. 2. There is a small delay before death lasers actually get activated. So there's a time gap between your pressing the relevant button and the death field turning on. This is not a hint, but something that can be eventually noticed - I just want to save the player's time. 3. To prevent tight timing (and increasing the height of the room), I modified the death fields slightly so that even if you touch the lasers while ascending, there is be a small time interval before you're killed. So you can still get out safely even if you touch the lasers (FROM BELOW) briefly. You can test it to get a better idea. 4. The cube button in the 2nd room saves the game when activated (just a reminder to those who don't quick-save often). It doesn't do anything except that. View "ReadMe.txt" for installation instructions. Special thanks to HeadShot, Jacu, KennKong and RogerL for playtesting (the normal version only, not the challenge one), coming up with unintended (and intended) solutions, and providing feedback and tips. And to FourthReaper for the nice custom texture/functionality.
BlackCube
A puzzle settled in a black cube. Hazards includes: -Live turrets! -Dangerous goo! -Your own clumsiness! But wait there is more: -Light bridges. (Yes, actual bridges made of real SUN LIGHT!) -Funnels. -That funky orange stuff, that makes you run ultra fast! Exited? What are you waiting for; GO! V01.0 - First release. V01.1 - Fixed some exploits.
Deflection
This has now been released, please look in the released maps section.
Portal Fling
Terribly unfinished, this is only a test map that I am doing to get accustomed to the Portal 2 SDK.
Enclosure: Chamber 02
My second finished map, yeah. Tricky and maybe hard. I made it in style of my previous map, but I tried to make it less hard. Don't forget to save every stage you clear or you'll get angry! Also portal placement requires a fine-tuning.