Portal 2
Without Portalgun Demo ?2: Volleygel
As I promised... This is a new map which contain puzzles without Portalgun. They have become more difficult, smarter and harder. Puzzles are based on using the Repulsion Gel. And remember: you cant use Portalgun. You should push the buttons to open portals. So, good luck and have fun.
More Than Meets The Eye
An extremely short map that I made in my spare time. Don't expect anything great, I just wanted to upload it because I though it was neat. Also tell me if you want more like this!
Tricky Maze
In this map, you and your partner go into a maze to find three cubes for three cube switches. Each switch pressed in will allow you to gain access to the exit elevator. This is also my first Co-Op map. Edit: P-Body's exit assembler is now fixed. Edit: Fixed P-Body's exit for sure
[SP] Chronologic
Difficult map. Not recommended for portal beginners. The map includes fizzlers, lasers, cubes and catapults. Inappropriate for gamepad players. This is my first mapping attempt. So please send me error and bug reports at [email protected] or post them.
Underground Walkway 128 Caged
This is a caged walkway used for underground areas with a length of 128 units. You can use it for different purposes. It has full physics. Additional there is a end-model to close its open end if necessary. Requested by Moth.
10-turret Bowling
A simple bowling map. Press the left button (with the hint) to start a game and end a round if your ball gets stuck. Press the right button to show your score. Rules and scoring are the same as typical 10-pin bowling. A turret will register as tipped when its side touches the floor or it falls into the gutter. When it is dissolved, it has been counted as tipped, and the corresponding indicator will tick. Once the ball is dissolved, you have 1 second before the shot ends and score is recorded. Any turrets fizzled after the 1 second will be counted in the next shot/frame. Have fun! Oh.. and for objective.. GET SCORE 300. Update 1.6: * Some tweaks to triggers and stuff. Nothing much. Update 1.5: * Fixed bug where a spare on 10th frame doesn't give you the bonus ball Update 1.4: * Unbroke map Update 1.3: * Completely rewritten script * Made ball bounce less (by a trigger_push down); should be easier to score? * Something happens when you hit 300. Update 1.2: * Turrets now register immediately when tipped. * Un-inverted the dropper. It still has a nograv field for it though. * Painted the left runway with propulsion gel as well, to make it less troublesome for runners. * Delay reduced to 1 second after 1st shot, and 2 seconds after a frame. Update 1.1: * Wall texture changed. * Ball dropper now dispenses up, preventing ball from rolling around. * End round button now emancipates ball immediately on press. * Turrets that fall into the pit/gutter now count as tipped immediately (turrets that tip on the alley must still go through the retire animation) * Target overlay added above aerial faith plate. * And other things I may have forgotten.
[WIP] Boss fight (Silic Creation)
Ive been playing about over the weekend after looking at the angry tests boss fight. and thinking YES i will create a series just like that with voices etc etc... Well. i wanted to put this boss fight i have created into circulation (its same sort of concept as the angry tests fight however ive put my own twist on it..) THIS IS FAR FAR FROM finished. The voice acting isnt there at the moment. all that is "programmed" in is the music (which sometimes goes out of sync) Give feedback please! it will be appreciated in the long run btw its called boss lasergrid because i was working on the lasergrid part of the fight, and decided to finish of the rest of the features instead and couldnt be bothered to rename my initial name concepts :p lol
Abgrund
"Abgrund" is German and means "abyss". You will see the end room from the starting point, but there's an abyss. You have to get over somehow ... The maps is set somewhere in the 1960s. Not really big, but some tricky puzzles. Some screenshots (maybe they contain spoilers, so be careful): 1. http://files.homepagemodules.de/b29324/ ... 77n273.jpg 2. http://files.homepagemodules.de/b29324/ ... 77n274.jpg 3. http://files.homepagemodules.de/b29324/ ... 77n275.jpg 4. http://files.homepagemodules.de/b29324/ ... 77n276.jpg Thanks to Flo2912 for helping with the design.
Minute to win it
you have to beat the test in a minute or else............
Fun With Funnels
Every puzzle in this level revolves around the tractor beam. This map will force the player to think outside the box on how to use a tractor beam. A helpful hint is to figure out what makes these tractor beams different from any other tractor beam. This is the third level in a series of 5. Fun With Gravity Fun With Paint EDIT: Version 1.1 - Added README file