Portal 2
Coop Test Map Nr.3
This is my 3. Map . Its the biggest of the 3. It has many puzzles new idears . And you can only solve it in coop.
G Laser 1
A laser based map, including funnels. I would say it is a medium difficulty, but i would need to see playthroughs to see how hard it actually is. Have fun. PS: I need map names!
Buksh Map
This is my first go at mapping a portal 2 map, any feedback welcome. (few missed dev texture which i am aware of) End of map is when you get confetti..
CuberZ - the first map
This is the first map from a hopefully nice series. Here your main tools are the cubes. Do NOT underestimate them! If you solved the test chamber, a harder verison is also included, but start with the easy one, because it has more content. And send feedback! http://www.kephost.com/images4/2012/2/1 ... va8g5h.jpg http://www.kephost.com/images4/2012/2/1 ... 4wmesn.jpg
Kinda cold in here
its kinda cold in this map
tripwire turret
This is meant as a tutorial on how to create a tripwire that you can see in game, rather than being invisible. This specific map triggers a turret, but it can be used for many different occasions. I hope this is useful to someone.
Oblivious Paranoia (Portal 2)
This campaign was originally just an aesthetics test, but evolved into a 15-20 minute campaign. The ending is... terrible. But hey, the rest is really pretty! Contains: -Custom Textures -Paint -Flinging -Time Travel -More Time Travel -A joke The tests aren't particularly difficult. If the last one seems broken, reload the last save. This is a very rare event to occur, so most likely you'll be okay. If anyone does actually want to make a walkthrough, go ahead, I won't stop you. Anyway, enjoy the map! Don't forget to rate it and perhaps comment on ways to improve it!
Gel Dropper instance
Instance of a gel dropper that comes from a standard cube dropper. ============================================== = GEL DROPPER INSTANCE MADE BY CHICKENMOBILE = ============================================== This instance covers every available, working gel in Portal2. It has presets for each gel when you specify the type. Please note: Options are CASE SENSITIVE therefore you will need to type 'Bounce' instead of bounce and 'BigBlob' instead of bigblob etc. Instructions: 1. Place an func_instance inside your map and point towards your gel dropper instance. 2. Name this instance 3. Select your Gel type for $PaintType. Options: 1. Bounce 2. Speed 3. Erase 4. Portal 4. Select if it will spawn as a BigBlob or a constant stream of gel for $BigBlobOrConstant Options: 1. BigBlob 2. Constant 5. If it is 'BigBlob', set $TimeBetweenBigBlobs as a number for time BigBlobs spawn after each other (2 seconds is a good time) Notes: 1. BigBlobs are treated like physics objects which can be catapulted by faith plates and explodes when in contact with other BigBlobs 2. BigBlobs cannot press buttons 6. If you set $DropperInitiallyDisabled to 1, you will need to manually turn the gel spawner on using an output. Create an output from your activator (i.e. a button etc.) and then point it towards your gel spawner, then select from the 'Target Input' drop down menu: 'instance:StartGel;Trigger'. If you want to stop the gel from spawning choose: 'instance:StopGel;Trigger' 7. Profit?!?! P.S. I cbf uploading a thumbnail its nearly 4am. Good day
Sp_Laser_Test
This a short profesonal map I made. Very small, Very easy. All Finished Added lots of stuf and fixed stuff too!
Trip To Freedom
read the "Readme if you wanna"