Portal 2

KA Level 2
Uploaded by Knatte_Anka · Feb 16, 2012
6 comments · 5.0 (2)

SP KA Level 2 Verison 0.35 This is my second map that is not as normal "Portal 2" maps, but it have some new thinking puzzles some may be better then other (i know of it) Info: Difficulty 2/5 Death-rate 2/5 New thinking 4/5 Included types of moments: A diffrent type of Maze New type of Bridge walking Little speed jumping And some "speedy thing in - speedy thing out" Install and uninstall: copy map to portal 2/portal2/maps (you may delete the old verison if have any "SP_KA_maps_level_2_xxx-bsp"(xxx = verison number) to run map type "map sp_ka_maps_level_1_xxx.bsp" ======Change Log====== V0.36 Bug Fix For metal grid not solid. v0.35 last version ready for WIP release Later Versions Todo List: * Get feedback and fix any bugs or errors.

KA Level 2
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Toussonian: One
Uploaded by XnowFM · Feb 16, 2012
11 comments · 4.4 (8)

Hello Testsubjects, this is my very first Portal 2 map. I think it is an quite easy and pretty straightforward map. Since it is the first map I've created with the editor, I, at the start, didnt pay attention to the texture-corresponding sizes and I regret it now, but I hope you can see past it. I'm also aware that it does not have a lot of details. This map might be re-made in the Toussonian Mappack (with correct sizes for textures), which I'm currently working on with a friend. I welcome all balanced feedback you have! Have Fun! - Update v1.1 Added a panel. This way, the second player has to be more involved, in order to solve the puzzle. A little bit more timing and running needed. Still short and quite easy though. Have fun!

Toussonian: One
Coop Test Map Nr.3
Uploaded by killboy11 · Feb 13, 2012
6 comments · 3.1 (8)

This is my 3. Map . Its the biggest of the 3. It has many puzzles new idears . And you can only solve it in coop.

Coop Test Map Nr.3
G Laser 1
Uploaded by gompasta · Feb 13, 2012
29 comments · 5.0 (20)

A laser based map, including funnels. I would say it is a medium difficulty, but i would need to see playthroughs to see how hard it actually is. Have fun. PS: I need map names!

G Laser 1
Buksh Map
Uploaded by Buksh · Feb 11, 2012
13 comments · 1.9 (8)

This is my first go at mapping a portal 2 map, any feedback welcome. (few missed dev texture which i am aware of) End of map is when you get confetti..

Buksh Map
CuberZ - the first map
Uploaded by R0DNEY · Feb 11, 2012
12 comments · 3.6 (7)

This is the first map from a hopefully nice series. Here your main tools are the cubes. Do NOT underestimate them! If you solved the test chamber, a harder verison is also included, but start with the easy one, because it has more content. And send feedback! http://www.kephost.com/images4/2012/2/1 ... va8g5h.jpg http://www.kephost.com/images4/2012/2/1 ... 4wmesn.jpg

CuberZ - the first map
Kinda cold in here
Uploaded by noam2000 · Feb 11, 2012
8 comments · 2.5 (8)

its kinda cold in this map

Kinda cold in here
Oblivious Paranoia (Portal 2)
Uploaded by red_ozone · Feb 10, 2012
19 comments · 3.8 (12)

This campaign was originally just an aesthetics test, but evolved into a 15-20 minute campaign. The ending is... terrible. But hey, the rest is really pretty! Contains: -Custom Textures -Paint -Flinging -Time Travel -More Time Travel -A joke The tests aren't particularly difficult. If the last one seems broken, reload the last save. This is a very rare event to occur, so most likely you'll be okay. If anyone does actually want to make a walkthrough, go ahead, I won't stop you. Anyway, enjoy the map! Don't forget to rate it and perhaps comment on ways to improve it!

Oblivious Paranoia (Portal 2)
Gel Dropper instance
Uploaded by ChickenMobile · Feb 09, 2012
5 comments · (No ratings)

Instance of a gel dropper that comes from a standard cube dropper. ============================================== = GEL DROPPER INSTANCE MADE BY CHICKENMOBILE = ============================================== This instance covers every available, working gel in Portal2. It has presets for each gel when you specify the type. Please note: Options are CASE SENSITIVE therefore you will need to type 'Bounce' instead of bounce and 'BigBlob' instead of bigblob etc. Instructions: 1. Place an func_instance inside your map and point towards your gel dropper instance. 2. Name this instance 3. Select your Gel type for $PaintType. Options: 1. Bounce 2. Speed 3. Erase 4. Portal 4. Select if it will spawn as a BigBlob or a constant stream of gel for $BigBlobOrConstant Options: 1. BigBlob 2. Constant 5. If it is 'BigBlob', set $TimeBetweenBigBlobs as a number for time BigBlobs spawn after each other (2 seconds is a good time) Notes: 1. BigBlobs are treated like physics objects which can be catapulted by faith plates and explodes when in contact with other BigBlobs 2. BigBlobs cannot press buttons 6. If you set $DropperInitiallyDisabled to 1, you will need to manually turn the gel spawner on using an output. Create an output from your activator (i.e. a button etc.) and then point it towards your gel spawner, then select from the 'Target Input' drop down menu: 'instance:StartGel;Trigger'. If you want to stop the gel from spawning choose: 'instance:StopGel;Trigger' 7. Profit?!?! P.S. I cbf uploading a thumbnail its nearly 4am. Good day

Gel Dropper instance
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Sp_Laser_Test
Uploaded by mysteryman141 · Feb 08, 2012
10 comments · 0.0 (7)

This a short profesonal map I made. Very small, Very easy. All Finished Added lots of stuf and fixed stuff too!

Sp_Laser_Test