Portal 2
tractor beams_v2.5
this is the first part of my new level let me know what you think. V.12 updated with some lights, stopped people from skipping first room, more textures and fixed portal gun. v2.5 one more room textures in second room are not the same. let me know what you think i could improve on apart from it being to short im working on it. im not adding more rooms till this one is complete
Multiboxing
Wheatly found the lost files of the World of Warcraft Forums. Where he found complains about Multiboxers and developped his own Interpretation of this.
Wheatley's Platforms
A minigame map where the two bots must jump between platforms to avoid Wheatley's attempts to kill them both by lowering them into the toxic goo. Also try to avoid the Discouragement Fields and Excursion Funnel or your game will be cut short. There is no end to the map, it simply serves as a contest between the two players to see who can survive for longer. The orange lights on the board signify platforms that are going to drop into the water. I added a couple of Wheatley lines to break up the gameplay but I couldn't get the scenes to work, so he doesn't move much.
One of everything
My entry for the Summer Mapping Initiative. It's a short half-playground-half-puzzle with multiple solutions that uses exactly one of every concept explored in Portal 2's testchambers: one excursion funnel, one hard light bridge, one each of the clean, destroyed, and semi-destroyed buttons, etc. And also what I like to call the "danger room" with every possible death in it waiting. Note: on some computers, the 3d skybox of the Wheatley test facility may not work, and there have been issues on dying and parenting in the past. These are unfixable as they appear to be client-side (bizzarely)
Aquillians United Test 00001
A short, but hard Singleplayer map, which uses some new gameplay concepts, like antigravity and Gel Juggling This is my second Portal 2 map, and is meant to be hard. Hope you enjoy it. If you don't like it, please tell me why so i can fix it, and make any later maps better
Cube Travel
Hello. This is my attempt at mapping for Portal 2 for the contest. I really wanted to try my hand at co-op since I'm not too interested in single-player mapping, plus I like the co-operative effort involved in solving a puzzle. Mine probably isn't too difficult (maybe not even), but hopefully people might find it to be interesting. Nothing new, really, but does require people to solve before they jump in, I suppose. Also, hopefully I uploaded everything properly. Two images: http://db.tt/qpauFUt http://db.tt/jn6sSXF Looking for some feedback before the deadline, so please help.
sp_prodigy_chamber1
This is the first part of a series to come and is still not finished. In-Game you will see that part "01" is complete. When you get back to the starting room and the portal to "02" is half-opened - then you're done! Here are some screenshots: http://dev.pro.digy.eu/wp-content/uploa ... _00001.jpg http://dev.pro.digy.eu/wp-content/uploa ... _00004.jpg http://dev.pro.digy.eu/wp-content/uploa ... _00006.jpg http://dev.pro.digy.eu/wp-content/uploa ... _00008.jpg These are partly outdated, but it's a preview, isn't it!? ! SPOILER WARNING ! Here is a walkthrough for you guys not making it to the end: http://www.youtube.com/watch?v=ZDqPnp6C_P8 Have fun playing!
The cave
a cave map THE LAVA MATERIAL WAS NOT MADE BY ME how to play it: 1.copy mp_coop_cave.bsp to portal2/portal2/maps 2.when you and your friend in game, type in console: changelevel mp_coop_cave Dont know how to enable console? go to options then keyboard/mouse then enable the developer console (you will find a button)
Portal 2 Test - Laser and Funnel
Test of Portal 2 mapping pre-SDK.