Portal 2

The Aperture Science Symbiotic Ascension Course
Uploaded by TheCakeDispensary · Jun 06, 2011
10 comments · 2.5 (2)

My entry for the mapping competition. Now, this is my first co-op map, and I found out about the competition much later than I would have liked. So there's a few buggy things a would have fixed, but didn't have the time if I wanted to enter. So don't throw any combustible lemons at me if you discover problems with it, chance are I already knew and didn't have the time.

The Aperture Science Symbiotic Ascension Course
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Back and Forth
Uploaded by vanSulli · Jun 06, 2011
4 comments · 2.5 (2)

This is really a simple puzzle. It loops in on itself with obstacles; unless you and your partner can work together, you're both going to be doing alot of exactly what the title says.

Back and Forth
the-exit
Uploaded by watanukikun · Jun 03, 2011
3 comments · 2.5 (2)

This is my first co-op map that I created. In this map you must find the way to open the exit. Should not die or do the first test(in 1st) again. You have to manage gel to do what you want.

the-exit
Deception
Uploaded by dustified · May 29, 2011
3 comments · 2.5 (2)

Currently working on my first map for Portal 2, and while I did a bit of dabbling with hammer when halflife 2 and then when Portal 1 came out nothing came of it. Anyway, this is the 2nd room from my larger map, that I like some feedback on You enter this test chamber through a broken door from the previous test chamber. So far: Puzzle done (might need tweaking - hence the testing haha) Texturing - in progress (50%+ done i'd say) Detailing - in progress The rest of the map isn't with this as yet, as i've been learning as I go so the first room and some other things I won't go into (spoiler for the map otherwise lol) are in the process of being redesigned/updated. Btw, this rooms puzzle will be part of a larger puzzle. Any comments about anything in it is helpful!

Deception
sp_companion
Uploaded by OzzyUK · May 24, 2011
4 comments · 2.5 (2)

I wanted to try to make a mini story where you need to get your beloved companion cube. I need to change a lot of things and add sound effects, more lighting and animations also need to change some of the textures and decals. I tried to have some dirty aperture as well as clean aperture and I need to add game text. It is not a hard map but hopefully people enjoy it anyway

sp_companion
Android hell
Uploaded by Dai otaku · May 01, 2011
12 comments · 2.5 (2)

A map with lot of turrets and more thinking than portal shooting Update 1# added map andriod 3 play update 2# combined android hell and andriod3 in to one map end button take's you back to start up screen Thing to do put more detail in to android hell like text ect fix any bugs add more chambers get a thumbnail add lights MAKE BETTER!!! Feedback if you have any feedback plz post it i want to know what you like about if it too easy too hard ect

Android hell
Companion Retrieval Run
Uploaded by Wanderer2021 · Jun 06, 2011
14 comments · 2.3 (13)

Retrieve your faithful companion cube, and make your escape, at a price.

Companion Retrieval Run
Release: mp_coop_Watson1
Uploaded by GenWatsonHV · May 14, 2011
18 comments · 2.3 (11)

This is a difficult map. It might be hard to know what to do at first. Just make sure your looking around the map and finding where to place the portals. This definitely does not look pretty, it's 'CSS looking', but you do think in this map! NOTE: You can also play this and beat this in Single Player. It's hard!!

Release: mp_coop_Watson1
Blue
Uploaded by lavoie6453 · May 21, 2011
24 comments · 2.2 (18)

The map is very straightforward and focuses on strengthening your portal skills. It is intended for intermediate to advanced portalers. The techniques REQUIRED to solve the test chamber are "Cube Throwing" and "Self-fabricated momentum". Note: "Self-fabricated momentum" is a term that I just came up with. It may or may not be correct. How to perform "Self-fabricated momentum": 1. place both portals on a flat surface. 2. jump in one of the portals and begin looping. 3. at the exact moment that you enter the portal while looping, shoot the same colored portal as the one you are entering (This should give you some air if done correctly). 4. Continue repeating the previous step until you reach the desired altitude.

Blue
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[SP] Turret Syndrome
Uploaded by Domathan · Apr 14, 2012
19 comments · 2.2 (9)

A really Short Map. No Ninja Skills Required. Don't curse to much if you can't make the jump! Known Bugs: - Non Intended Deaths Known Exploits: - Non yet, I hope it Stays that way^^ Personal Goals: - Have a little bit fun Mapping. Changelog: 1.01 - Fixed maybe possible Exploit - Fixed annoying Sounds.

[SP] Turret Syndrome