Portal 2

verticalprojection
Uploaded by goosegous · Jul 15, 2011
13 comments · 5.0 (13)

SP map. I made in the destruction theme. Enjoy the skybridges excursion funnels etc. any comment appreciated!! New version released. Thanks to all commenting on my map! enjoy! As always any comments much appreciated!

verticalprojection
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[SP] Mini-Faith
Uploaded by Lostprophetpunk · Jul 11, 2011
31 comments · 5.0 (13)

Mini-Faith version 4 is out now! Containing excursion funnels, jump pads and gel...and some of those pesky little turrets you all love. Remember...have a little faith and think. Special thanks to: msleeper Hope you enjoy this map.

[SP] Mini-Faith
Gauntlet Beta + Race Mode Kit (includes VMFs)
Uploaded by IanB · Jun 16, 2011
10 comments · 5.0 (13)

Youtube video here: http://www.youtube.com/watch?v=ZP_Mbo7QBp8 June 23, 2011 - UPDATE: The kit now includes a VMF of a fully-assembled "Best out of 3" game map. Just put in the puzzles yourself! Couldn't be simpler! Welcome to the competitive testing initiative! A non-co-op map for use in co-op mode! Sometimes called a "Versus" or "Gauntlet" mode, this is a method of play where the first player to complete the map wins! This map contains the early (very early) Beta version of mp_coop_gauntlet with only one puzzle (the final version aims to feature 5 puzzles when it is finished) More importantly, though this also includes a do-it-yourself kit for the Race game mode! Complete with VMFs, sounds, textures, instances, etc... Speed Runners Get Ready To Show Off Your Stuff! To Each other! In real time!

Gauntlet Beta + Race Mode Kit (includes VMFs)
Diversity Gels
Uploaded by Mr. P. Kiwi · Sep 29, 2011
29 comments · 5.0 (13)

"While I was out investigating I found an exciting new test element..." -GLaDOS Well, I had aimed to create an introduction puzzle for a new idea for use of diversity vents. This puzzle was aimed to simply introduce the element; so it's meant to be easy but innovative. Possible side-effects include: thinking out side the box, depression, confusion and death. But the most important thing is to have fun with it. In short: Difficulty: Easy Aim: Introducing a new test element Version: RC1 For an updated version: http://steamcommunity.com/sharedfiles/f ... d=71974974 Not impressed by words? Well, here are some screenshots: http://dl.dropbox.com/u/9132584/Portal% ... _gels5.jpg http://dl.dropbox.com/u/9132584/Portal% ... _gels4.jpg http://dl.dropbox.com/u/9132584/Portal% ... _gels1.jpg

Diversity Gels
Jakiller Maptest V3
Uploaded by Jakiller · May 28, 2011
30 comments · 5.0 (13)

contains: Gels Blue and Orange(and water) Lasers Cube and button Excursion funnel Sreenshots: http://cloud.steampowered.com/ugc/54064 ... 203EBF39D/ http://cloud.steampowered.com/ugc/54064 ... C0E59F650/ Have fun !!

Jakiller Maptest V3
[Coop] Lightspeed
Uploaded by BEARD! · Jan 19, 2012
16 comments · 5.0 (13)

A short, co-op test chamber that revolves around two elements, namely Repulsion Gel and Light Bridges. It's not particularly brain-taxing, but hopefully it's enjoyable to play nonetheless. REVISION 1: Removed portalable surfaces that permitted unintended solutions. The revision should actually be online now, as I re-uploaded with a different filename. Some screenshots: http://i.imgur.com/cXmMBh.jpg http://i.imgur.com/hsKf7h.jpg http://i.imgur.com/irzRih.jpg This is the first map I've made, so feedback is especially welcome.

[Coop] Lightspeed
Photonic
Uploaded by p0rtalplayer · May 12, 2012
25 comments · 5.0 (13)

A medium-length, medium-hard difficulty map with lots of custom textures, as well as a custom layered music track composed by vanSulli. Credits: p0rtalplayer - Mapping Colossal - Textures vanSulli - Music Groxkiller585, Colossal, vanSulli - Playtesting TWP download also includes 5 screenshots and van's compilation of the music layers into one track.

Photonic
arc_reznor
Uploaded by deltaalphanova · Jan 10, 2012
6 comments · 5.0 (13)

Hello ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder If you did this with one of my previous maps the transition list is still valid and you don't have to do it again. -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_reznor.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_reznor and you should be good to go. This is my second release and I have a insatiable hunger for feedback, good or bad. Happy testing! -dan

arc_reznor
[SP] Neat
Uploaded by Gloyel · Aug 24, 2011
7 comments · 5.0 (13)

A short Map, using Lasers and Panels. This is my first Portal 2 Map. Please give me some feedback and report bugs. Version 1b: -added indicator lights -added more light -added a few black surfaces

[SP] Neat
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Cattle_Tuberculosis
Uploaded by IanB · Jun 06, 2011
18 comments · 5.0 (13)

This test may expose you to Cattle Tuberculosis... and Turrets... It is meant to follow the "in between" theme when GlaDOS is just starting to warm up the enrichment center and revamp the chambers. V 1.2 has fixes to two game-breaking bugs.

Cattle_Tuberculosis