Portal 2
Tower Defense 2
More difficult Tower Defense Map with better design, larger map and more stuff to use. This is a Tower Defense Coop Map with Portal 2 game elements. I've added a ingame tutorial to let you see how it works. Special thanks to BlumCoLe for playtesting and suggestions. Screenshots:
Real Confetti
My first actual finished map. It's not too difficult, and I was pressured for time, so I hope you like it. Feedback would be greatly valued as I'd like to make my next map even better. Enjoy! Credit: JamesK (original testing) - andyb - Senf - UsCobra11 - Shakky (epic map break!) - KennKong (great blind video) - sicklebrick (another insightful video!!) - John11 (least portals run) - BEARD! (for the constructive post, thank you!) - Djinndrache (for the video ) Changelog: -V1.26: removed alternate last solution -V2: took out some more solutions! Added fizzlers. -V2.1: removed some discrete but possibly alternate solutions, improved some texturing and (hopefully!) reduced lag during play. Spiced up the BTS area a little -V2.2: accidently created a flaw in V2.1 in test 4, fixed now. Removed and replaced vertex textures. Fixed a minor flaw just before Test 3. -V2.3: added a small easter egg. Aligned and pimped up all fizzlers. Tidied up map.
cradle
Sp entry for the Summer Mapping Initiative, focusing on story telling and readability in puzzles
[SP] Cube In Height
Hello ! I'm French and I like Portal 2 and mapping. This is my second Portal 2 real map, done in a week. It is very short and very easy, but I want backfeeds and maybe blindruns please, to improve my mini-map. (Sorry if I have a bad english) Please write comments, thanks ! Enjoy ! UPDATE 04/30/2012, 1.2 : - Door remplaced by a fizzler. (Thanks wildgoosespeeder) - Add trigger to close the exit door UPDATE 04/22/2012, 1.1 : - Delete the lights at the ceiling and add an observation room. - The platform with the cube has been remplaced by a brush. - Sound add at the end. - Lights of the beginning modified. - Text at the beginning.
Anomaly
A medium-long map I made for the Portal 2 Summer 2011 Mapping Contest. Contains discouragement beams, blue and orange paint, excursion funnels, turrets, and more. Difficulty: Medium-hard.
Convergent Breakout
The last puzzle can be solved in multiple ways. I didn't spend a lot of time on it because it's not in the original course of tests i'm making. This map is actually made of 2 testchambers, the latter unfinished, in one series featuring conversion gel. Since the map is now somewhat mangled, other gels have been implemented more, as the last test chamber was (sort of) hastily made. ------------------------------------ Version 1.1: - Fixed the bug that hid the walkways from some players - Was very helpful for other maps I'm working on as well ------------------------------------ Credits: FourthReaper - for design and creation Valve - for making the Half-Life/Portal universe a better place Special Thanks to: ZeepaAan - for helping me find the solution (and the problem) to the walkway-bug
Tower Defense
This is a Tower Defense Coop Map with Portal 2 game elements. I've added a ingame tutorial to let you see how it works. Special thanks to BlumCoLe for playtesting and suggestions. Updates: v1.01: - fixed missing text - fixed missing hint in "easy" mode Screenshot: Trailer: 0WYJaA7Rzrc
Primal Decay
My first ever published map (Prime->Primal)A fairly short, fairly easy map in the destroyed aperture style (Decay)that contains two test chambers and a linking sectionin between them. V1.1- Fixed some major puzzle issues in the level (most notably the ones pointed out by John 11)
[Coop] Lots of Faith
This is a Co-op map, it has lots of faith plates. To play, go to the hub then type in console: changelevel mp_coop_lotsoffaith_ljdp No friends? at the menu type: ss_map mp_coop_lotsoffaith_ljdp Release notes: 0.2 You no longer hit the roof with one of the faith plates, added details, fixed various textures, geometry now enclosed, added lighting. 1.0 Released! I've removed the possibility to travel along the trusses, cleaned the windows and aligned the textures.
The Bigger Picture v1.2
The Bigger Picture Version 1.2 A challenging Co-op chamber This map was reworked to include a central hub that ties together each of the three rooms. This map forces player to work together. Not only in trying to solve the puzzle but also to help each other move around the rooms. Changes from Version 1.1 -Fixed Platforms in second room -adjusted lighting in second room -fixed trapdoor in first room (now it falls away properly) -added more portal helpers -adjusted textures