Portal 2

Cube
Uploaded by sofaking42 · Oct 23, 2011
12 comments · 3.8 (8)

Description: You wake up in the middle of the cube and have no instructions to make it to the end. This is a fairly small map. When you make it to the end the map should close itself. My first map/first time using any map maker. Instructions: Download the file and follow the instruction inside if you don't know what you're doing. To start: Run portal 2, open console and type in "map cube_v03" Versions: cube: first version, had unintended solution cube_v02: Fixed unintended solution cube_v03: Previous version was missing a portable surface when you enter the final room, sorry! Leave some feedback and comments if you wish. Enjoy!

Cube
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More Fun And Learning
Uploaded by rainChu · May 31, 2011
12 comments · 3.8 (8)

Updated! Please try it again, if you are unsure if you got the intended solution. A fun, two chamber map featuring Clean Aperture. It features Cube and Button Based Testing, Excursion Funnels, Gel, and Aerial Faith Plates. It's not yet finished; I'm going to try and add a third or fourth chamber by the end of the contest.

More Fun And Learning
[sp] E3_propulsiongel
Uploaded by CPC · Jun 06, 2011
11 comments · 3.8 (8)

To start with this was a recreation of the propulsiongelmap showed off at e3 2010, but then I decided to make it in the wheatleystyle and then I wanted to add another chamber to get more out off the puzzle.

[sp] E3_propulsiongel
The Abyss
Uploaded by Shroudeye · Jun 06, 2011
19 comments · 3.8 (8)

Out of the dark, into the night. Thru the portals, follow the light! Watch the guardians, broad and tight, Or dive in the Abyss, you better might. My second mapping attempt, and my very first contest entry. Have fun playing with light bridges, deadly lasers, and even more deadly Turrets!

The Abyss
Surprises Everywhere
Uploaded by Dariuski · Jun 06, 2011
5 comments · 3.8 (8)

I spent 2 weeks for the map, it's my first map, too. Thanks to r1corix that helped me with grinders

Surprises Everywhere
Box Puzzle
Uploaded by Piggy · May 20, 2011
7 comments · 3.8 (8)

This is my first Portal map, any tips and criticism would be appreciated.

Box Puzzle
Unforgiving
Uploaded by SandvichBlock · Aug 05, 2012
4 comments · 3.8 (4)

My entry for the 2012 mapping contest. It was a long and hard battle against time, but i have finished it,and i am proud of myself. There were going to be voice lines, but the whole process of adding custom sounds was being finicky, and i was running out of time. So instead, i used a large amount of "Game_Text's", but i will re-post the map when the sounds are working. --Credits-- Myself, Calvin Dvorsky mapped the entire level, came up with most of the test ideas, and well, it's my map Lucas Dvorsky, my awesome bro, for moral support and recording the voice lines which aren't in this version My mother, for lots of support and encouragement to continue in hard times William Jagger, my best friend, for the idea to use Slow Motion, he also was going to be the the voice actor, but he left on vacation without notice... ...Oh yeah, did i mention that I'm 12 years old?

Unforgiving
Portal Gun Pedestal Instance
Uploaded by ChickenMobile · Jul 11, 2011
16 comments · 3.8 (4)

This is a instance I made of the Pedestal which the Portal gun sits on. Please note that this is not just a couple of props but a fully working dynamic prop with animations for putting the gun down and back up from inside the ground. I put a couple of values in so that you can edit it to your liking (for example make the portal gun up at spawn or disable the prop going down after you pick the gun up). - This includes an I/O proxy to help you pick the right outputs - This can be set to look broken (Sparks and has no Portal Gun) - This can be lifted from or closed into the ground using an output - This can be changed to look like a blue or orange coop portal gun - This can spawn a one portal (or no portal), portal_gun Replace Values: $DisableClose Boolean -> Set this to disable the gun going down after you pick up the gun$DisableClose Boolean -> Set this to disable the gun going down after you pick up the gun$StartingTeam Integer -> Used for telling which team the gun starts for (0 is for SinglePlayer, 2 is for Blue, 3 is for Orange)$StartUp Boolean -> Set this if you want the Pedestal to spawn up at start of map$HandleSpeed Float -> Sets how fast (or slow) the handles of the pedestal will open or close$DoesntSpark Boolean -> Set this if the pedestal doesn't spark$HasPortalGun Boolean -> Set this if there is a Portal Gun on the pedestal$Skin Integer -> Changes what color the portal gun is (0 is Normal, 1 is Blue, 2 is Orange)$CanFirePortal1 Boolean -> Set this if the portalgun can fire Blue Portals$CanFirePortal2 Boolean -> Set this if the portalgun can fire Orange Portals Since I found out that not every mapper knows names of simple value types I put an explanation: 'Boolean' indicates a value that can only have a 1 or 0 option. 'Set this' indicates putting a '1' as the value. Integer indicates a value that can have a number as its' option. Float indicates a value that can have a decimal place. e.g. '0.5' Please read above what values to set before complaining that there is no portal gun spawning!!! Feel free to use in your map!

Portal Gun Pedestal Instance
Companion Cube Screensaver
Uploaded by lifeson99 · Jun 05, 2011
5 comments · 3.8 (4)

Cube rotates and bounces around your screen. Has the original Campanion Cube and a couple other color variations. You can edit the Image files in Photoshop if you wish. Just install, then right-click on Desktop, select ScreenSever / CubeShow and click "Settings". Then select the folder with the Cube that you want to display.

Companion Cube Screensaver
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Laser Danger
Uploaded by Arkaid · Jun 05, 2011
12 comments · 3.8 (4)

It might not be as pretty as other maps (this is my first map ever in Hammer, after all), but I think it's a nice brain teaser. I hope you have fun playing it! Edit: Fixed a small exploit. Thanks to Ruien for finding it out!

Laser Danger