Portal 2

CuberZ - the first map
Uploaded by R0DNEY · Feb 11, 2012
12 comments · 3.6 (7)

This is the first map from a hopefully nice series. Here your main tools are the cubes. Do NOT underestimate them! If you solved the test chamber, a harder verison is also included, but start with the easy one, because it has more content. And send feedback! http://www.kephost.com/images4/2012/2/1 ... va8g5h.jpg http://www.kephost.com/images4/2012/2/1 ... 4wmesn.jpg

CuberZ - the first map
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The Room
Uploaded by DannySwish · Sep 18, 2011
9 comments · 3.6 (7)

My first Portal 2... thing. (aka, NOT a map, just a room) This is first time I ever used Hammer PERIOD. As you can see, I'm not exactly good with it yet, this is just practice. If you guys know how to align textures and how to align walls perfectly, PLEASE let me know! I'll get better eventually.....(P.S. I cannot find the Companion Cube prop! aaah!)

The Room
Cubes, buttons, funnels...it's got it all.
Uploaded by the-cubes-companion · Jun 06, 2011
7 comments · 3.6 (7)

So... I actually haven't used Hammer all that much before. As in, I started using it on May 17th. Which means I'm pretty new to all of it. Which ALSO means that my test chambers are more on the Wheatley side, if you know what I mean.

Cubes, buttons, funnels...it's got it all.
The mind breaker
Uploaded by arek_91 · Jun 06, 2011
10 comments · 3.6 (7)

AKA "Ratman's Mind starring Chell" Physically impossible (but beatable) test chamber with companion cube.

The mind breaker
kerplunk
Uploaded by grayarea · Dec 28, 2011
33 comments · 3.6 (7)

This map is intended to be fairly difficult conceptually. It needs some dynamic moves but hopefully they are fairly easy to execute. v1.1: removed the first level up. fixed a few unintended solutions. v1.2: fixed shortcut on the top level.

kerplunk
Teamwork1
Uploaded by Moojuiceman · Jun 06, 2011
8 comments · 3.6 (7)

Welcome to Teamwork! Trust your partner and hope they trust you too...

Teamwork1
portal10
Uploaded by jos28 · Jul 28, 2011
5 comments · 3.5 (17)

easy four chambers.Lasers,gels

portal10
Lost In Transition
Uploaded by baca25 · Jul 11, 2011
22 comments · 3.5 (20)

Atlas and P-Body get lost in the transition between test chambers and they must find their way back to Glados and her test chamber. This is the third map that I have ever created and I thought that I would go all out on this one. There are three rooms in this map, and I have uploaded each room as its own file to reduce lag and allow players to stop after each room and continue later on if they wish. I would rate these puzzles as hard to solve and if you and your partner are looking for a challenge then this is the map for you, and you should expect to spend a while in this map. Play instructions: Unzip the maps from the archive and place all three in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to download the maps. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_lostintransition" in the console (which is activated by the ` key under ESC. The rooms should end and load automatically, but if they don't or if you would like to start at a different room then enter in the name of the room you would like to start at. I would like to thank those who tested my map for their help: RockeTek, SofaEater, Roksonixx, and Karmatoe. Please Give Feedback on what you thought of my map. v1.1 - Fixed minor bugs, fixed unintended way to solve last room, and changed second rooms looks a bit. v1.2 - Made it so that you no longer have to backtrack for the cube in the third room. v1.3 - I added 1 more second of time before panels go down, and I have added a sound to beep .8sec before the panel goes down. v1.4 - Fixed Minor things in first room. On Third room I made it so you can't fall behind panels, and made them a little wider. v1.5 - Added some placement helpers, and added some effects and looks. P.S. I like watching the videos of my maps.

Lost In Transition
The Crossroads
Uploaded by theevilgod · Jun 05, 2011
7 comments · 3.5 (10)

Thanks for playing!!! Update:v.1.2 [ADDED]:Elevator button [REMOVED]:Crusher Crushing Annoying sound. [CHANGED]:Vent exit solution. Update:v.1 [ADDED]:AutoDISCONNECT [FIX]:Multiple solution; [FIX]:the pits now will kill the players and fizzle the cubes; [FIX]:thermal discouragement beam with fixed indicators.

The Crossroads
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Adventure With Light Bridges
Uploaded by Gmex · Mar 25, 2012
13 comments · 3.5 (10)

Originally I was going to make this map a lot more detailed, but the hammer client became fairly sluggish with all the information I had on the map. If I do anymore maps in the future they will be smaller, possibly in map packs with more interesting details. The gameplay of this level is complete though, barring a few minor bugs.

Adventure With Light Bridges