Portal 2

Portal 2 Goal
Uploaded by Parano.Oya · Feb 20, 2015
5 comments · 3.3 (3)

Hey guys, I will show you another (non-) cooperation map for Portal 2: Gameplay: --------- - This map is a mix of non-cooperation, soccer and "Bombing Run" (Unreal Tournament 2k4 ftw ^^). - Both player are playing against each other. There are some nasty surprises for each player. - The ball is in the middle of the map and it must be placed into the enemies tractor beam otherwise the ball will be dissolved if you missed. - After a goal glados starts a countdown and both player respawns. - The player who scores three points, is the winner of the game. So, the maximum number of rounds are five. - Of course, there is a secret room, too. Steam workshop: http://steamcommunity.com/sharedfiles/f ... =396017984 Difficulty: ----------- - Your own game skills. Time duration: -------------- - It depends on you. ___ Finally, I hope you enjoy the map and have a lot of fun.

Portal 2 Goal
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SP_Portal unto dawn
Uploaded by radelite · Sep 02, 2013
2 comments · 3.3 (3)

This is my first full fledged hammer map that I have posted on TWP have fun http://steamcommunity.com/sharedfiles/f ... =174881624

SP_Portal unto dawn
Untitled
Uploaded by fedebenarg · Jul 14, 2013
27 comments · 3.3 (3)

Two untitled Wheatley's chambers. ===CHANGE LOG OF VERSION 1.5=== + Solved some aesthetics problems + Solved a problem with the funnel + Allow potatos to finish her final line before you reach the elevator

Untitled
Atrophication
Uploaded by The Irate Pirate · Aug 05, 2012
12 comments · 3.3 (3)

A decayed theme map made up of three fairly easy test chambers revolving around the use of the "Smoke Compression Field", a purple field that allows items through it.

Atrophication
8 years old Adam
Uploaded by abderrahmane · Jul 11, 2012
8 comments · 3.3 (3)

These maps are realised by my 8 years old son without any help from me; and I promised him to upload them.

8 years old Adam
The Divided Stand Together (Co-Op)
Uploaded by LordHiggi · Jul 02, 2012
20 comments · 3.3 (3)

Don't let the name fool you! Its actually quite a great puzzle! Have fun! =) More Co-Op maps by me coming soon!

The Divided Stand Together (Co-Op)
SP: Morality Evaluation
Uploaded by CDFLion · Jun 05, 2012
11 comments · 3.3 (3)

My first map in Hammer. Really easy. V1.1: fixed some of the bugs listed on this topic. The exit door is still buged. I have no idea what went wrong. v1.2: fixed doors, elevators,box droppers. KNOWN ISSUES: there aren't droppers for the reflective cubes, some problem with the "via this input box". So I made tons of reflective cubes. Dont waste them.

SP: Morality Evaluation
some new tests
Uploaded by charlesleroi1 · May 12, 2012
4 comments · 3.3 (3)

see the videos on youtube: http://www.youtube.com/watch?v=l_8UIxUY_j4

some new tests
Turret Survival
Uploaded by skaterdude97 · Apr 30, 2012
3 comments · 3.3 (3)

Its only one room but im planning to add more. Message me with any suggestions or bugs. V 0.1.2 - changed a few textures - changed lighting - shortened hallways

Turret Survival
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[BETA 4] A very Aperture adventure
Uploaded by Moth · Sep 04, 2011
24 comments · 3.3 (3)

I loved the bts exploration of Portal2, and I wanted to re-imagine and expand upon the 1970s sections, so here's what I've been working on for the last six months: Screenshots here (dated September 04): http://steamcommunity.com/id/RufusThorne/screenshots/ Map 3 in a series, featuring (soon) a daring escape from the test track, some great open exploration of my idea of a 1970s themed bts area. This is more an aesthetic excercise than a playable map with puzzles, but it has an entrance and an exit all the same. Hopefully I will find a way to incorporate some puzzles in the next beta. Please take time to explore (nearly ALL DOORS will open!!) and you'll know when you get to the exit, because the door closes behind you (it's up top) There's a current issue with missing brushes depending on look-angle (fog_controller issue I'm still sorting out) and some areas are overly bright or overly dark. Again, I'm working on this. Once again, please check the screenshots, explore the map, and I'm eagerly awaiting your comments in the discussion thread. *** NEW IN BETA 4 FIXED: Missing reception floor area (thanks tehkasl) FIXED: Replaced some trigger_once doors with trigger_multiple Removed some vitrified doors, replaced with better ones. Large amounts of detail work, reworking of some areas Very large area has been made larger (!) Visibility optimisation Tweaked fog controller *** NEW IN BETA 3 FIXED: Non-Solid railings Tweaked fog controller some more Completely new start area Fire! and moving things! Liberally added Areaportals and HINT brushes *** NEW IN BETA 2 FIXED: Dissappearing wall bug Tweaked fog controller (still needs more tweaking)

[BETA 4] A very Aperture adventure