Portal 2
Mission Turret Control MISSION 1 (Co-Op)
Your mission, if your to refuse this mission you shal be disasembled forever... Kill and Destroy all turrets, then shut down the turret-production line to finish this once and for all! (NOTE: Your Playing The Prolouge, Untill EPISODE 1 MISSION 1!!!!)
[Tutorial]Portal2 SDK Customizable Spawn Map Options MOD by FusedCore(renaFUSED)
This mod is for people who are using the Portal 2 SDK tools. You must own Portal 2 on PC(Windows) for Steam and have the "Portal 2 Authoring tools" SDK installed to use this tutorial. This SDK mod allows you to chose whether to chose different options for spawning on your custom single player maps.
SP Custom Portalgun skins Update 2
This has three new textures for the standard portal gun The textures are Paint spray texture Christmass texture MC Diamond texture MC stands for minecraft Rads gun(my custom gun I made for myself, might make another lol) Picture of guns and instructions included
Deception
Currently working on my first map for Portal 2, and while I did a bit of dabbling with hammer when halflife 2 and then when Portal 1 came out nothing came of it. Anyway, this is the 2nd room from my larger map, that I like some feedback on You enter this test chamber through a broken door from the previous test chamber. So far: Puzzle done (might need tweaking - hence the testing haha) Texturing - in progress (50%+ done i'd say) Detailing - in progress The rest of the map isn't with this as yet, as i've been learning as I go so the first room and some other things I won't go into (spoiler for the map otherwise lol) are in the process of being redesigned/updated. Btw, this rooms puzzle will be part of a larger puzzle. Any comments about anything in it is helpful!
Background Radiation 1
Easy, Short, More to come.
sp_laserSHine
A fairly sized map of a fair difficulty. (I think) sorry if it was a bit laggy i couldn't get the fullcompile of the map finished in time.. so i only have the fast compile version
GLaDOS_CUBE_New_Testing_Elements_demo
This is a Demo of New Testing Elements that will be in my upcoming mod Portal in space New Testing Elements include 1. Anti Cube field 2. Reflection Gel 3. Anti Gravity Rooms
a little bit vegetation
Just a map i made with plants and such update v3 note: -Retextured the whole map -changed the lightning -plants and vines+ light in room before entering test chamber -made the lighning in first room a bit darker -plants and vines at where you encounter the first catcher -added reconstruction failed panels -sphere now auto-respawns and removed old panels and replaced with new one to push the sphere out at right time
sp_companion
I wanted to try to make a mini story where you need to get your beloved companion cube. I need to change a lot of things and add sound effects, more lighting and animations also need to change some of the textures and decals. I tried to have some dirty aperture as well as clean aperture and I need to add game text. It is not a hard map but hopefully people enjoy it anyway
The Aperture Science Symbiotic Ascension Course
My entry for the mapping competition. Now, this is my first co-op map, and I found out about the competition much later than I would have liked. So there's a few buggy things a would have fixed, but didn't have the time if I wanted to enter. So don't throw any combustible lemons at me if you discover problems with it, chance are I already knew and didn't have the time.