Portal 2
Piloting a Blimp
A couple of puzzles based around an Aerial Faith Plate. Theme: Clean/BTS Final Update! Fixed up lighting, changed some stuff, did final HDR pass I'd personally like to thank Valve and ThinkingWithPortals for putting on this contest. It was fun and good motivation
More Fun And Learning
Updated! Please try it again, if you are unsure if you got the intended solution. A fun, two chamber map featuring Clean Aperture. It features Cube and Button Based Testing, Excursion Funnels, Gel, and Aerial Faith Plates. It's not yet finished; I'm going to try and add a third or fourth chamber by the end of the contest.
[SP] Laser Funnel
A four in one puzzle using discouragement beams and excursion funnels. Please let me know if you find any bugs or unintended solutions. Updates: v1.01 - A few details added - Neatened up the indicator lights in side room 3 - Removed an unintended solution - The laser in the main room now dose not turn on until needed v1.02 - Auto-save points added - A few minor details and textures altered - Fixed a bug that made it hard to place portals next to emancipation grids (because the model was too close to the portalable surface) - The laser relays in the main room are now below the floor until needed v1.03 - Added red glow round laser fields - Added sound effects for sliding doors/raising platform - Adjusted fizzler textures v1.04 - Fixed bug that turned laser glow on when the laser field was off in side room 3 screenshots: http://dl.dropbox.com/u/30975526/Portal ... 970000.jpg http://dl.dropbox.com/u/30975526/Portal ... 970001.jpg http://dl.dropbox.com/u/30975526/Portal ... 970002.jpg Many thanks to everyone who's given their input so far!
sp_LightBridge_Gel_v2
Just a little test chamber I made for anyone who wants to play it. Shouldn't be too difficult... Uses gels and light bridges.....have fun! Update = -Auto saves -Only one way to solve the last puzzle -Made the first room a little brighter
Whatsa
All feed back is highly appreciated. The actual puzzles themselves are 99% finished (the 1% being bugs people may find). Its not meant to be the hardest or longest, Just a nice intuitive puzzle. I do support feed back but I do not plan on making it much more difficult. Update #1 Fixed several bugs in the second puzzle that allowed you to skip most of it. Fixed the laser so they shouldn't be causing any more lag. Update #2 Fixed broken door in puzzle two. Added Cube respawn in puzzle two in case it gets stuck. Added hints and finished setting prop_details. Removed some unnecessary foliage. Fixed some shortcuts in the puzzles. Update #3 Cleaned up light and textures and added some more visual detail.
Catch
This map combines visual candy, and a few mechanics like lasers, funnels, etc... I hope you enjoy playing on this map! Also, video demonstration: http://www.youtube.com/watch?v=uq7S8iYZkwA -Ben Henry Changelog: 3.0 -Added a faith plate on a panel when the cube redirects the laser. -Fixed some texture issues. -Added 2 more panels where you have to walk out to the funnel. -Re-positioned the laser catcher to make the probability of the cube redirecting the laser to the laser catcher (if that makes sense) -Also, changed the model for the laser catcher to a bigger area to power, also increasing the probability of the laser redirecting correctly.
Easy|Short|SP sp_gv_easy_2
It`s my 4th day with hammer editor so its not a pro made map, but.... hope u will enjoy.
OverGoo
Updated version of my test map. Let me know what you think. Changelog: - Added door at exit - Replaced second regular cube with laser cube - Added laser catcher in the room behind crusher - Added more signs - Modified textures - Fixed leak by linked_portal_door - Removed an unnecessary portal door - Adjusted second aerial faith plate target - Fixed hurt and cleanser trigger on crusher - Other minor fixes
Name in Progress
Previously titled "Gozer Bane," but the title isn't really appropriate anymore. I've redesigned a good size of the puzzle, simplified a few things, and added indicator lights. I'm thinking about submitting this for the mapping competition. But I'd love some feedback first, so play and tell me what you think. Also any ideas for the name would be appreciated.
changelevel example + source
this is an example of how to make a changelevel. please read the readme file, it helps a lot. give feedback unfortunately i cannot create this into a instance as you have to change some of the values, then add it into the download (and no one want one thousand custom changelevels) so just stick to making one yourself.