Portal 2
Deflection
This has now been released, please look in the released maps section.
portal in space 1
this was supposed to be in the wip Category. late night.
Aquillians United Test 00001
A short, but hard Singleplayer map, which uses some new gameplay concepts, like antigravity and Gel Juggling This is my second Portal 2 map, and is meant to be hard. Hope you enjoy it. If you don't like it, please tell me why so i can fix it, and make any later maps better
Underground Themed Aerial Faith Plates
I put together a prefab for an underground themed aerial faith plate. Simply drop it in your map and name it whatever. Place a trigger_catapult over it and set it to "OnCatapult" "prefabname" "instance:catapult_relay;Trigger" and you're good to go. I included the .vmf for both the compiled map and the instance.
Demo: Chell Returns to Aperture Laboratories
This is a demo for the MapPack I'm making. Don't freak out when you start without a Portal Gun, because you'll get one later. This demo contains the first two maps of the MapPack. There are also some Easter Eggs that aren't too hard to find.
Olympic
Are you a cyber athlete? Olympic is a marriage of puzzles and sports.
Aquillians United Cooperative Test 00001
A short coop map, with a few suprises thrown in. This is my first Portal 2 map, I hope you enjoy it
sp_amw
Simple 1 room map I'm working on. The room isn't the prettiest looking, but it'll do. There are some interesting elements to work out, different than the normal gameplay. Version 0.21 - added autosave Version 0.2 - shortened the size of the room - removed ability to bounce into laser - changed adding bounce gel to get to button - changed location of laser catcher - added new panel after laser catcher is activated - changed end location - made fade to black, and disconnect after you reach the end (unzip to vpk)
Portal Fling
Terribly unfinished, this is only a test map that I am doing to get accustomed to the Portal 2 SDK.