Portal 2

"Helix" Wall Maneuver-Test Track
Uploaded by Shroudeye · Jul 03, 2011
11 comments · (No ratings)

Hello all! Helix Wall Jump is a concept element for my upcoming map. Please test it and leave your comments! --Shroudeye

"Helix" Wall Maneuver-Test Track
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Bunnyhop v1.0
Uploaded by mgrandpa8 · Apr 02, 2012
0 comments · (No ratings)

Size: very small! This is a average map where you bunnyhop your way to the finish. It took me a while too make this as this is my first map and i am not that good with hammer, but I know a lot of people have trouble bunnyhopping so here is a good chamber to practice!

Bunnyhop v1.0
generic_actor test: walking through world portals
Uploaded by walropodes · Jun 05, 2011
5 comments · (No ratings)

Based off of this: NPC Walkting Through Portal Contains the VMF, a compiled version of the map and the models and textures for a male_06. Video of it in action: http://www.youtube.com/watch?v=5h9JlC_E1Fc

generic_actor test: walking through world portals
Credits
Uploaded by ChickenMobile · Apr 02, 2012
5 comments · (No ratings)

A Credit script that works with an instance to display your credits

Credits
[Coop] Marlow's Coop Underground
Uploaded by Marlovious · Jul 02, 2011
8 comments · (No ratings)

Medium difficulty 1950's themed coop map. Includes Gel and Funnel. 3 chambers. 5-10 mins. Let me know what you think as this is my first coop release. I'd like to know about any bugs or exploits.

[Coop] Marlow's Coop Underground
[WIP][Co-op] mp_coop_retrieval v2.0
Uploaded by Vordwann · Apr 01, 2012
9 comments · (No ratings)

This is a very close to finished version of my co-op map: "Retrieval." Feedback and/or playthrough videos are much appreciated. Thanks!

[WIP][Co-op] mp_coop_retrieval v2.0
CG's Gel Puzzles BETA 2! now in .zip format
Uploaded by CrazyGuy · Jul 01, 2011
14 comments · (No ratings)

Special thanks to bsj0 and Dilbao for testing the previous version and sending comments and replays. Now all I need is a TITLE: I'm open to sugestions! I think i've fixed all the gameplay cheats and a few bugs, so I challenge you to find cheat solutions to these chambers. -many performance fixes including converting hidden surfaces to nodraw, turning off all the gel particles in previous areas after you go through the door to the next, many occluder brushes, and a bit of a change to area2 after you complete the final part. -changed area 3 so there are a lot less ways to cheat... added sprinklers =) Keep in mind I STILL HAVEN'T FINISHED THE TRANSITION SEQUENCE BETWEEN 2 AND 3! Just imagine that after you hit that button by the door, Wheately says some stuff to you, then the test chamber directly above you starts moving across, then it moves down into position where you see the door and those yellow panels and the landing with the numbers (that landing with the numbers will be replaced with a catwalk... around where 4 is) Like I said, all the gameplay elements are there, everything SHOULD work (although you may need to rebuild cubemaps) so see if you can find unintended solutions. I'm going to post a demo with he "correct" solutions soon link to thread for beta 1: post42625.html#p42625

CG's Gel Puzzles BETA 2! now in .zip format
Rocket_turret_fixxed_2012_v2
Uploaded by darkempire · Mar 31, 2012
6 comments · (No ratings)

THis is a fix of Rocket_turret that it was broking in DLC#2. PS if Scene Dont work, just try to Rebuild scene's than it schuld be working leave a Reaction of it

Rocket_turret_fixxed_2012_v2
Ion Bridge 1
Uploaded by yongedevil · Jun 30, 2011
4 comments · (No ratings)

A small simple map featuring a time based bridge puzzle. Think fast or swim. Changelog: Beta 2 - Added a delay before the second fizzler activates to give both players time to get past it. - Increased the speed of the moving fizzlers - Decreased the timer on the last button - Added GLaDOS

Ion Bridge 1
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[COOP] Vertical Alignment
Uploaded by Instantiation · Mar 10, 2014
2 comments · (No ratings)

I've been working on this map during the last month or so, and I think I've fixed enough obvious exploits. It's cooperative puzzle focused on light bridges and conversion gel. (You shouldn't need much conversion gel. I think five placements are enough to complete the map.) Screenshots: http://imgur.com/a/0suw8 Anyway, playthroughs would be greatly appreciated. Suggestions will be taken seriously, especially if it's something I can actually fix. I'm more concerned with making this map good than releasing it soon (or I would have already released it).

[COOP] Vertical Alignment