Portal 2

"Minecraft" in "Portal 2" - Part 5 (alpha)
Uploaded by Timoteeei · Jun 09, 2014
4 comments · 5.0 (1)

Here it is, the early alpha of "Minecraft in Portal 2 - Part 5". This is not a finished and polished map yet, so, please, do not bother to point to that. For more info, and if you want help to improve it, please, read the topic.

"Minecraft" in "Portal 2" - Part 5 (alpha)
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Industrial Flower Tower
Uploaded by Wanderer2021 · May 31, 2012
21 comments · 5.0 (3)

Sometimes water is more useful than what is first perceived. How is your green thumb?

Industrial Flower Tower
Testchamber 14 Remake
Uploaded by KKiONI · May 03, 2012
16 comments · 3.8 (4)

A level inspired by the level originally in Portal 1, but with a new twist! Additional Screenshots: Hallway Cube Room Laser Room

Testchamber 14 Remake
Cube Inductance
Uploaded by protoborg · Dec 08, 2011
2 comments · 5.0 (1)

This was an idea I had after seeing the "shake flashlight". This is a generator which uses the "infinite fall" technique with a cube or sphere to activate an object, i.e. open a door. The instance requires a fairly tall room as it is 512 high by 128 wide by 128 deep. Try it out and let me know what you think of it.

Cube Inductance
Timed Button Example
Uploaded by Rubrica · Jul 23, 2011
1 comments · (No ratings)

A simple little puzzle I created for someone to demonstrate how to set up a timed button. It was meant to take five minutes to make, but I got distracted by something else, and then when I came back, I got carried away and made it a full-blown proof-of-concept puzzle. I was hoping my first upload would be something a little more exciting, but here you go. Don't download this if you're looking for an actual puzzle; this is the simplest one you could ever imagine. Known bugs: For some reason, the logic_playerproxy doesn't work, so PotatOS is on the portalgun.

Timed Button Example
sp_t3
Uploaded by NC22 · Jun 06, 2011
5 comments · 5.0 (8)

cut version for contest without custom assets .

sp_t3
[Coop] Colours Co-Op : : Map 4
Uploaded by IanB · May 17, 2011
28 comments · 4.6 (13)

This time the theme is Red & it's set in 1960s Aperture! And it of course has to feature lasers and all 3 gel types! So a lot of people found Green too hard. I'll make up for it with this mild/easily solvable one ~ Enjoy! (Updated To Version 5 - Let Me Know If It Lags Still Due To Sound Overload Errors! - Note: This isn't an optimization problem, it's an ambient_generic problem) Notes: V 1.7 has sounds removed so it doesn't crash/lag. V 1.6 has the original music as planned that was removed due to... well some kinda weird Portal 2 Bug that I can't fix.

[Coop] Colours Co-Op : : Map 4
Conversion Gel Intro
Uploaded by TyTN · Jun 03, 2014
3 comments · (No ratings)

This is an intro map for the conversion gel for a mod I am working on. Please PM me with your name if you want to be put in the credits as a map tester. -Known Bugs- 1. The door trigger doesn't seem to work. If the door won't open, noclip through it. 2. The storage cube is a bit difficult to Portal out of the room. 3. The Portal Gun sometimes won't stop shooting. To stop this, move your mouse out of Portal 2, click, and back to Portal 2. Please report any bugs, and give suggestions.

Conversion Gel Intro
Pillar
Uploaded by MrCrinkle · Dec 07, 2011
7 comments · (No ratings)

This is my first map but it turned out pretty well. It's not quite done yet, I still have to do texturing and add some details to pretty it up a bit. The gameplay is done however, so let me know what you think. I haven't had anyone playtest the map yet so I'm not really sure of the difficulty, and if you could post a video of you first playthrough it would really help with improving the map. Anyways, it's a pretty simple map where you have to rotate a pillar with lasers on it in order to reach the end. Everyone likes spinning lasers, right? Hope you like it, and let me know if you have any issues. UPDATE - Made some minor changes to the level layout to help guide the player - Added entrance and exit elevators

Pillar
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Logical Gate's: "OR" "AND" & "OR-Exclusive"
Uploaded by carlymx · Jul 23, 2011
5 comments · 5.0 (2)

Logical Gate's: "OR" "AND" & "OR-Exclusive" By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx ------------------------------------------------ DESCRIPTION: This little test shows two different ways to use the function "MATH_COUNTER." Logic gate "OR" having 2 buttons, using any of them will activate the door, the funnel or whatever you say. Logic gate "AND" exactly the same as above but have to press two buttons to activate. Logic Gate Or_Exclusive: system where 2 of 3 buttons must be pressed but it can be any 2 of them while pressing all 3 has a different purpose.

Logical Gate's: "OR" "AND" & "OR-Exclusive"