Portal 2

Minecraft in Portal 2: The Village
Uploaded by Timoteeei · Mar 01, 2013
17 comments · (No ratings)

Need feedback (the more the better) to proceed* * - The background music will be added in the last turn. I need to know is it interesting to play? How long people will be just hang around before understand what they have to do? Or maybe there are some unintended solutions or bugs. Maybe you could offer interesting design solution, puzzle or interesting sound for things which i left without it...I will accept any help I spent a huge amount of time on making this map, so i want it to be almost perfect, at least without some very stupid and simple issues that i just has missed by accident or by the lack of knowledge. (since English is not my native language, i can suck in grammar or spelling) Updated: Added the 3D skybox Fixed ladders (as much as i can) Known problems: Using save while climbing on the ladders get point_viewcontrol stops while parent entities still moving that causing problem with use of ladders later

Minecraft in Portal 2: The Village
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Secondary Fire: Flings
Uploaded by RubyCarbuncIe · May 31, 2012
14 comments · 5.0 (8)

The first of a set of maps I call "Secondary Fire". The reason for it being called secondary fire is that the player can only use the Orange Portal. This test chamber includes the use of flinging, Hard Light Bridges a little bit of timing and Force Deflection Fields. Overall the map isn't very difficult but it will require the player to go back and forth a lot. Thanks to FourthReaper for the Force Deflection Field texture. UPDATE I believe I have fixed the problem with the Dual Portal Device. What I think happened is that the player would "miss" the trigger_weaponstrip placed at the base of the elevator so I moved that trigger and the Portal Device up a bit.

Secondary Fire: Flings
Power Interference
Uploaded by UsCobra11 · May 03, 2012
58 comments · 4.5 (10)

GO HERE To play the workshop version of this map: It's slightly different, you might enjoy it: http://steamcommunity.com/sharedfiles/f ... d=68660035 Power Interference is a medium sized, easy/medium difficulty map for single player. Changelog v1.0 -Release v1.1, v1.2 -Random fixes v2.0 [Insomnautik's Changes] -Map completely revised, edited, and changed for a better look (Thanks) -Textures completely redone -Added more general freedom to the first room -Added frames to glass and grate -Fit the funnel in the wall [UsCobra11's Changes] -Fixed alternate solution -Altered textures in second room -Moved various things v2.1 -Fixed unintended solution (again...) -Added autosave v2.2 Ran map through Pakrat for lp's fizzlers v2.3 -Replaced Lp's Fizzlers with a glass wall -Added music -Fixed the unintended solution (Again, lol) v2.4 -Player spawns without potato -Added arrival text

Power Interference
The Amazing Race
Uploaded by baca25 · Dec 06, 2011
25 comments · 4.4 (18)

This is a set of four coop racing maps that I have created. I have created racing maps that don't just include fast reaction puzzles, but a mixture of quick reaction puzzles, thinking puzzles, and new or different things you haven't seen. I did this so that if one player isn't good at one type of puzzle, then they could catch up in the type of puzzle they are good at. Map 4 is going to be laggy for P-Body, unless you have a really good connection, so it won't be very fair, but will still be fun none the less. I hope you all enjoy yourselves, and I want to see LOTS of feedback and videos, telling me which maps you liked the best, how close your races were, and your overall opinion of the maps. !!!Make Sure Both Players Finish!!! Tip: When you get into the maps, type into the console "+remote_view" This will allow you to keep up the screen of what your opponent is seeing, so that you don't have to hold down Tab. Play instructions: Unzip the maps from the archive and place all five in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to download the maps. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_theamazingrace" in the console (which is activated by the ` key under ESC. This will bring you to the hub I created and you will be able to access all the maps. Thanks to my playtesters: Xires, That greek guy, Hobbax, and Elephant v1.1 - Fixed heaven button on map 4 - Fixed Boulder bug - Fixed Portal texture on map 4 - Added helpful signs at start of map 2 - Fixed and added some props on maps 2&4 v1.2 - Fixed getting stuck on map 3 - Changed Glass on Map 3 - Fixed shortcut on last puzzle on Map 3. - Fixed Cube going out of map 2

The Amazing Race
sp_zimbardo
Uploaded by clyder · Jul 21, 2011
24 comments · 5.0 (37)

A single easy/medium difficulty chamber in clean style. My second map uploaded to ThinkingWithPortals.com. Feedback is appreciated.

sp_zimbardo
PurpleHaze (SP)
Uploaded by psychohamster · Jun 06, 2011
2 comments · (No ratings)

Single Player map, deciding if I want to add another chamber, here or pop in an exit elevator with a new map loaded up. All I've done so far is add puzzle elements and a few pieces of ambience. I'm still working on decorations as well as adding some custom Glados speech.

PurpleHaze (SP)
Paint Mess
Uploaded by Macgta · May 17, 2011
15 comments · 5.0 (8)

First map i've done for Portal 2, Focussing heavily on paint, hence the name I would say it is of moderate difficulty. Changelog: 3.0: Fixed various issues i noticed in playthroughs (clipping etc...) Added a few puzzle related "fixes" in. 2.0: Put the files into a VPK for easy install/uninstall. Neither the map nor the models/textures are updated so theoretically you could still play this map with someone who hasn't got the VPK version.

Paint Mess
Alexander's Bomb Dropper Instance
Uploaded by Alexander Bell · Aug 11, 2012
10 comments · 5.0 (1)

This is a bomb dropper I made, its pretty good (although I don't know how to make a brush pitch black, if you tell me how I'll add a thin pitch black brush to it so it doesn't look like the bomb is coming from the ceiling). Pretty simple, and if you replace your cube_sphere p2editor instance with this (and re name it cube_sphere), you should be able to use it in the PTI.

Alexander's Bomb Dropper Instance
Beneath Aperture
Uploaded by micahjg · May 02, 2012
12 comments · 3.3 (6)

A test for a new type of puzzle in source. Keep in mind it's 1 map, i will release moar if asked

Beneath Aperture
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Faith-Plate-Cube
Uploaded by Skotty · Dec 05, 2011
12 comments · 5.0 (2)

This is a Faith Plate in a Aperture Cube, requested by Soundlogic. In this pack you got the model (uses already existing materials) and an instance for good use. The model itself has 4 animations and normal physics (I recommend to use the instance/use it as parent to a normal cube). The animations are: idle sprung (jump, up and down in one animation) -> sound included hoch (up) -> sound included runter (down) The instance itself allows you to set the distance of the target point from the cube center (because it uses a trigger_catapult), the physics and player speed. Inputs are Autofire enable and disable, means autocatapult enable and disable. You can use, while being disabled, the Fire input to let it catapult.

Faith-Plate-Cube