Portal 2

Time Portal
Uploaded by zmiller3 · May 28, 2012
9 comments · 5.0 (4)

a puzzle involving time travel, i also included the .vmf file so others can see how the concept works it is simple if you can think in the forth dimension! v1.1 added destroyed theme to past fixed unintended solutions i want to create a emancipation grid type field but i ran into a few bugs, so i just left it out. feel free to use anything, inform me of bugs, free free to tell me how i can improve(i am not an expert at hammer)

Time Portal
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laser split
Uploaded by theghost0925 · Nov 27, 2011
4 comments · 1.9 (8)

get one laser into three laser catchers

laser split
My Playground
Uploaded by nicboyman · Jul 16, 2011
16 comments · 0.0 (1)

This is my first map made in hammer. i'm still editing and stuff, so enjoy what i have also give me suggestions and (CONSTRUCTIVE) feedback/criticism. thanx EDIT: reuploaded as a zip file.

My Playground
cradle
Uploaded by Furyo · Jun 05, 2011
23 comments · 5.0 (13)

Sp entry for the Summer Mapping Initiative, focusing on story telling and readability in puzzles

cradle
Catapults and buttons
Uploaded by Pjuvigny · May 15, 2011
29 comments · 4.2 (20)

[UPDATED] A coop map of moderate difficulty that requires a little bit of coordination ... Edit : Re-uploaded in zip format. Edit : minor modif : [spoiler]changed the button into floor button[/spoiler] Edit : [spoiler]avoided being able to go in the paint rooms[/spoiler], pimped the map a little bit.

Catapults and buttons
Toggle
Uploaded by AD_79p2 · Aug 13, 2013
11 comments · 5.0 (5)

A seemingly simplistic puzzle utilizing a funnel that can change direction for a short amount of time.

Toggle
An empty room Full of Testing
Uploaded by Fracture · Apr 22, 2012
61 comments · 4.1 (17)

You wake up from your slumber, and you find yourself all alone in an empty room. empty except for a single button, immediately you find you are not so alone and the room is not so empty. Make your escape and... do hear something?

An empty room Full of Testing
[SP WIP] PORTAL 2 : After Math
Uploaded by chimera201 · Nov 27, 2011
24 comments · 5.0 (6)

Hi, This is going to be my very first game map. I have never made any game maps or anything related to 3D before. Most of you must have played the Peer Review DLC by now. I wanted to release this map before the DLC but I really didn't have time. Well better late than never. The map consists of 2 short and 1 medium length chambers. My map is very less detailed , about 1/10th detail of the maps made by pros here. There is a readme file included for setup instructions. Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome. I may not have time to fix every minor issue but do specify if you found any(may help me in the future). Also this is the first time I am uploading something online for the public. So I need to know some answers fast even if you like my map or not. 1. Did I upload it right? 2. Does my map run? 3. Do the custom music and material work? Haven't worked on optimizations and will not unless really necessary. Known issues: 1. I am using instances/gameplay/animated_pushout_128.vmf instance provided by Valve. The problem is that when you portal and go through it you see some 'grid lines' on the panel. 2. Skybox cuts a little. 3. portal gun pedestal 'close floor' are black. Well I hope this turns out to be a great map for you all. Steam ID:chimera201 And sorry for my bad english if any. EDIT: Aftermath v0.9 update 1. Fixed bright lighting 2. Fixed exploits in puzzle 2 & 3 Bug: Wheatley says 'alright get moving' if you reach puzzle 1 fast enough

[SP WIP] PORTAL 2 : After Math
Funnel and Cube
Uploaded by autobzooty · Jul 16, 2011
16 comments · 4.5 (10)

This is the first proper puzzle I've finished. It was kind of an exercise for me to learn the tools and practice basic puzzle design than something serious, but I thought I'd post it anyways. It's super short and not very difficult, but any pointers or comments would be greatly appreciated! I'm new at this.

Funnel and Cube
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Test Area Zeta: Chamber 01
Uploaded by VitaminZed · Jun 05, 2011
26 comments · 5.0 (12)

Update: v1.3 Released A short but sweet Test Chamber in a forgotten corner of the Aperture Science Test Facility. The first in a series of Zeta Area Chambers that may or may not be trapped within a collapsing valve-time zero-point singularity bubble. Theme: Clean (mid-construction). Elements: Lasers, Toxic Slime, Panels, Repulsion Gel. This chamber has a definite "right" solution but it can be solved in a few different ways, for those Portal Ninjas out there! Installation instructions included in archive. Screenshots: * http://is.gd/ueSHIa * http://is.gd/aN75Oh * http://is.gd/kCclm2 #========================= ChangeLog v1.3: * Added measures to prevent hard crash caused by 'Erase' gel interacting with Water Hazard brush. ========================= ChangeLog v1.2: * Added additional, additional lighting. * Modified various Indicator Lights for clarity * Additional Water "Safety" Panels added * Safety Panels are now 37.2% Safer. Promise. * Additional Panels added to 'Pit' area for easier access after first solution * Fixed lack of clipping that allowed player to jump into drain pipe area ======================== ChangeLog v1.1: * Added additional lighting. * Misc I/O Changes. =========================#

Test Area Zeta: Chamber 01