Portal 2

Crusher Instances (many custom options)
Uploaded by Skotty · Jul 17, 2011
1 comments · (No ratings)

These crusher instances are aviable for 1 side and 2 sides (opposite). You can do the following: Use a Reset Timer for auto-reset after crushing. Use a Solved-Relay that brings the crusher to "de-crushes" state (even if moving). Use single relays just to crush or uncrush without any automatic reset. Use the Status value - set a name of a math_counter and the crusher will add 1 if crushing and subtract 1 if uncrushing. (For multiple crushers). Just don't forget to kill/deactivate the not used features with a logic_auto at mapspawn. Use this well-thought-out crusher system to create crushers in all variants easily.

Crusher Instances (many custom options)
Advertisement
Registered users don’t see ads! Register now!
re-colorable plasticwall002a psd 2
Uploaded by tile · May 19, 2014
1 comments · (No ratings)

Have you ever wanted a different color to the nice plasticwall002a texture? Did you find the old version of my psd, and realized that you didnt have photoshop or simply couldnt get the desired effect with the hue slider alone? well, that's what this is for! Now it includes several pre-made colors, as well as an example .vmt that allows for custom coloring without photoshop via the $color parameter. ============================================================== To use: 1.open the psd. change the hue setting on the "color hue/sat" layer (not the saturation setting!) 1b. Optionally, you can have more control over the exact color you want by disabling the hue/sat layer, enabling the manual color layer, and filling the manual color layer with a solid color of your choice. 2.save it as a .tga file 3.open your .tga file with vtfedit and save it into portal2/portal2/materials/props/ as "plasticwall002a_YOURCOLOR.vtf" 4.Create a .vmt for it by copying the provided "plasticwall_002a_YOURCOLOR.vmt" and renaming the copy with your color. ==Please note== the part of the example vmt that says $color "[0 0 0]" is meant for people who dont have photoshop or any other program that opens .psd. do not use it unless you need to. Also, you'll notice that there are layer masks on the color layers- this is because in valve's textures, these areas stay consistant across different versions of this same texture. for best results, dont delete these. ==Please also note== If you use this in a map,mod,or SFM/Gmod video, Please not only credit me but let me know you used it. I like it when i see something i made used in sombody else's work! Contact me at: http://www.moddb.com/members/tile http://steamcommunity.com/id/notsoregular/ http://notsoregularfox.deviantart.com/ Thanks for using my stuff! -Tile

re-colorable plasticwall002a psd 2
Singing Turrets PTI Instance
Uploaded by CamBen · Feb 16, 2013
3 comments · (No ratings)

These instances replace the PTI turrets so when they deploy, they will sing to you! This can be ideal if you want to put a little easter egg into a PTI map, or just for fun. The turrets can be repositioned from behind, but once they see you, they cannot be moved. Readme included for installation help. Anyway, I originally made this as a fun little thing to mess around with, but a few friends requested a download, so I decide to upload it here if any of you guys want to use it.

Singing Turrets PTI Instance
Portals Through Time (Part 3) - Collision
Uploaded by Setin · May 10, 2014
2 comments · (No ratings)

Face new challenges and solve interesting puzzles with the addition of Time Travel! Go back and forth between the present (overgrown and decaying) and the past (clean and functional). Steam Workshop: http://steamcommunity.com/sharedfiles/f ... =258437462 Video: https://vimeo.com/94718761

Portals Through Time (Part 3) - Collision
Port
Uploaded by yishbarr · Aug 11, 2013
2 comments · (No ratings)

Simple puzzle made to test an custom aesthetic.

Port
[COOP] Faith Bridge
Uploaded by Random · Jul 15, 2011
3 comments · (No ratings)

I started with the goal of making a short, self-contained but complex map. I ended up with this. Probably in the medium difficulty range. Contains faith plates, light-bridge, buttons, panels, and cooperation! It doesn't require any difficult maneuvers, just good old logic and coordinating together. As this is my first released project, any and all constructive criticism and comments will be appreciated. As such, it is still a work in progress. I still need to work on better lighting and details, and I can add some angle helpers if they are needed. Let me know if my texture choices are too unorthodox (or if they just look bad) and I will change them. Thanks for playing!

[COOP] Faith Bridge
Testing Course 1
Uploaded by thatoneindiegamer123 · Oct 22, 2023
0 comments · (No ratings)

Difficulty: EASY Test Chambers: 8 Cake = LIE

Testing Course 1
Portal Reloaded: chamber 2 advanced
Uploaded by JTeslaCoil · May 02, 2021
0 comments · (No ratings)

Portal Reloaded: chamber 2 advanced, what more but some lighting issues

Portal Reloaded: chamber 2 advanced
My First Map With Hammer Editor
Uploaded by Stickmano Gamer · Sep 18, 2020
0 comments · (No ratings)

I Hope You Enjoy! ;)

My First Map With Hammer Editor
Advertisement
Registered users don’t see ads! Register now!
Test
Uploaded by pusher71 · Apr 18, 2020
0 comments · (No ratings)

Test. I'm trying to delete it.

Test