Portal 2

mp_coop_doors_v_1_03
Uploaded by SnakeTBs · May 16, 2011
8 comments · 5.0 (8)

Simple coop map for the Portal 2

mp_coop_doors_v_1_03
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sp_dred4
Uploaded by Dred_furst · May 16, 2011
9 comments · 4.1 (11)

I made this map over the last two days. Nothing amazingly complicated but it's a start.

sp_dred4
sp_wits_maybe_finalv2
Uploaded by wits · May 15, 2011
10 comments · 4.7 (18)

Version 2 of sp_wits_maybe_final. More puzzles, betterish map. There are several ways to solve the main puzzle, this was not an oversight(again). Please feel free to send comments/questions/suggestions to my email. [email protected] Spoiler:The button/laser only needs to be activated once to turn the gels on.

sp_wits_maybe_finalv2
Emancipation
Uploaded by neoleo223 · May 15, 2011
1 comments · (No ratings)

My test for an emancipation grid...

Emancipation
Catapults and buttons
Uploaded by Pjuvigny · May 15, 2011
29 comments · 4.2 (20)

[UPDATED] A coop map of moderate difficulty that requires a little bit of coordination ... Edit : Re-uploaded in zip format. Edit : minor modif : [spoiler]changed the button into floor button[/spoiler] Edit : [spoiler]avoided being able to go in the paint rooms[/spoiler], pimped the map a little bit.

Catapults and buttons
Marlow's Map v.1
Uploaded by Marlovious · May 15, 2011
16 comments · 4.7 (16)

Just a small map with a medium Funnel puzzle. Updated with a few minor fixes to exploits.

Marlow's Map v.1
FlipCounter Instance (and vmf example)
Uploaded by CraigChrist · May 15, 2011
2 comments · (No ratings)

I made this instance for my map and I managed to make it pretty much user friendly so I decided to share it. So it's basically a flip counter that goes from 0 up to 9(and loops) every time you trigger it. All you need to do is to put it as an instance and name it how you want. Trigger it with anything you want. And also you have a parameter for a starting value. Put any number from 0-9 and that will be the default number when the map spawns. I was having troubles getting the instance to return the value so it can trigger something else so I just figured a way to do that outside the instance with just one math_counter and one logic_case. It's all included in the example vmf. It looks pretty cool, I used panel animation to make the flipping look nicer. Although I wanted to make a real flipcounter where every number is split in half, but that would require twice as many brushes and 10 times a many patience .. it look cool enough Use it however you want, it's my gift to the community. Would be nice to credit me wherever you use it, but I'm not gonna hunt you if you don't

FlipCounter Instance (and vmf example)
Linked Portal Door Example
Uploaded by jrandom · May 15, 2011
1 comments · (No ratings)

First successful use of linked_portal_door.

Linked Portal Door Example
Release: mp_coop_Watson1
Uploaded by GenWatsonHV · May 14, 2011
18 comments · 2.3 (11)

This is a difficult map. It might be hard to know what to do at first. Just make sure your looking around the map and finding where to place the portals. This definitely does not look pretty, it's 'CSS looking', but you do think in this map! NOTE: You can also play this and beat this in Single Player. It's hard!!

Release: mp_coop_Watson1
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Gel Chamber
Uploaded by Althar · May 14, 2011
21 comments · (No ratings)

My first map for that game, it's not that hard. It's the kind of puzzle you can find in the game. ==V1.1.1== Fixed some shortcut

Gel Chamber