Portal 2

Catapults and buttons
Uploaded by Pjuvigny · May 15, 2011
29 comments · 4.2 (20)

[UPDATED] A coop map of moderate difficulty that requires a little bit of coordination ... Edit : Re-uploaded in zip format. Edit : minor modif : [spoiler]changed the button into floor button[/spoiler] Edit : [spoiler]avoided being able to go in the paint rooms[/spoiler], pimped the map a little bit.

Catapults and buttons
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Marlow's Map v.1
Uploaded by Marlovious · May 15, 2011
16 comments · 4.7 (16)

Just a small map with a medium Funnel puzzle. Updated with a few minor fixes to exploits.

Marlow's Map v.1
FlipCounter Instance (and vmf example)
Uploaded by CraigChrist · May 15, 2011
2 comments · (No ratings)

I made this instance for my map and I managed to make it pretty much user friendly so I decided to share it. So it's basically a flip counter that goes from 0 up to 9(and loops) every time you trigger it. All you need to do is to put it as an instance and name it how you want. Trigger it with anything you want. And also you have a parameter for a starting value. Put any number from 0-9 and that will be the default number when the map spawns. I was having troubles getting the instance to return the value so it can trigger something else so I just figured a way to do that outside the instance with just one math_counter and one logic_case. It's all included in the example vmf. It looks pretty cool, I used panel animation to make the flipping look nicer. Although I wanted to make a real flipcounter where every number is split in half, but that would require twice as many brushes and 10 times a many patience .. it look cool enough Use it however you want, it's my gift to the community. Would be nice to credit me wherever you use it, but I'm not gonna hunt you if you don't

FlipCounter Instance (and vmf example)
Linked Portal Door Example
Uploaded by jrandom · May 15, 2011
1 comments · (No ratings)

First successful use of linked_portal_door.

Linked Portal Door Example
Release: mp_coop_Watson1
Uploaded by GenWatsonHV · May 14, 2011
18 comments · 2.3 (11)

This is a difficult map. It might be hard to know what to do at first. Just make sure your looking around the map and finding where to place the portals. This definitely does not look pretty, it's 'CSS looking', but you do think in this map! NOTE: You can also play this and beat this in Single Player. It's hard!!

Release: mp_coop_Watson1
Gel Chamber
Uploaded by Althar · May 14, 2011
21 comments · (No ratings)

My first map for that game, it's not that hard. It's the kind of puzzle you can find in the game. ==V1.1.1== Fixed some shortcut

Gel Chamber
Lost chamber
Uploaded by Sausagetalk · May 14, 2011
1 comments · (No ratings)

A WIP testing the ability to bounce off of Hard Light Bridges. May never reach a finished state.

Lost chamber
Linked Portal Testing
Uploaded by DerpThoseHooves · May 14, 2011
2 comments · 5.0 (1)

Right now, it's craziness with linked portal doors. I'm working on making it a co-op test, however. Right now, it works on co-op and single player. ...I'm in SPAAAAAAACE!

Linked Portal Testing
Test_03
Uploaded by Supervillain · May 14, 2011
17 comments · 5.0 (16)

Now, we don't want you trying your hand at test_03 unless you've completed test_01 and test_02 before hand. And looking at your file here you've... well, the lab boys say it's okay. Give it a shot! What's the worst that could happen? I hear this one has a surprise ending too. Those lab boys don't like surprises, but I don't like their egg shaped heads. Let's show those white-coated nerds what a good surprise can do for a man!

Test_03
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[Coop] Colours Co-Op : : Map 3
Uploaded by IanB · May 15, 2011
38 comments · 4.1 (22)

: : : ATTENTION - You can now pick up the cube - So that's been fixed! This is a full working bug-free version! Enjoy! The Hardest, Greenest Colours Co-Op Map Yet! The whole map revolves around a central elevator shaft. It makes heavy use of funnels, faith-plates, and goo! Adventures inside a giant gyroscope? We've got you covered. [[UPDATED]] Due to numerous requests to make this chamber easier, I've ramepd down the difficulty by adding an "easy" button. I also removed the Frankencube due to a number of bugs related to it. Lastly I trimmed some fat to make it less laggy for people with slower machines, if you're still having lag issues I can cut the support lines out altogether and make the map run silky smooth if there's a big enough demand for a low-def version please do not hesitate to ask me for it! ALSO: The map now contains a version that can run on machines with less RAM!

[Coop] Colours Co-Op : : Map 3