Portal 2

A1_awake
Uploaded by jordan1m · Jan 16, 2013
6 comments · 5.0 (2)

WIP 1st level - destruction tileset.

A1_awake
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Positive Discouragement - Chamber 03
Uploaded by srs bsnss · Apr 05, 2013
18 comments · 5.0 (6)

"Positive Discouragement" is a small map pack that I'm working on. I decided that I might as well upload this to TWP, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done. So for now, you'll have to do it the old-fashioned way! ====== Everyone wrote:"Hey! What's going on? Where's Chamber 02?" This chamber was going to be the second chamber, and it involved light bridges. I then realized that I'd made a map-breaking mistake in the design and it was impossible to solve. Then I figured something out, but it made the map more difficult. Moreso than the "third" chamber. So this chamber took it's place. The name is still disc_02, and the new Chamber 2 will be disc_03. This may cause a bit of confusion. Sorry about that.

Positive Discouragement - Chamber 03
Positive Discouragement - Chamber 01
Uploaded by srs bsnss · Mar 09, 2013
11 comments · 5.0 (4)

"Positive Discouragement" is a small map pack that I'm working on. I decided that I might as well upload this here, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done. So for now, you'll have to do it the old-fashioned way! (place the .bsp in your "portal 2/portal2/maps" folder) ====== This chamber is the intro chamber, so it -isn't supposed to be super hard -is meant to be the most destroyed of them all. I fashioned it after 'sp_a2_dual_lasers' On a side note, this map is a VisLeaf mess. Guess how many numportals? Almost 3500. I didn't know how to make 3D skyboxes at the time, but now I see that I really should've used that, as it would've saved me so much trouble and time. I may revamp it before the workshop release. Anyway, enjoy! Don't forget to leave feedback, it is much appreciated. ====== Changelog: 1.0 -Release 1.1 -Changed the BTS area -Reworked the map so that it doesn't use linked_portal_doors -Changed some trigger_look settings -Fixed a broken animation on one of the fizzlers ====== A big thanks goes out to Lpfreaky90. If it weren't for her and her troubleshooting ability, this map wouldn't even exist. I'm serious. Hammer was telling me there was a leak in the middle of the void so I couldn't compile. Also, thank you to Stimich, who helped me beta-test!

Positive Discouragement - Chamber 01
Minecraft in Portal 2: The Village
Uploaded by Timoteeei · Mar 01, 2013
17 comments · (No ratings)

Need feedback (the more the better) to proceed* * - The background music will be added in the last turn. I need to know is it interesting to play? How long people will be just hang around before understand what they have to do? Or maybe there are some unintended solutions or bugs. Maybe you could offer interesting design solution, puzzle or interesting sound for things which i left without it...I will accept any help I spent a huge amount of time on making this map, so i want it to be almost perfect, at least without some very stupid and simple issues that i just has missed by accident or by the lack of knowledge. (since English is not my native language, i can suck in grammar or spelling) Updated: Added the 3D skybox Fixed ladders (as much as i can) Known problems: Using save while climbing on the ladders get point_viewcontrol stops while parent entities still moving that causing problem with use of ladders later

Minecraft in Portal 2: The Village
There is something inside the walls - Black and White
Uploaded by PitchBlackShadow · Feb 24, 2013
5 comments · 5.0 (3)

This is my first map. It is part of a Mappack i make. Basicly i uploaded this map to get some feedback about the difficulty and visual aspects like the lighting etc. so feel free to leave your comments. The difficulty should be Medium/Hard. Big thanks to everyone here in the comunity, i would have been nothing without you. Also i want to especially thank Patox and Neodyme, my Beta-testers. This map contains a lot of custom stuff, also an own loading screen. To make it work you have to type "restart" into the console after you loaded the map, because the materials are packed into the .bsp. Screenshots: http://imageshack.us/photo/my-images/94 ... reena.jpg/ http://imageshack.us/photo/my-images/13 ... eroom.jpg/ http://imageshack.us/photo/my-images/33 ... amber.jpg/ http://imageshack.us/photo/my-images/84 ... amber.jpg/

There is something inside the walls - Black and White
The 3D skybox models thread
Uploaded by zivi7 · Feb 19, 2013
5 comments · 5.0 (2)

So you wanted to make a 3D skybox for your Portal 2 map, browsed for skybox models but didn't find any and now you are disppointed. Don't be! This zip-file contains some skybox models that could get you started. Copy the contained folders into the model folder. You can create your own skybox models from the existing models in the game without any modelling experience when you follow these tutorials: 1. Decompile the model you want, as explained by Skotty here. 2. Rescale the model as explained in this tutorial on interlopers.net 3. Compile the new model following Josepezdj's tutorial here. If you do so, let me know via PM or upload the file attached to a reply in this thread and I'll add your models to the zip-file.

The 3D skybox models thread
Portal 2 Beta styled vac tubes.
Uploaded by tile · Jan 05, 2013
4 comments · (No ratings)

These are hexed vactube alternate models that have the un-textured frames, much like they did in the april 2010 game informer and valve's original meet wheatley trailer for portal 2. You may use these in any map that you want to look more like p2's beta, but please give me (tile) credit in your map (and let me know you made a map with my stuff in it, too, because i love seeing my work put to good use!)

Portal 2 Beta styled vac tubes.
Panel models 32 & 64
Uploaded by Skotty · Jan 03, 2013
5 comments · (No ratings)

A request by ChickenMobile. She wanted 32322 and 64648 panels with ceiling/wall textures. The 32-panels have ceiling textures. Skin 0 - observation room ceiling Skin 1 to 8 - underground ceiling tiles, different variations Skin 9 to 16 - white dirty ceiling tiles, different variations The 64-panels have wall textures. Skin 0 - black metal wall Skin 1 to 16 - destroyed metal wall, different variations If you want to have other skins, ask me.

Panel models 32 & 64
PUNT Gravity Cubes
Uploaded by FelixGriffin · Jan 03, 2013
2 comments · (No ratings)

As seen in Reepblue's previews for the mod PUNT! The example map isn't very good, and I'm not actually sure it doesn't leak, but it shows the triggers you need. Copy-paste them into a plain box and it'll look better. Used with permission, but you need to attribute PUNT to Reepblue if you make something big with this.

PUNT Gravity Cubes
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SinglePlayer P-Body Respawning Script
Uploaded by ChickenMobile · Jan 02, 2013
0 comments · (No ratings)

This is a script and few instances in order to mimick the way you die and respawn in multiplayer in singleplayer. P-Body robot only. This was made for TeamCitruz's unfinished mod "Catch 131" which was about an adventure of p-body. I thought it would be a waste to let it just sit there so I'm giving it to you community! Download comes with a script, a couple of instances and an example map you can copy from. I won't go too much into how it works because there is a in-depth ReadMe included in the download. But do include me in your credits if you are going to use this! Happy mapping TWP!

SinglePlayer P-Body Respawning Script