Portal 2

Aperture Science Four Portal Device!
Uploaded by FelixGriffin · Aug 30, 2012
4 comments · (No ratings)

This won't be publicly released until UsCobra11 finishes his map using it. Then I'll release the password. Until then, it's shrouded in mystery...

Aperture Science Four Portal Device!
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In-Game Timer
Uploaded by FelixGriffin · Aug 29, 2012
4 comments · (No ratings)

This adds an on-screen timer to whatever map you want, without requiring a recompile. Good for speedruns of custom maps. Made by Chickenmobile and FelixGriffin.

In-Game Timer
Perplexo
Uploaded by jonatan · Aug 25, 2012
33 comments · 5.0 (12)

A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an unintended feature. v1.2: Removed some more unintended features.

Perplexo
the History of Co-Op
Uploaded by KeeganDeathman · Aug 19, 2012
10 comments · 0.0 (3)

Rememeber from singleplayer how cave johnson was working on phasing out human testing? Well if he had succed it might look something like this. Head through Aperture as Atlas and P-body guided by lines of text that go by the name of Robert. Everything but the spawn and end rooms level choosers portal guns and you is old fashioned. Except for one chamber at the end. Do you guys think I should add another course after the end? CHANGELOG: 1.1intial 1.2added missing maps 1.3fixed map 7

the History of Co-Op
Hotel Aperture
Uploaded by Shane · Aug 17, 2012
23 comments · 5.0 (4)

PLEASE NOTE: The filename of the map has changed since the last update, it is not hotel_aperture so take that into account when playing the map Changelog (V 1.4.2) V 1.3: Cubemaps have been correctly built so hopefully no more visual corruption V 1.3.1: Hopefully thanks to HMW's helpful suggestion the cubemap error should be gone for good. V 1.4: Fixed the faith plate animation, radio no longer carries on playing after being fizzled, other small visual tweaks and bug fixes V 1.4.1: Further lighting tweaks V 1.4.2: Eliminated a potential scenario in which players and objects could fall through the aerial faith plate V 1.5: Fixed a couple of exploits and made some visual tweaks

Hotel Aperture
Project Serenade
Uploaded by narsqrd · Sep 16, 2012
4 comments · (No ratings)

Project Serenade is the WIP pre-release of my upcoming Water Temple map. Some of you may remember my previous Legend of Zelda adaptation Forest Temple I wanted to upload this as a WIP to hopefully catch some bugs and get some feedback before releasing the full map. Let me know what you guys think, is the place confusing, are the puzzles hard enough, etc. Things that are not done: - Textures and lighting - The Dark Link encounter - General cosmetic touches - Pesky conveyor belts Things that are mostly done: - Portalable surface locations. I'm watching for exploits, particularly with tractor beams - Most of the puzzles, although some changes may still be made Things that are definitely done: - General structure of the map (I won't be adding rooms or breaking things up) Known issues: - Some elements stop working after dying and reloading, including (but not limited to) tractor beam blocks not moving and particle effects not appearing. Needs further investigation - One of the locks can be circumvented, leaving 1 surplus key. This was actually true in the LoZ dungeon, and as such I won't fix it

Project Serenade
Alexander's Bomb Dropper Instance
Uploaded by Alexander Bell · Aug 11, 2012
10 comments · 5.0 (1)

This is a bomb dropper I made, its pretty good (although I don't know how to make a brush pitch black, if you tell me how I'll add a thin pitch black brush to it so it doesn't look like the bomb is coming from the ceiling). Pretty simple, and if you replace your cube_sphere p2editor instance with this (and re name it cube_sphere), you should be able to use it in the PTI.

Alexander's Bomb Dropper Instance
Lots Of Lasers
Uploaded by noam2000 · Aug 07, 2012
1 comments · (No ratings)

If you like lasers,this map is for you (Made In PTI and and hammer)

Lots Of Lasers
Compulsive
Uploaded by LuckyRJ · Aug 07, 2012
10 comments · 5.0 (4)

This map is a vast improvement from my previous maps, and thanks to Nautik for all his help. about 40% of this map was helped by from Nautik. anyway this is a 3 chamber map, with easy elements in first chamber. 3rd chamber is i think my best chamber i ever made, but Nautik helped me out with some issues i had in this room. I am sorry if you dont like jumping platforms in 3rd room, but i have now edited the WIP version into this version and you will see that jumping platform part of the puzzle is now much easier (trying not to give any details out to those who didnt see my WIP version As always all comments will be greatly appreciated and i also would hope this map is upto the standards now of the Admins Have fun all and enjoy Ok although i know i am having 2 tiny problems with HDR, some textures are showing odd, and in the 3rd room in the part of the chamber where there is a cube button part of the ceiling is showing very dark, i tried to fix this but this HDR full compiling is making it show dark, so unless i did a normal compile cant find a solution as of yet, but i want to do HDR so will keep it as this for now. (so please dont comment bad for this lol) I will update this version when i find a fix for it , but my map is ready LuckyRJ EDIT: just updated the screenshot

Compulsive
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Shredder Pit
Uploaded by Komali100 · Aug 06, 2012
6 comments · 0.0 (1)

This is my first coop map and my first map in Hammer. All I really did in Hammer was make shredders and make indicator lights and make the coop door at the end. But that is a lot to learn for someone who knows NOTHING about Hammer. Rate and tell me how I did. 08/06/12 EDIT Uploaded the correct file that is solvable and has more light. Sorry for the previous download.

Shredder Pit