Portal 2

think with portals
Uploaded by ricardo248 · Jun 04, 2011
5 comments · 2.0 (5)

single player map,i hope i made it difficult. not worked with hammer a long time just 4 weeks, so i was more concentrating on the puzzle and not the beauty of the map. hope you like it and hope you can solve it, i tested it and it's all possible. soo have fun greeting ricardo

think with portals
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Bouncing Apples
Uploaded by Applzor · May 08, 2011
12 comments · 3.4 (22)

Test chambers based around the use of repulsion gel. Just go for a little bounce. The first chamber is very very short as this is my first attempt at a map, shouldn't take you longer than 3minutes to work out. It is something different though. Updates: Re-vamped textures, lighting, triggers. Made the map more obvious on how to actually solve it.

Bouncing Apples
Mamba
Uploaded by Trooper · Jun 30, 2011
18 comments · 3.8 (13)

A SP map with 3 chambers and medium difficult. Enjoy! Tro0p3r'

Mamba
[SP] One in the Chamber
Uploaded by KrispyTheKorn · Jun 04, 2011
30 comments · 4.7 (37)

One in the Chamber is a single player map built specifically for the ThinkingWithPortals.com Summer Mapping Initiative. The name "One in the Chamber" refers to the amount of cubes available to complete the chamber. The map is built with the Destroyed Aperture theme in mind, and contains two puzzle rooms, as well as an introductory corridor. The difficulty level has been kept low to medium, to allow players a challenge without wanting to pound there fist into their monitors. All mappers feel free to rifle through the .vmf for fog/lighting settings, and the likes, as well as to learn how I put the level together. filename: sp_1_inthechamber.bsp Screenshot: http://interlopers.net/titan/sp_1_inthechamber0003.jpg KrispyTheKorn aka, IZaNaGI Update: Re-uploaded with missing readme file. Update 2: Fixed an issue allowing players to complete the final room in an unintended fashion. Added "info_placement_helper" entity's to some white surfaces as per player feedback. Replaced an errant "cool" light instance with a "warm" instance. Update 3: Fixed "black" textured surfaces so that they are no longer portalable (if that's even a word ... which it isn't).

[SP] One in the Chamber
panel_rotate prefib
Uploaded by Stylus · May 08, 2011
1 comments · (No ratings)

Prefeb that might help you see how to rotate panels in Portal 2

panel_rotate prefib
PORTAL IS AMAZING MY NEW MAP!!!!!
Uploaded by portaliscoolwheatly · Mar 11, 2014
20 comments · 0.0 (6)

PLAY MY MAP AND RATE!!!

PORTAL IS AMAZING MY NEW MAP!!!!!
coop test nr1
Uploaded by killboy11 · Nov 04, 2011
2 comments · 3.0 (5)

This is my first map with 3 puzzles.

coop test nr1
Ion Bridge 1
Uploaded by yongedevil · Jun 30, 2011
4 comments · (No ratings)

A small simple map featuring a time based bridge puzzle. Think fast or swim. Changelog: Beta 2 - Added a delay before the second fizzler activates to give both players time to get past it. - Increased the speed of the moving fizzlers - Decreased the timer on the last button - Added GLaDOS

Ion Bridge 1
Marcem's Laserbox and Funnel
Uploaded by Marcem · Jun 04, 2011
6 comments · 5.0 (9)

A pretty simple test chamber dealing with laserboxes and an excursion funnel. V2 fixes the elevator videos and makes the map end on the elevator. V3 fixes a few things, also expands the chamber, but not the puzzle. http://steamcommunity.com/id/marcem/scr ... tab=public

Marcem's Laserbox and Funnel
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Custom Maps to Extra
Uploaded by CyCroniCa · May 08, 2011
4 comments · (No ratings)

Run this from your portal 2 or portal2 folder and it automatically make entries for custom maps that are placed in your maps folder. This is a work in progress as I am thinking of extending this to a map manager but time is working against me (exams and such) and I must therefore cool down the development. This is a working version though and written in Java and therefore very easy to run even on macs (not tested though). If bugs are found (and they will be) please do post them here. Thanks

Custom Maps to Extra