Portal 2

Faith Plate Test Concept
Uploaded by Francis_4_Dead · Jun 04, 2011
8 comments · 4.4 (8)

Sorry about double-posting. I have no idea how to delete a previously posted map in another category, or move the previously posted map in a different category. The thumbnail was taken a long time ago. It's really outdated; I got too lazy to get another picture. Video Preview: http://www.youtube.com/watch?v=oQ6dEYGSrWg This is just a simple concept using link_portal_door entities to have multiple chambers be revolving around a simple faith plate in the "main hub" to get to the exit.

Faith Plate Test Concept
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[Portal 2 ] Kl Test Map 1/4 [SP]
Uploaded by klaus234 · May 08, 2011
8 comments · 5.0 (1)

This is my first Portal 2 map. It's basic and small. Nothing hard, I guess... (this have laser and wall projector) This is a beta realease. (any glitches please let me know) Probably I will do a coop map soon, if this is possible. Note: If you do something difficult, you may bring a surprise. // Version 2.0 (minimal changes) - Some texture correction (not all, i'm a newbie mapper xD) - Testing vine's prop_static in a room of the map. - Delete the "irreal" way to solve the final part of the puzzle.

[Portal 2 ] Kl Test Map 1/4 [SP]
Untitled
Uploaded by fedebenarg · Jul 14, 2013
27 comments · 3.3 (3)

Two untitled Wheatley's chambers. ===CHANGE LOG OF VERSION 1.5=== + Solved some aesthetics problems + Solved a problem with the funnel + Allow potatos to finish her final line before you reach the elevator

Untitled
[JFTC] Speed Jump Danger
Uploaded by RectorRocks · Jul 28, 2012
14 comments · 4.2 (6)

Hey guys! I'm back with another underground map! Now its waaay harder than the first one! This one contains Propulsion and Repulsion Gel! But be careful! One wrong move and you'll fall into the deadly Goo! Difficulty: Medium Size: Medium Date: 1975 Location: Enrichment Sphere 2 Testing elements involved: -Propulsion Gel -Water -Repulsion Gel -Basic elements (button, switch, dropper) -Hard Light Bridge Changelog: -v1.0-v1.1: Added trigger to disconnect player at the departure elevator -v1.1-v1.2: -Added more lights -Added a grate beside the Repulsion Gel platform -Fixed the disconnect trigger -Added a env_instructor_hint -Added autosaves WARNING! SOLUTION VIDEO! ONLY FOR STUCK USERS or users that completed the puzzle! [spoiler]N2LdJZiBCYU[/spoiler] Hopefully you'll enjoy this map better than my first underground map! Remember to rate and comment! Give feedback to what I can improve in my next map! Blindruns and walkthrough/solution videos are very much appreciated! Enjoy the map and have fun!

[JFTC] Speed Jump Danger
[WIP][Co-op] mp_coop_retrieval v2.0
Uploaded by Vordwann · Apr 01, 2012
9 comments · (No ratings)

This is a very close to finished version of my co-op map: "Retrieval." Feedback and/or playthrough videos are much appreciated. Thanks!

[WIP][Co-op] mp_coop_retrieval v2.0
CG's Gel Puzzles BETA 2! now in .zip format
Uploaded by CrazyGuy · Jul 01, 2011
14 comments · (No ratings)

Special thanks to bsj0 and Dilbao for testing the previous version and sending comments and replays. Now all I need is a TITLE: I'm open to sugestions! I think i've fixed all the gameplay cheats and a few bugs, so I challenge you to find cheat solutions to these chambers. -many performance fixes including converting hidden surfaces to nodraw, turning off all the gel particles in previous areas after you go through the door to the next, many occluder brushes, and a bit of a change to area2 after you complete the final part. -changed area 3 so there are a lot less ways to cheat... added sprinklers =) Keep in mind I STILL HAVEN'T FINISHED THE TRANSITION SEQUENCE BETWEEN 2 AND 3! Just imagine that after you hit that button by the door, Wheately says some stuff to you, then the test chamber directly above you starts moving across, then it moves down into position where you see the door and those yellow panels and the landing with the numbers (that landing with the numbers will be replaced with a catwalk... around where 4 is) Like I said, all the gameplay elements are there, everything SHOULD work (although you may need to rebuild cubemaps) so see if you can find unintended solutions. I'm going to post a demo with he "correct" solutions soon link to thread for beta 1: post42625.html#p42625

CG's Gel Puzzles BETA 2! now in .zip format
(SP) The Cube
Uploaded by Whark · Jun 04, 2011
9 comments · 4.2 (13)

V 1.0 - First release, mostly for testing and feedback. Still needs some lighting work. V 2.0 - Added some visual cues and clues due to feedback. Included is msleeper's arrival/departure instance

(SP) The Cube
Rocket_turret_fixxed_2012_v2
Uploaded by darkempire · Mar 31, 2012
6 comments · (No ratings)

THis is a fix of Rocket_turret that it was broking in DLC#2. PS if Scene Dont work, just try to Rebuild scene's than it schuld be working leave a Reaction of it

Rocket_turret_fixxed_2012_v2
My First Portal 2 Map [Fixed]
Uploaded by EJHoch · Nov 06, 2011
7 comments · 1.7 (6)

So as it says in the title, this is my first ever Portal 2 map. I know it's really short and I know most of you will solve it in about 10 seconds. Anyway, all feedback is appreciated. NOTE: I put up the wrong file before and this will hopefully rectify that problem. Don't forget to rate and comment! Enjoy!

My First Portal 2 Map [Fixed]
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sp_sl_laser_box
Uploaded by slayer · Jul 01, 2011
17 comments · 4.7 (15)

Sorry, no fancy title for this map. This is a one room puzzle. On a 1 - 10 scale of difficulty, I would say it's somewhere around a 4 or 5, but I'll let you be the judge of that. Puzzle contains a laser and a box. Download has instructions on how to install it. This map was a "warm-up" for my Hammer skills, as it's been a very long time since I've done any mapping. This map took me about a week total, if that. Any feedback is appreciated. Report any bugs if you find as well.

sp_sl_laser_box