Portal 2
Wheatley's Fans Part 01
A short introduction to the... "Wheatley Science Industrial Turbo Pneumatic Fan" Please note that this is only a short introduction to how it works, and i will make more parts in the future, which will be harder
Aperture Science Four Portal Device!
This won't be publicly released until UsCobra11 finishes his map using it. Then I'll release the password. Until then, it's shrouded in mystery...
In-Game Timer
This adds an on-screen timer to whatever map you want, without requiring a recompile. Good for speedruns of custom maps. Made by Chickenmobile and FelixGriffin.
Perplexo
A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an unintended feature. v1.2: Removed some more unintended features.
Portal 2 Timers example
=================== Portal 2 timer examples =================== This is just an example map that includes the basics of 2 working timers (a countdown and a countup) that uses custom materials (numbers). The intention is to show the required entities and their inputs/outputs to understand the logic behind a timer made in the hammer editor. Also this method allows you the posibility to use your own custom typo/numbers to fit your map's aesthetics... For this example I used the typo "DIN Next LT Pro Condensed", because I think it's pretty much similar to the typo used by Valve for the signage lightboard; so if you are too lazy to make your own material and want to use it in a normal Portal2 map, it'll look good. So the purpose for this could be considered as merely didactic The basic idea under this method is to make an overlay with 10 frames (the ten numbers, from 0-9) and go changing its textureindex with the entity "env_texturetoggle". HOW TO MAKE YOUR OWN CUSTOM NUMBERS ---------------------------------------------------------------- 1. Open an image editor of your choice, take the font that you like and make 10 separate images, one per number (from 0 to 9), and REMEMBER to always give the image a size which values are a power of 2 (like 128x256 that I gave in this case). I prefer making .png files... you can do .tga as well... Whatever format that allows you recording an alpha channel (transparency) because this way, our numbers overlays would be stickable on whatever texture 2. Name each of them with a name followed by a suffix like "_0", "_1", "_2", and so on... Obviously, try to make that suffix coincides with the number into the image... lol. 3. Now open VTFEdit (http://nemesis.thewavelength.net/index.php?c=178) and go to File > Import. Now select at the same time (holding Ctrl or Shift keys down) all the ten image files. Do not resize the images. You can check into the "info" tab how the file contains 10 frames (each of them is a different number). I also made a cutie dots (":") to separate the seconds from the minutes and make them flicker: for this you need to make 2 textures, one with the dots and other completely empty but with the same size, then do the same as for the numbers, import them with VTFEdit selecting both at the same time. 4. Then save this file as .vtf into your "materials" folder (you can create whatever folder of your choice into /materials of course) giving it a whatever name. 5. Now you should create the .vmt file for the above .vtf file. Both names must be the same, only their extensions change... In this example, my .vmt file contains the following: UnlitGeneric { $baseTexture "josepezdj/numbers/black_numbers" $surfaceprop glass $translucent 1 "%keywords" portal $decal 1 Proxies { ToggleTexture { toggleTextureVar $baseTexture toggleTextureFrameNumVar $frame toggleTextureShouldWrap 0 } } } You can simply copy all that only replacing the path "josepezdj/numbers/black_numbers" by the one where your .vtf file is located and the name of your file. I guess it's clear. However, do not hesitate to ask whatever question or doubt Once created your custom texture for the ten numbers, check inside the attached .vmf in your hammer editor to see how you can set the timers up easily. Read the Readme.txt file for instructions info. A further post with an explanation in detail about how the timer system works is in the topic of this download, for those who doesn't really extract much info from the vmf file... josepezdj
the History of Co-Op
Rememeber from singleplayer how cave johnson was working on phasing out human testing? Well if he had succed it might look something like this. Head through Aperture as Atlas and P-body guided by lines of text that go by the name of Robert. Everything but the spawn and end rooms level choosers portal guns and you is old fashioned. Except for one chamber at the end. Do you guys think I should add another course after the end? CHANGELOG: 1.1intial 1.2added missing maps 1.3fixed map 7
Hotel Aperture
PLEASE NOTE: The filename of the map has changed since the last update, it is not hotel_aperture so take that into account when playing the map Changelog (V 1.4.2) V 1.3: Cubemaps have been correctly built so hopefully no more visual corruption V 1.3.1: Hopefully thanks to HMW's helpful suggestion the cubemap error should be gone for good. V 1.4: Fixed the faith plate animation, radio no longer carries on playing after being fizzled, other small visual tweaks and bug fixes V 1.4.1: Further lighting tweaks V 1.4.2: Eliminated a potential scenario in which players and objects could fall through the aerial faith plate V 1.5: Fixed a couple of exploits and made some visual tweaks
Triple Lock
One Laser which open the exit door but this laser is obstructed by 3 pannels. You just have to find the corresponding 3 switches. If you think that you didn't follow the original way that I planned, please to contact me in the topic.
Alexander's Bomb Dropper Instance
This is a bomb dropper I made, its pretty good (although I don't know how to make a brush pitch black, if you tell me how I'll add a thin pitch black brush to it so it doesn't look like the bomb is coming from the ceiling). Pretty simple, and if you replace your cube_sphere p2editor instance with this (and re name it cube_sphere), you should be able to use it in the PTI.
Lots Of Lasers
If you like lasers,this map is for you (Made In PTI and and hammer)