Portal 2

Speedy Deterioration
Uploaded by Mattyd · Jun 29, 2011
22 comments · 5.0 (21)

This is my first attempt at a destroyed themed map, so constructive comments are particularly welcome on any theme improvements. This map consists of 4 chambers starting off really easy and slowly getting harder as they go along. However none of the chambers would be categorised as 'hard', however hopefully they are enjoyable! Please let me know any comments/bugs/cheats. Happy portaling! Version 1.1 fixes issues with several cheats, visual issues, and improves the game play in the map.

Speedy Deterioration
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Xackbox-Demolevel
Uploaded by Xacktar · Jun 04, 2011
10 comments · 5.0 (7)

A small, but fun chamber made for the contest.

Xackbox-Demolevel
Sp test map by stampede247
Uploaded by stampede247 · May 06, 2011
1 comments · (No ratings)

This is just the map I used to test and create prefabs. I included the source of the map if you want to see how I did anything. I know a lot of people have made test maps but I did a few things in this one that I havent seen before so I thought I would upload it. This is my first map so sorry if you think it is not up to par. Drop me an email at [email protected] if you have any suggestions.

Sp test map by stampede247
[SP] Motanum's A la Tag, Part 1
Uploaded by Motanum · Mar 27, 2012
23 comments · 4.7 (18)

A map that uses a Paint gun! Based on the created gun by Omnicoder, I modified it a bit to work with my "fizzlers" I've wanted to make maps like tag: the power of paint, but I wasn't really able to do much until I asked omni for his design. It came out very fun and I think it's intersting to merge a paint gun with underground aperture science. Loads of potential, I am planning on expaning on these levels a bit more. Because it acts as an introduction, the levels are quite easy. So just enjoy the ride and the views! ----====IMPORTANT====---- -If you spam "e" (Use button), the gun will fly away. So, try to refrain from doing that. -Do NOT move the mouse in the first few seconds when the map loads! -Move your feet around (Ie, quickly pressing wasd) to update the gun's view/axis. This will force the gun to aim to where you are looking at.

[SP] Motanum's A la Tag, Part 1
RBC Test Chamber 2 V3.1
Uploaded by RubyCarbuncIe · Jun 28, 2011
41 comments · 4.8 (24)

V2 and V3 have been added to the file. A new Single Player Map in the "Clean Aperture" Style. This is my first attempt at this style so any constructive criticism is appreciated. This test chamber includes: Ariel Faith Plates Fizzlers Lasers Laser Redirection Cubes Danger Field and of course buttons and switches. Changes in V2: All turrets have been removed numbered signs have been removed Ariel Faith plate launches slower Fixed Glitch were the door wouldn't open after the button has been pressed. Changes in V3: Turrets have been added to the test chamber again. Some of the Test Chamber's walls have been edited to make the test more difficult. Timer switch with a Hard Light wall has been added in the pit of the test chamber. Ariel Faith Plate launches mor accuratly (on some rare occasions the cube wouldn't hit the button.) V3.1 Fixed glitch where turrets would not shoot Fixed an exploit (I gues that's what its called) where the Hard Light bridge would pas through Glass Please notify me of any bugs/glitches you can find. I hope to have a video walkthrough posted soon on my Youtube Channel. Thanks, and enjoy. Here is a link to the picture: http://steamcommunity.com/id/RubyCarbun ... 7019724058

RBC Test Chamber 2 V3.1
Testing the Tests
Uploaded by xF099Yx · Jun 04, 2011
3 comments · 5.0 (1)

The new release for this map

Testing the Tests
[Coop] Lots of Faith
Uploaded by ljdp · May 06, 2011
25 comments · 5.0 (12)

This is a Co-op map, it has lots of faith plates. To play, go to the hub then type in console: changelevel mp_coop_lotsoffaith_ljdp No friends? at the menu type: ss_map mp_coop_lotsoffaith_ljdp Release notes: 0.2 You no longer hit the roof with one of the faith plates, added details, fixed various textures, geometry now enclosed, added lighting. 1.0 Released! I've removed the possibility to travel along the trusses, cleaned the windows and aligned the textures.

[Coop] Lots of Faith
Panel Pack
Uploaded by ILUVPORTAL2 · Mar 06, 2014
7 comments · (No ratings)

A Panel Pack For All People!

Panel Pack
Testing for Fun - Introduction Map
Uploaded by RectorRocks · Jan 20, 2013
17 comments · (No ratings)

This is the Introduction Map of my upcoming mappack, Testing for Fun. When I'm done with all of the maps, I will release the mappack as a whole, meaning that all of the maps will be together in a file. You can check the progress of the mappack at http://www.moddb.com/mods/testing-for-fun It's not really optimized and 100% done yet so yeah. Tell me what you think about it and what I can improve on. All feedbacks appreciated! Players who download this file and comment (or give advice) about it will be credited as a playtester of the mappack. Special Thanks to: (This list will be posted on the official release file and will be modified to include the playtesters and other helpers) ChickenMobile - Level Chooser, wake-up scene, door, BTS area advice Sprowl - BTS area & indicator lights advice Greykarel - BTS area advice FelixGriffin - BTS area advice Lpfreaky90 - BTS area advice, idea Zivi7 - BTS area advice, idea, playtester CamBen - BTS area advice Portal2tenacious - BTS area advice Omnicoder - Custom Test Chamber Sign Maker FourthReaper - Textures advice Pitkakorvaa - Tideline advice Habzs - Tideline advice josepezdj - Encouragement HMW - Wake-up room & elevator advice Dreey - Statis Mappack .vmf files Thanks for (play)testing! Cheers!

Testing for Fun - Introduction Map
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Coop Opposite Linkage
Uploaded by arek_91 · Mar 27, 2012
5 comments · (No ratings)

Opposite linkage is a special mode for Portal 2 Cooperation game, in which players' portals are switched, i.e. ATLAS primary portal is connected to P-body's secondary, and vice versa. UPDATE: - changes in map: changed the behavior of the elevator (first laser catcher moves elevator up, when powered) added indicator lights and other details added the button accessible only by using noclip to test portal linkage switching - killing one bot, no longer triggers the delayed death of both, instead portals are destroyed and their linkage are switched to normal and then back to opposite during respawn (in a nutshell: when one of players screws up, all 4 portals are destroyed, but the second bot don't have to die) - switching linkage between normal and opposite will no longer change portal colors Known bugs: - switching linkage to opposite, when one of the bots is dead, screws up the portals linkage - at least three graphical glitches related to P-body's portals, only visible at second player site

Coop Opposite Linkage