Portal 2
Trust Bridges 1.1
Navigate a damaged test chamber with your partener in science. This map includes hard light bridges, Pneumatic diversity vents, dynamic music that changes as you test, and Glados's famous reassembly machines. The test is medium hard and requires cooperative timing to solve. Note: This map was originally made for the second summer mapping contest at which point it was less than perfect due to a lack of time I had available. However since then I have been working hard on completing it and the map has now been updated to reflect that. As this is my first ever community release I really hope you all enjoy it! Thanks for checking it out. Screens: https://www.dropbox.com/s/a3y7b38khjq1v ... v30006.jpg https://www.dropbox.com/s/7pf9hiu3rx7e0 ... v30008.jpg https://www.dropbox.com/s/6ib8u9e4juxoa ... v30012.jpg https://www.dropbox.com/s/n0wumsq0a6ppo ... v30015.jpg Workshop Link: http://steamcommunity.com/sharedfiles/f ... =101442852
Atrophication
A decayed theme map made up of three fairly easy test chambers revolving around the use of the "Smoke Compression Field", a purple field that allows items through it.
Glass Light Instance (No leaking light)
This glass light instance works with 8 thick walls by default, but is easy to modify for whatever thickness walls you want. You can also change the intensity and warmth/coolness inside the instance to fit your needs, as it is currently a neutral light. The point of this glass light instance is to avoid light leaking through and around brushes when using glass lights.
Kinda Hot In Here
This map took me a while,but im very proud of it,i can say its my best map so far,so anyway summer has came and its kinda hot in here! i would like to thank to my new partner RabidDog for helping me with the map,and making it well,good. NOTE:THIS IS NOT BUGGED! a lot of people think this is bugged and cheating,THIS IS NOT BUGGED!
Genetics
Alright guys, so this is my first proper portal 2 map, with good lighting and everything. Yes, I stole the viewing room instances from PeTI <3. I call this one "Genetics", it's a fairly simple puzzle which requires 2 players to solve it. It's my first released map, and I hope you enjoy.
Perpetual Swesting Initiative
A simple, but challenging chamber using just lasers, and my first ever map, made in Hammer. My aim was to produce a chamber that was tricky to do, but simple in terms of what it contained. I also didn't want the user to have to use a knack, luck, or platforming skills. The chamber is based solely on lasers and can be easily solved when you know how. Difficulty: Room 1: Easy Room 2: Peasy Room 3: Lemon Room 4: I DON'T WANT YOUR DAMN LEMONS! All comments welcome. See it in steam at: http://steamcommunity.com/sharedfiles/f ... d=84905140
[Coop] Joint Potential - Act 2
JOINT POTENTIAL - Act 2 (by Skotty) An entry for the Heavy-duty super-mapping super-contest -[ thinkingwithportals.com ]- Two medium-sized puzzles, featuring energy balls and light-bridges. Note: This is part 2 of a set of 2. It is highly recommended that you download 'Joint Potential - Act 1' by Moth [Coop] Joint Potential - Act 1 Thanks to Moth for instances. Installation Instructions: ------------------------------------- Place the BSP file in the following folder: steam/steamapps/common/portal2/portal2/maps start a new cooperative game, and from the lobby, type the following console command: changelevel mp_coop_joint-potential_Act-2
[Coop] Joint Potential - Act 1
JOINT POTENTIAL - Act 1 (by Moth) An entry for the Heavy-duty super-mapping super-contest -[ thinkingwithportals.com ]- Three small to medium-sized puzzles, plus an additional BTS mini-puzzle Note: This is part 1 of a set of 2. It is highly recommended that you download 'Joint Potential - Act 2' by Skotty JOINT POTENTIAL - Act 2 (by Skotty) Thanks to: Skotty and Chicken Mobile for instances Brainstone for the TWP poster Myeka for the final chamber Skotty for custom models Installation Instructions: ------------------------------------- Place the BSP file in the following folder: steam/steamapps/common/portal2/portal2/maps start a new cooperative game, and from the lobby, type the following console command: changelevel mp_coop_joint-potential_Act-1
Unforgiving
My entry for the 2012 mapping contest. It was a long and hard battle against time, but i have finished it,and i am proud of myself. There were going to be voice lines, but the whole process of adding custom sounds was being finicky, and i was running out of time. So instead, i used a large amount of "Game_Text's", but i will re-post the map when the sounds are working. --Credits-- Myself, Calvin Dvorsky mapped the entire level, came up with most of the test ideas, and well, it's my map Lucas Dvorsky, my awesome bro, for moral support and recording the voice lines which aren't in this version My mother, for lots of support and encouragement to continue in hard times William Jagger, my best friend, for the idea to use Slow Motion, he also was going to be the the voice actor, but he left on vacation without notice... ...Oh yeah, did i mention that I'm 12 years old?
Compulsive (Version 1.0)
Due to some feedback i decided to release this version of my map in work in progress until i have fixed and sorted a few things out in it. this is a 3 room coop map with some mixed elements. although i find everything to be ok, i need to sort out my 3rd room and make it more better, some dont like platform jumping aspects and neither do i, but i do think this map is pretty good, i will be sorting the skybox out in this and sorting a few other things out too what others have commented on but i would also like to thank Nautik for his help in leading me in the right direction in making better maps hope you like this work in progress release version all comments will be needed so that i can make further edits before i release the final product Thanks LuckyRJ