Portal 2
Cage Fling
These 5 chambers range from easy to challenging. They require tricky timing and fast reflexes. Getting progressively more difficult, the first tests prepare you in the concepts used to complete the final two chambers. Requires shooting multiple sets of portals while flying through the air in sync with your coop partner. Notes: This maps destroyed theme maybe potentially be taxing on lower end computers. I am leaving the last puzzle un-detailed for the sake of giving you the most FPS possible. It will be hard enough without lag. Plus, im tired of working on this one Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg http://www.nautikdesign.net/portal2maps ... ize_05.jpg Video Play-through: http://youtu.be/156vl7Mj77E?hd=1 Changelog: [WIP]v0.1 - Initial WIP Release [WIP]v0.2 - Added quick respawn tubes to chambers 4 and 5 to decrease restart times after failure. [RELEASE]v0.3 - Removed a set of buttons from the final level. They were unnecessary and the fling should still be completed the same way. - Other Minor Changes, Moved from WIP because I am no longer working on it. v0.4 - Fixed Simple bug causing complete breakage of the last level.
[JFTC] Repulsive Welcome
Hey guys! I'm back with another map in the series, this time its underground! This is my first time releasing an underground map, so maybe its not that good. Sorry. This map is an easy test chamber that tests the Repulsion Gel, nothing else. Enjoy! The .rar file contains 3 maps: -Hard Decision (BTS) [sp_hard_decision_bts.bsp] In this map, you continue from where you stop at Test Chamber 04, at the BTS section of the Enrichment Center. You walk forward and theres two ways you can go. Turn left and go back up to the modern facility or turn right and go down underground. You choose! -BTS to Underground Train Ride (Tunnel) [bts_underground_train_ride.bsp] You chosen to go Underground, now you must ride the train to the Underground section of the Enrichment Center. The station design is similar to Singapore's train station design. -Repulsive Welcome (Underground) [sp_u_repulsive_welcome.bsp] Welcome to the Underground facility! Now you must complete tests to go back up to the modern facility for your cake! Good luck! IMPORTANT NOTE: -There are 3 maps in the .rar file. Play "sp_hard_decision_bts.bsp" first. After completion, the map will change by its own, no scripts involved as I used point_clientcommand. -Remember to drag the materials from the materials folder too! It contains alot of stuff. -The fizzler in the right room acts as the same as a Laser Field (or Discouragement Field). It'll kill the player upon contact with it. Difficulty: Easy Size: Medium Date: Somewhere in 1940 Testing elements involved: -Repulsion Gel -Nothing else Remember to comment and rate this map! Give me feedback and how I can improve in my next map. Blindruns and walkthroughs would be very much appreciated! Have fun and enjoy the map!
8 years old Adam
These maps are realised by my 8 years old son without any help from me; and I promised him to upload them.
Level Restylization Pack Chapter 01 Test 01
The first level of the Portal 2 level restylization pack!! The Level Restyleization Pack will include all portal 2 levels done in a different theme for instance, this level has gone from dilapitated to clean!
FreakyChicken's Portals of Doom and Friendship prt2
ChickenMobile and Lpfreaky90 present to you the second map from our coop series "Portals of Doom and Frienship!". This series is based on the principle of both coop bots having one portal at their leisure and they're linked together. This map is based off Mass and Velocity course from Valve's coop campaign. You will definitely notice the similarity in these maps. More coming soon!
Opposite linkage instance
Opposite linkage is a special mode for Portal 2 Cooperation game, in which players' portals are switched, i.e. ATLAS primary portal is connected to P-body's secondary, and vice versa. Because I don't have time to create maps and I don't want to abandon my hard work I decided to release an instance which I created for this project community-releases/mp-coop-opposite-linkage-first-map-t5873.html . You can modify this file and reupload it, but please credit me (DerpVulpes, a.k. arek_91) as an author.
Speed Tower
A clever gel map I made with a friend.
Old to New
a pack of three maps 1- old test chambre 2-aperture innovation test chambre 3- clean test chambre
(doesn't have a name yet)
In the test there is an empty hallway with a timer in it, this is where it's not finished, in the final release there will be some kind of challenge that the player has to go through in limited time.
FreakyChicken's Portals of Doom and Friendship prt1
ChickenMobile and Lpfreaky90 present to you the first map from our coop series "Portals of Doom and Frienship!". This series is based on the principle of both coop bots having one portal at their leisure and they're linked together. This first map is mostly a training: It's quite easy once you understand the mechanic. More coming soon!