Portal 2

[JFTC] Painting with Gels (Test Chamber 02/48)
Uploaded by RectorRocks · Jun 22, 2012
15 comments · 3.8 (4)

Hey guys! This is the second test chamber of "Journey for the Cake". This test chamber contains Gels, with the exception of Conversion Gel. (No Cleansing Gel too) NOTE: I made this map purely with Hammer (Authoring Tools). Just because the paint dropper is the one from PeTI doesn't mean that I made this with the Puzzle Maker, right? I'm just bored of using the standard underground paint dropper so I used the PeTI version. Size: Medium Difficulty: Medium Testing elements involved: -Repulsion Gel -Propulsion Gel -Turrets -Hard Light Bridges Improvements: -Autosaves -Lightings -Automatic door signs Enjoy! Please tell me what you think about this map! Comment! Remember to rate it too! Please post your blindruns/walkthroughs here so I know what to improve in my next map.

[JFTC] Painting with Gels (Test Chamber 02/48)
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ML's Angry Hover Turret
Uploaded by MasterLagger · Jun 22, 2012
7 comments · (No ratings)

This is my personal version of the scrapped Hover Turret that didn't make it in Portal 2. It floats in the air while tracking the player with a laser and has two turrets equipped that remain motionless (except when firing). The only way to destroy the turrets is to burn them with the laser, picking up the turrets will NOT work. To activate the Angry Hover Turret properly, trigger the logic_relay with a trigger or something. It is best to copy and paste the Angry Hover Turret rather than loading it as an instance. Known issues: 1)While trying to rotate the Angry Hover Turret, the func_tank that tracks the player may end up firing the laser in another direction. When this happens, simply rotate the func_tank (the clip box) 90, 180, 270, etc degrees until it lines up properly. This takes some trial and error testing but it's not a big deal. 2) When using the reflection cube with the Angry Hover Turrets laser beam, sometime the laser will not reflect in it's current position.

ML's Angry Hover Turret
ML's Aperture Offices and Angry Hover Turret Pack
Uploaded by MasterLagger · Jun 22, 2012
16 comments · 3.3 (6)

Well, it's been a long while since I uploaded something. And now I completed something special. I decided to create a new enemy after making a "decoration" in a glass case that looked threatening. Aperture Office is the map my adorable little monster was created in (although disabled for safety reasons and to prevent rage quits). Along with the Aperture Office map, I created an instance and a demo map testing out my Angry Hover Turret. It is equipped with two stationary turrets and a tracking laser. I will also release the Angry Hover Turret in the Other Files section that is not packed with Aperture Offices for those that just want the new enemy and the demo map. For more information on the Angry Hover Turret, check the Other Files section. The Aperture Offices map contains black keycards to open doors. Also, air vents are accessible. That's probably the only new content that should be worried about. Have fun with this new map! Known Bugs: The 2nd vent area you run into has a vent cover that has trouble coming off while inside the vent. Jumping while grabbing should allow the player to remove the cover. Strange that I never came across this.

ML's Aperture Offices and Angry Hover Turret Pack
[JFTC] New Journey for Cake (Test Chamber 01/48)
Uploaded by RectorRocks · Jun 21, 2012
9 comments · 5.0 (4)

Hey guys! I'm making a set of 48 test chambers, this one being the first. The set is called "Journey for the Cake" as you will get cake upon completing all 48 test chambers. Just to let you know, "[JFTC]" is the abbrevation of "Journey for the Cake" This first test chamber is called "New Journey for Cake" Size: Small Difficulty: Easy-Medium (70%-30%) Some testing elements you can expect: Hard Light Bridge Goo Discouragement Redirection Cube Thermal Discouragement Beam (and its receptacle) Turret CAKE (Its not a lie) Read the readme inside the .rar file. Remember! If you don't really care about the elevator videos, don't bother about the "portal2_dlc2" folder. This is my second map made in Hammer (Authoring Tools). I have improved alot. Download it and let me know what I can improve further! Remember to rate it and have fun! Blindruns and walkthroughs are appreciated! For those of you having trouble on the map, WARNING! Press "show" only after you completed the test chamber [spoiler]You're supposed to jump through the portal on the white portion of the floor where you're standing. You can shoot a portal there by going to the extended part of the floor with the railings. I purposely made the Goo hurt lesser and shallower to make it more easier. [/spoiler]

[JFTC] New Journey for Cake (Test Chamber 01/48)
Reflection Gel Particles
Uploaded by FelixGriffin · Jun 11, 2012
6 comments · (No ratings)

Modified particles for reflection gel splats. Must be added into the particles manifest like so: Copy, then put two slashes in front of, the lines for the old paintsplat particle files: //"precache" "paint_bomb_fx.pcf" //"precache" "paint_splats_fx.pcf" Paste, and add _new to the ends of, and ! to the fronts of, the new filenames. You need to have a fixed reflection gel blob texture for this to work!

Reflection Gel Particles
Customizable Box Droppers
Uploaded by FelixGriffin · Jun 09, 2012
1 comments · (No ratings)

These box droppers reduce all of the box dropper stuff in instances/gameplay into just a handful of instances. Place a dropper instance, give it the name of a special cube instance, and you're good to go! Note: there's a vscript involved, so using FudgePacker with this is a good idea. The Faith Cube also will glitch unless you have Skotty's Catapult Cube model.

Customizable Box Droppers
Tesseract
Uploaded by gizm0steve · Jun 08, 2012
3 comments · 0.0 (1)

This is my first map. It's an unfolded tesseract. I connected the faces with world portals. I need help debugging this, there are several world portals that are broken, numerous graphical glitches, and errors saying I have too many portals open. It may be the case that not all of this is possible to fix with the P2 engine? Thanks for any help. [email protected]

Tesseract
FudgePacker 0.4 - With Hammer Intergration.
Uploaded by sicklebrick · Jun 07, 2012
18 comments · (No ratings)

FudgePacker lets you create a list (or several lists) of files to add to your map, and automatically packs the files you want for each map while it builds. You can now choose which lists to load from inside hammer itsself.

FudgePacker 0.4 - With Hammer Intergration.
SP: Morality Evaluation
Uploaded by CDFLion · Jun 05, 2012
11 comments · 3.3 (3)

My first map in Hammer. Really easy. V1.1: fixed some of the bugs listed on this topic. The exit door is still buged. I have no idea what went wrong. v1.2: fixed doors, elevators,box droppers. KNOWN ISSUES: there aren't droppers for the reflective cubes, some problem with the "via this input box". So I made tons of reflective cubes. Dont waste them.

SP: Morality Evaluation
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Felix's WIP Uploads
Uploaded by FelixGriffin · Jun 16, 2012
1 comments · (No ratings)

I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" {    "$alphatest"    "1"    "$model"      "1"    "$surfaceprop"    "water"    "Refract_dx90"    {       "$refractamount"   "0.2"       "$normalmap"   "dev/water_normal"       "$bluramount"   "2"       "$refracttint"   "[1 0.5 0.5]"    }        "Refract_dx80"    {       "$refractamount"   "0.1"       "$dudvmap"   "dev/water_dudv"       "$refracttint"   "[1 0.5 0.5]"    }    "Proxies"    {       "AnimatedTexture"       {          "animatedtexturevar"      "$normalmap"          "animatedtextureframenumvar"   "$bumpframe"          "animatedtextureframerate"      "30.00"       }       "Sine" {          "resultVar"         "$alpha"          "sineperiod"         "8"          "sinemin"            "0.01"          "sinemax"         "0.8"       }    }    "UnlitGeneric_dx6"    {       "Proxies" {          "Sine" {             "resultVar"      "$alpha"             "sineperiod"      "8"             "sinemin"         "0.0"             "sinemax"      "0.05"          }          Empty{             "Comments"         "Follow:"             "Thank you to whoever made"   " the Liquid Portal Gun mod,"             "I borrowed a lot of the params"   "from it."          }       }    }    }

Felix's WIP Uploads