Portal 2
Dispersed
IMPORTANT NOTE: A recent update to Portal 2 has broken one of the gameplay mechanics involved in the solution. As a result this map is no longer playable; it requires a very substantial update so as to circumvent that gameplay element. A small and difficult map. The solution involves some dynamic moves which are not too hard to perform, but none of them are luck-based. A bit of trial (not too much) will probably be needed to fully recognize how to execute the complete solution. This is my first mapping experience (or anything 3-D related for that matter). Thanks to grayarea, lpfreaky90 and josepezdj for playtesting and giving initial feedback. View ReadMe.txt for more details (including how to install). Changelog: v1.1 - Hopefully fixed unintended exploit v1.2 - More tweaks to remove some unintended tricks v1.3 - Reverted back and added changes to fix unintended tricks
ML's Halloween Treat
Happy Halloween! This map is a bit on the small side but is fun. Be sure to check EVERY room if your stuck. This map has the co-op checkpoint Airlocks so you won't restart from the beginning. Enjoy!
Sorry About the Potato
Short map with gel, funnels and lasers. Version 1.1 uploaded.
Blue Walls
My contest entry. OK so yeah the name may not be all that great, but it's based off the fact that this test revolves around the Hardlight bridges as shield walls. This Test Chamber is in the Overgrown style. The player has one Portal at the start and uses Momentum for the most of the test chamber. This test chamber involves: Momentum Laser Walls Fizzlers Hard Light Bridges An Excursion Funnel Thermal Discouragement Beams Ariel Faith Plates Please tell me of any glitches you may see while playing this map, and good luck to everyone in the contest! V2: I moved the Faith Plate to a better out of the way location. Added indicators for the large hard light wall in the second room. V3 (About F***king time right?) : After Peer Review the game always made the player start with a dual Portal Device, now that's fixed! I made the chamber have better lighting I redid EVERY piece of lighting in the chamber because when I made this map it just looked a bit off from what I wanted. I added some minor details to some areas such as tide lines to the hazard liquid in the aerial faithplate room and updated the water texture as well. I updated the environment to give the map that final touch it needed. env_tone_maps make the map very very very pretty lookin' if I do say so myself. Here is an updated picture of the chamber: http://steamcommunity.com/id/RubyCarbun ... 8361732080 Please enjoy this map as much as I did making it. It really is my best piece in my opinion.
Portaltest Series beta 01
My new maps with auto mapchange(and my old one with new features and bugfixes)!! There is no portaltest_1 (not finished yet), so u have to start with portaltest_2 (90% finished). I hope u gonna like the very new portaltest_3 (80% finished), a friend of mine took 20 minutes to solve it (im sure u gonna need not more than 5 minutes xD). The third map (portaltest_4) is just the beginning, i wanted to show u my mapchanges (in my opinion they are very cool, hehe xD). I try to finish it as soon as possible. greetings Jul3z
Petrified
A smaal map with a custom testing element. I'm having trouble with the spawn point.
PTI element: Large (4x2x1 / 512x256x128) observation room
Seeing a screen shot here: http://theportalwiki.com/wiki/File:Port ... ent_02.jpg which has a different observation room from the one featured in the editor, it inspired me to clone the observation room and create a 4-block wide observation room. It is not identical to that screenshot, but it has similar principle: Ligher mood, things (having) happened. The ZIP file contains the observation room, a simplified observation room, and the snippet of text to insert in your editoritems.txt. The room instances will be put in sdk_content/maps/instances/p2editor/ .
Flying Coaster
-!- NOT A PUZZLE. -!- This is a coop ride. I've played some fun faithplate coasters made in the PTI editor and thought it would be fun to have a coop one to ride with your friends. So here it is, enjoy it for what it is, the duel track layout made it shorter then the single player versions could be, but I still think its worth it. Notes: To start the ride both players need to stand on the faith plates at the same time and stop moving to start the countdown. Its very specific because the timing is required. Also, the faith plates don't activate until Cave Johnson is finished speaking. Once you have started the countdown DO NOT USE YOUR KEYBOARD MOVEMNT KEYS (WASD). You may look around all you like, use the mouse, and fire portals. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg Video Play-through: http://www.youtube.com/watch?v=8W0y5irCpk4 Changelog: v0.1 - Initial Release
Cage Fling
RELEASED! Please Download Here Cage Fling
ML's Halloween Trick
Happy Halloween! This is a long map with auto-saves in it. It has a little bit of everything along with a few spooky stuff in it. Enjoy! BTW: There is an unused video that's being shown in the exit elevator. Edit: I think this is the best map I have ever made compared to AATC. Thank you for the positive ratings and comments. 2nd Edit: 20 votes with an average of 5/5! Wow, that's a first for me. 3rd and last edit: Over 1000 downloads! YES!