Portal 2

ML's Angry Hover Turret
Uploaded by MasterLagger · Jun 22, 2012
7 comments · (No ratings)

This is my personal version of the scrapped Hover Turret that didn't make it in Portal 2. It floats in the air while tracking the player with a laser and has two turrets equipped that remain motionless (except when firing). The only way to destroy the turrets is to burn them with the laser, picking up the turrets will NOT work. To activate the Angry Hover Turret properly, trigger the logic_relay with a trigger or something. It is best to copy and paste the Angry Hover Turret rather than loading it as an instance. Known issues: 1)While trying to rotate the Angry Hover Turret, the func_tank that tracks the player may end up firing the laser in another direction. When this happens, simply rotate the func_tank (the clip box) 90, 180, 270, etc degrees until it lines up properly. This takes some trial and error testing but it's not a big deal. 2) When using the reflection cube with the Angry Hover Turrets laser beam, sometime the laser will not reflect in it's current position.

ML's Angry Hover Turret
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Unclear
Uploaded by Zee_mapper · Jun 18, 2012
6 comments · 5.0 (5)

My first map, its very difficult puzzle, and will play tricks on you, AND YES,THE FAITH PLATES ARE RIGHT, THATS ONE OF THE CHALLENGES!!! sheesh you people, anyways, Im trying to fix the 2 hidden triggers, they had an idication, but its not seeming to show up so yea. this is just a trial and error test also, next map will be a lot better, believe me.

Unclear
Character Selection Room
Uploaded by Tank420 · Jun 13, 2012
2 comments · (No ratings)

A Character Select instance to allow the player to pick which character they play with

Character Selection Room
Impulse Laser Intro
Uploaded by CamBen · Jun 12, 2012
4 comments · (No ratings)

A simple puzzle made to introduce a new testing element, The Impulse Laser. It acts similarly to a laser and a combine ball combined. (hehe, pun intended.) The ball must be activated by the laser. The ball will lose charge over approx. 7 seconds. When it is charged, It can be placed inside a receptacle, and only retrieved from the receptacle using a button or another activator. (My First released map!) The test is not hard, but I feel it is sufficient to explain how it can be used. I will (possibly) be releasing another map containing this element, except much more advanced.

Impulse Laser Intro
Reflection Gel Particles
Uploaded by FelixGriffin · Jun 11, 2012
6 comments · (No ratings)

Modified particles for reflection gel splats. Must be added into the particles manifest like so: Copy, then put two slashes in front of, the lines for the old paintsplat particle files: //"precache" "paint_bomb_fx.pcf" //"precache" "paint_splats_fx.pcf" Paste, and add _new to the ends of, and ! to the fronts of, the new filenames. You need to have a fixed reflection gel blob texture for this to work!

Reflection Gel Particles
Customizable Box Droppers
Uploaded by FelixGriffin · Jun 09, 2012
1 comments · (No ratings)

These box droppers reduce all of the box dropper stuff in instances/gameplay into just a handful of instances. Place a dropper instance, give it the name of a special cube instance, and you're good to go! Note: there's a vscript involved, so using FudgePacker with this is a good idea. The Faith Cube also will glitch unless you have Skotty's Catapult Cube model.

Customizable Box Droppers
ML's Aperture Offices and Angry Hover Turret Pack
Uploaded by MasterLagger · Jun 22, 2012
16 comments · 3.3 (6)

Well, it's been a long while since I uploaded something. And now I completed something special. I decided to create a new enemy after making a "decoration" in a glass case that looked threatening. Aperture Office is the map my adorable little monster was created in (although disabled for safety reasons and to prevent rage quits). Along with the Aperture Office map, I created an instance and a demo map testing out my Angry Hover Turret. It is equipped with two stationary turrets and a tracking laser. I will also release the Angry Hover Turret in the Other Files section that is not packed with Aperture Offices for those that just want the new enemy and the demo map. For more information on the Angry Hover Turret, check the Other Files section. The Aperture Offices map contains black keycards to open doors. Also, air vents are accessible. That's probably the only new content that should be worried about. Have fun with this new map! Known Bugs: The 2nd vent area you run into has a vent cover that has trouble coming off while inside the vent. Jumping while grabbing should allow the player to remove the cover. Strange that I never came across this.

ML's Aperture Offices and Angry Hover Turret Pack
[JFTC] New Journey for Cake (Test Chamber 01/48)
Uploaded by RectorRocks · Jun 21, 2012
9 comments · 5.0 (4)

Hey guys! I'm making a set of 48 test chambers, this one being the first. The set is called "Journey for the Cake" as you will get cake upon completing all 48 test chambers. Just to let you know, "[JFTC]" is the abbrevation of "Journey for the Cake" This first test chamber is called "New Journey for Cake" Size: Small Difficulty: Easy-Medium (70%-30%) Some testing elements you can expect: Hard Light Bridge Goo Discouragement Redirection Cube Thermal Discouragement Beam (and its receptacle) Turret CAKE (Its not a lie) Read the readme inside the .rar file. Remember! If you don't really care about the elevator videos, don't bother about the "portal2_dlc2" folder. This is my second map made in Hammer (Authoring Tools). I have improved alot. Download it and let me know what I can improve further! Remember to rate it and have fun! Blindruns and walkthroughs are appreciated! For those of you having trouble on the map, WARNING! Press "show" only after you completed the test chamber [spoiler]You're supposed to jump through the portal on the white portion of the floor where you're standing. You can shoot a portal there by going to the extended part of the floor with the railings. I purposely made the Goo hurt lesser and shallower to make it more easier. [/spoiler]

[JFTC] New Journey for Cake (Test Chamber 01/48)
Dojo of Pain(t)
Uploaded by marKiu · Jun 14, 2012
46 comments · 4.6 (14)

Welcome Ninjas! This is my fifth map and my first try to implement gels. I worked a lot on this one and I think it's finally ready to be released. As you can see by the name this map focuses a lot on your agility skills. I would recommend that only average players should try this. And for those who are playing with a controller..... buy a mouse. Note: You don't need any kind of crazy bunnyhopping or insane strafejumps to solve it. Agility means there are moves that require quickness and precission. Anyways I tried to make the solution as clean as possible so if your failing a lot at some point you should probably try something else. As always I'm happy to see your solutions and please give me some feedback. Good luck ninjas! v1.1 removed multiple unintended solutions (Thanks to Jacu, Sicklebrick, Shakky and HeadShot) v1.2 fixed more unintended solutions by shakky and Jacu v1.3 fixed Jacus unintended solution for the end move.

Dojo of Pain(t)
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Glados:workShop:content
Uploaded by darkempire · Jun 13, 2012
4 comments · 5.0 (1)

Made a Instal.exe, Its alot easyer to instal and uninstall **a bit info* I'm making for a while a Remake of Portal 1 Boss and Improve difficult of battle, so that it make much harder to defeat Glados, Also ending is A Lot Diffrend. So i wish you best of luck to play map, And I'm truly Sorry that you need to do alot of Work, *** Problems i got some problems with scene's Animation, i have made some of tham but someting it give a error that it can't be funt :/ so i turned off for a while, until i find someting a way to fix it Inportent:rebuild you scene.charge 1 Start or in Instel Portal 2 Authoring tools Beta in your Steam (you can find it in TOOLS 2 Start FACEPOSe 3 GO your facepose FIle, and select scenes.image rebuild, * And wait a bit Update Fixxed:fixxed non working scene **** 20-8-2012 Made a Instal.exe some things that i forget, http://steamcommunity.com/sharedfiles/f ... d=90613669

Glados:workShop:content