Portal 2
[SP] Powerup
A sweet, short map, using only one portal and a destructed theme, you play through the map. However, during this map, something happens: it appears as if GLaDOS has been awakened. But by whom? Info: One bug, check readme for details Includes a snazzy fizzler effect with cubes. Put a cube in and find out! Includes only one chamber. Tractor beams, buttons, etc. One button doesn't do anything. (Demo 2 for Departure Mappack[name pending])
Wheatley's easy chamber
This is my "not so hard chamber." I'm beginner at hammer. Simple chamber with simple puzzle! Please rate and comment!
sp_Acrobatics_PortalRun
A sequel to this map coming soon This is an acrobatic map, few puzzles but mostly fast jumps and quick thinking are needed. An accurate mouse too For intermediate to advanced players A sequel to come soon!!! Contains background music Contains Winning music To play extract to your portal maps folder and type "map sp_acrobatics_portalrun" (without quotes) in console Enjoy!! Made by ]ES[ Church Xx ]GaD[ Username on steam: lightning27
[sp] That's no moon
APERATURE'S FIRST LUNAR SPACE TEST Transverse an exceedingly hard map with no direction, lots of traps and deadly...traps. Also lasers. save after every step. you will die a lot, and get stuck a lot. This map will be refined for future use.
The Faithling
The Faithling challenges players to use the familiar Portal 2 mechanics in ways even the developers probably hadn't thought of. It aims not to be difficult, but simply creative.
Paint By Numbers
This is my first ever map, and has rather grown since I had the idea for the first puzzle in it. Please let me know what you think, it's meant to show that even an endless supply of Conversion Gel doesn't make a test easy. The numbers in the map ought to help, along with thinking about flinging Gel
Box Fling
A large-sized map divided into two main sections which interconnect. This took a lot of effort to make and tweak. Please comment and rate! Theme: Destroyed (Act I, pre-wakeup) AI Voice: Announcer Screenshots: http://steamcommunity.com/id/czfjrod/sc ... 365334538/ http://steamcommunity.com/id/czfjrod/sc ... 365332280/ http://steamcommunity.com/id/czfjrod/sc ... 365329886/ http://steamcommunity.com/id/czfjrod/sc ... 365325905/ http://steamcommunity.com/id/czfjrod/sc ... 365323602/ http://steamcommunity.com/id/czfjrod/sc ... 365316924/ http://steamcommunity.com/id/czfjrod/sc ... 365313609/ http://steamcommunity.com/id/czfjrod/sc ... 365311653/ http://steamcommunity.com/id/czfjrod/sc ... 365306453/ v2 Update Notes: Added glass window & portal-able surface to Reflective Cube button chamber (by request of DiMartino) Tweaked skybox lighting Added SDK instances to ZIP file to preserve directory structure v3 Update Notes: Altered opening hallway props Added additional foliage Tweaked lighting v4 Update Notes: Added intro text Added autosave points at entry door and sealed button v5 Final Update Notes: Tweaked intro text Added additional info_placement_helper entities Added readme file to ZIP
[Coop] Surprise
This is a (probably) medium difficulty Coop map. It doesn't include any hardcore moves and you don't need extreme precision or timing, but I think it's quite challenging. I hope you like it. Let me know if you find any problems or have some ideas for improvements or changes.
Fixed New Aperture Sign
A fixed version of the broken unused sign on portal 2 for public use, as long as credit is given you are free to use and modify at your wish.
[Coop] Lessons Learned
In this single test chamber, it will test your ability to maintain your portals. This test does not require quick timing or any advanced portaling techniques. However, it will take good team work to make it to the exit. I meant for this to be a quick build and release rather then attempting to spend weeks on the details. I have other maps I'm working on for that. So for now, enjoy this quick chamber. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg Video Playthrough (No Death): http://youtu.be/MWgaWh8AnSY?hd=1 Changelog: v0.1 - Release v0.2 - Re-Arranged some testing elements so indicator light paths don't overlap. - Modified Lighting, Added extra observation room. - Fixed ending door to use Coop Cameras instead of two buttons to open door. - Replaced Window Frame brushes with actual models. - Lowered Part of ceiling for easier indicator line visibility.