Portal 2

PTI element: Living panels, 64x64 and 128x128
Uploaded by Bisqwit · Jul 07, 2013
13 comments · (No ratings)

Wacky panels that do stuff. 64x64 and 128x128 sizes are provided. Inputs: * Start deployed -- Inverts the direction of the panel's animation. * Timer & Autodrop & Start Open -- Choose which animation to play, see below. * Button type -- See below Button types (64x64 panel): * Weighted = White or black panel surface, depending on whether it's positioned on a portalable surface or not. * Cube = Glass surface. * Sphere = Intangible skeleton: Just the skeleton of the panel, without surface, also does not clip the player. Button types (128x128 panel): * Weighted = White or black panel surface, depending on whether it's positioned on a portalable surface or not. * Cube = Glass surface. * Sphere = Portal 1 style metal wall surface. Use signal inputs / connections to activate the element. The panels contain a built-in AND gate just like the standard elements do. Of course you don't need to activate the element at all. Just affix it in a particular pose to provide a platform of your choice. There are 68 different animations provided. The animation is selected using the Timer value, the Start Open checkbox and the Autodrop checkbox. The list of animations is detailed in the README file provided in the distribution package. It is rather difficult to try to video-document all the animations that this object can play, but here's a sample picture which should serve to at least pique some curiosity. Unless you choose the "skeleton" type of panel, this panel is fully blocking and can be even used as a lift / piston platform for objects and for the player. The arm of the panel is only partially tangible, and only in some animations. It is a bit difficult to generalise for the set of animations present here, so the tangibility is disabled for most animations where the heuristic method does not work nicely. The object also does not contain a crush kill trigger, a portal fizzler, an object fizzler, nor a portal bumper. This is intentional. But it may lack other things that are wise to have (hint brushes? shrug), because I just began learning to use Hammer a few days ago, and I wouldn't yet know anything about those. Note: These panels have the "adjustment gizmo" which allows them to be placed at an offset much like the laser components -- except that it does not work. Sorry about that! Just use always the center position. If anyone has good ideas of how to fix it, it would be welcome. (This comes from the 5 positions method. The 8 positions method does not work, because the embedding pit would not be relocated correctly together with the element.) However, you can use the adjustment gizmo to rotate the element around. Just point it towards some edge of the voxel, and then place it back to the center. The object will retain the new orientation. Note: The platform may move within the first second when the map loads. Sorry about that. This may be fixed in a future version. The panel contains from 21 to 25 entities depending on version. The skeleton version has the fewest entities, and the large non-glass ones have the most. And finally, the in-editor symbols for this object are currently the laser emitter for the small panel, and the piston top for the large panel. I have not yet developed the skills to change the in-editor graphics. Download here: http://bisqwit.iki.fi/kala/ptal2/livingpanels.zip

PTI element: Living panels, 64x64 and 128x128
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Brighter Wall Lights Instances
Uploaded by Skotty · Jul 05, 2013
2 comments · 5.0 (1)

Just brighter versions of normal wall lights. Put into your instances folder.

Brighter Wall Lights Instances
IGNORE THIS PAGE
Uploaded by Fracture · Jul 05, 2013
63 comments · (No ratings)

PLEASE DELETE THIS PAGE, ADMINISTRATORS

IGNORE THIS PAGE
Re-colorable plasticwall002a psd
Uploaded by tile · Jun 13, 2013
5 comments · (No ratings)

You know that nice yellow texture that valve uses in bts areas? well, now it can be any color! if you have photoshop, this psd makes it really easy to start making your own color variations of plasticwall002a for the shockingly low price of 1.00! (seriously. it'll show up on your electrical bill later, just you wait lol.) remember to read the readme file, and give credit to me if you use this template. thanks, and have fun! -tile

Re-colorable plasticwall002a psd
New Game Element - Sphere Cannon
Uploaded by PortalCombat · Jun 12, 2013
10 comments · 5.0 (1)

This is a new game element named 'sphere cannon', which works for SP and COOP maps and can be used in PTI Editor and Hammer Editor. Features: - movement synchron to portalgun - sounds and reload animations - left mouse button to fire a (blue) sphere - right mouse button for a transparent red crosshair - you can pick it up and drop it whenever you want to - 100% compatible with PTI Editor I have included a ReadMe.txt with instructions for "how to install" for the PTI Editor... step by step. So everyone can use this cannon in their PTI Maps. There are also 4 SP Showcase Maps with medium puzzles in the download section, where you can see how I would suggest to use the cannon.

New Game Element - Sphere Cannon
a3_eile_hanoi
Uploaded by jordan1m · Jun 07, 2013
1 comments · (No ratings)

Whitebox gameplay test map for the third level in the eile series.

a3_eile_hanoi
GLaDOS Monitors
Uploaded by kai13XD · May 28, 2013
2 comments · (No ratings)

Tired of having Wheatley staring at you thorough his big screens? What if that could be GLaDOS instead! Well here are some instances that i made from the wheatley_studio instance that could make that happen! Includes an example map. Plz give feedback so i can edit this further! Thanks! update 1.1 -deleted Wheatley's voice from coming up when screen was broken.Thanks Co-op!. -added a background instead of a bland black -added GLaDOS's voice when u break the screen

GLaDOS Monitors
Pain, No Gain
Uploaded by jonatan · May 23, 2013
9 comments · 5.0 (5)

A complex cooperative puzzle for hardcore portal players.

Pain, No Gain
first time lucky (fixed!)
Uploaded by staryoshi06 · May 12, 2013
6 comments · 0.0 (2)

i have now fixed it and added more detail. includes backup which was most likely created by VIDE and will need custom files but the normal bsp should already have packed files. includes vmf incase you want to make this part of your map. if you make this part of your map, you will need TWPadvertising and you may need brainstones hardcoded instances. very simple. bug: the exit elevator video is paused, i dont know why. sorry if this ends suddenly, that was the easiest thing to do. i wanted to use the picture that is my desktop picture but it wont let me. sorry.

first time lucky (fixed!)
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Reconstructing Panels
Uploaded by kai13XD · May 07, 2013
1 comments · 5.0 (1)

Just add a func_instance and your good to go with reconstructing panels. Includes an example map. Easily can be retextured by opening the instance with hammer. Please rate! Enjoy!

Reconstructing Panels