Portal 2
Manual Override 1.1 RE
singleplayer map medium difficulty steamworkshop: http://steamcommunity.com/sharedfiles/f ... =162666804 trailer: (WARNING: light spoilers) http://www.youtube.com/watch?v=UD_Hxi1mtlI manualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom i hope you enjoy this map! gl hf Bowls Version 1.1: fixed some bugs and places where you could get stuck
PTI Portal 1 Improved Button Instance
Includes The Portal 1 button, and another instance to change turrets and buttons. If you have reepblue's betapack, don't install the model. I made this to make a more accurate button that fits portal 1 in BEE2 Portal 1 style, unlike the original one with the wrong textures and the Portal 2 button.
Manual Override 1.1
singleplayer map medium difficulty trailer: (WARNING: light spoilers) http://www.youtube.com/watch?v=UD_Hxi1mtlI manualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom i hope you enjoy this map! gl hf Bowls Version 1.1: fixed some bugs and places where you could get stuck
Untitled
Two untitled Wheatley's chambers. ===CHANGE LOG OF VERSION 1.5=== + Solved some aesthetics problems + Solved a problem with the funnel + Allow potatos to finish her final line before you reach the elevator
PTI element: Really cold lightstrip
The PTI editor normally comes with a neutral / cool fluorescent lightstrip. Ben's Extended Editor added the warm lightstrip, which casts a pinkish/orange warm light. This patch adds a really cold blue lightstrip, to complete the trio. (I actually wanted to make a stark yellow one instead, but there was no such model in the game that would have fit.) Comparison of the three lights: (All captured with forced constant HDR exposure settings in the game to make a fair comparison.) Three editoritems snippet files are provided, for each of these light panels individually (if you are interested in them), and one snippet that provides a combination element that gives all three in one palette entry (recommended to use instead of the three others). The latter uses the "Button type" to select the type of lightstrip. Weighted=regular, cube=warm, sphere=cold. Note that while the individual lightpanels do block antlines, the combined one does not. It is also immune to changes in level geometry, so you have to move the lightstrip manually when you move walls. As a plus side, the combined lightstrip can be placed in a "middle" position on the wall in addition to the four standard positions. Download here: http://bisqwit.iki.fi/kala/ptal2/bisqwi ... p_cold.zip
Two Broken Chambers
It's my first map mad in Hammer. They are two chambers that are broken, but still functional.
PTI element: Vertical doors, Portal1-style doors
I edited Ben's popular door element, and added two more door options into it: The vertical door, seen in the BTS scenes throughout the single player campaign, and the Portal 1 style door, which unfortunately lacks some color details. Click to zoom. (The Portal 1 wall texture was added in between of those doors to illustrate it fitting that style; it is not part of the door.) Download it here: http://bisqwit.iki.fi/kala/ptal2/doors.zip The two new door types are simply added as ButtonType selections into Ben's existing door. All the three different doors use the same icons in the editor...
PTI element: Large (4x2x1 / 512x256x128) observation room
Seeing a screen shot here: http://theportalwiki.com/wiki/File:Port ... ent_02.jpg which has a different observation room from the one featured in the editor, it inspired me to clone the observation room and create a 4-block wide observation room. It is not identical to that screenshot, but it has similar principle: Ligher mood, things (having) happened. The ZIP file contains the observation room, a simplified observation room, and the snippet of text to insert in your editoritems.txt. The room instances will be put in sdk_content/maps/instances/p2editor/ .
Extreme Laser Chamber
Everyone likes lasers... After long break from Hammer, I finally decided to make my second map. This Time it took me 3 days and a lot of coffee to make it. I think you will like it! Please report any bugs, Thank You! Steam Workshop upload soon