Portal 2

Waving Panels
Uploaded by Rabbit · Jun 02, 2011
12 comments · 4.4 (8)

A very short Single Player Map composed of two rooms. It has 2 Lasers, many panels and four cubes. It is my first released map in my life and thats the reason why the difficult is not as hard as other maps. Enjoy and feed back. Screenshots: 1. http://wishuload.de/images/2nt51u-53.jpg 2. http://wishuload.de/images/2nt51v-53.jpg

Waving Panels
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coop_build_puzzle_one
Uploaded by ash47 · Apr 25, 2011
7 comments · 3.0 (5)

A puzzle level with 11 different puzzles, random puzzles, things you wouldn't expect, and just for your enjoyment, some puzzles that even YOU can solve!

coop_build_puzzle_one
My Beta Level
Uploaded by Jexim · Mar 13, 2012
13 comments · 5.0 (5)

Original name huh? So I realized I posted this wrong a while back and now I'm doing it correctly. I'm pretty happy with the playability of my level, so I figured I'd see if I could get some play testers to give me some thoughts and feed back. I'd love some first play vids and such. The level needs a lot of work as far as textures and lighting goes, and I'm currently working on that, but I wanna know if the puzzles need work or not, so I'm counting on all of you to gimme some feedback!

My Beta Level
Aperture Time Testing Center
Uploaded by MasterLagger · Oct 16, 2011
44 comments · 4.1 (11)

This puzzle involves time travel. Use a time machine to travel back in time to mess with the past to affect the present. The exit is heavily guarded by turrets which is impossible to run through. Find a way in the past to stop Turrets from appearing near the exit. But be careful, altering certain parts of the past can affect the present positively, negatively or both. There is a Easter Egg in this map and it's funny, if your interested. Update 10/17/11: Due to a problem I missed, this map has been updated so turret boxes don't get fizzled.

Aperture Time Testing Center
po2_edit
Uploaded by xlinop · Jun 21, 2011
4 comments · (No ratings)

This is a map I redesigned from a previous po_edit map. Video of the po_edit map: http://www.youtube.com/watch?v=Vdubl_5K9c8

po2_edit
Tower Flings
Uploaded by Officer Captain · Jun 02, 2011
6 comments · 4.0 (5)

A relatively short singleplayer map showcasing how velocity is conserved when jumping off of propulsion gel, in the old 20th century Aperture Science testing facility. Changelist b2 - Improved lighting, tweaked 3rd jump puzzle

Tower Flings
Testmap
Uploaded by suicidal_banana · Apr 25, 2011
11 comments · 5.0 (5)

My first ever portal(2) map, touched up & finalized, next up, real challenges!

Testmap
Portal 2 - Rubik's Cube
Uploaded by Jexim · Mar 13, 2012
31 comments · 5.0 (1)

I stopped to wonder one day, "Can I make a Rubik's Cube in Portal 2?". I soon decided that yes, yes I could, and after a great deal of logic work, here I am. The level's a bit crude but after all this isn't about the level, it's a about a fully functioning, fully solvable Rubik's Cube in Portal 2. Let me know what you think!

Portal 2 - Rubik's Cube
Fun With Gravity
Uploaded by Patches34 · Oct 16, 2011
11 comments · 5.0 (8)

Every puzzle in this level revolves around gravity. This is the first level in a series of 5. Fun With Paint Fun With Funnels - (Community Roundup) EDIT: Version 1.1 Fixed a few bad textures. Added more details to the README. Version 1.2 Fixed a bug where you would respawn to your death. Made a change to how you can get from cube dropper button back to the dropped cube.

Fun With Gravity
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[SP] Test Map Pack
Uploaded by Rand0mNumbers · Jun 20, 2011
17 comments · 5.0 (6)

A collection of 7 maps I've made over the past few weeks to test various ideas. They are all dead simple...well, I tried to make the last one difficult, but I believe I did it in all the wrong ways (long walks, lots of shuffling between platforms, and some things aren't that visible). Anyways, each map will lead to the next. There are no elevators, so after completing a chamber, walk past, through, and onward from the exit doors. There are triggers set to change to the next map 3 seconds after you contact them. Start the sequence with "map testMap_3_movingButton". Note: [SP] Bits or Pieces was initially part of this, but since I submitted it for the Mapping Contest, it has been omitted. It revisits the moving button and rotating room ideas.

[SP] Test Map Pack