Portal 2

LabRat Beta
Uploaded by llamalords · Apr 24, 2011
9 comments · 5.0 (6)

Updated my map and it has an end. I did a speed run of 2:00 minutes but I estimate it being a 5-10 minute map. I'll add a youtube video later.

LabRat Beta
Advertisement
Registered users don’t see ads! Register now!
Gather
Uploaded by marKiu · May 18, 2012
71 comments · 4.3 (7)

This is my fourth map and quite a challenging one! Your task: Gather all three cubes to open the exit door. Not enough? Then press the button infront of the exit and try the more challenging solution. Easter Egg included! Good luck v1.1 fixed unintended solution for the Easter Egg Many thanks to my awesome betatesters : Josepezdj, grayarea and Xtreger! <3

Gather
My Little Portal Project: T. Sparkle Portal Gun
Uploaded by Iceine · Mar 13, 2012
7 comments · 5.0 (1)

My little portal project presents: Twilight sparkle portal gun! this is our first creation! there is a readme within the file so make sure you read it! re: sorry guys here is a better picture http://oi40.tinypic.com/311kivn.jpg

My Little Portal Project: T. Sparkle Portal Gun
12 Angry Tests 1.1
Uploaded by CaretCaret · Oct 16, 2011
22 comments · 5.0 (8)

UPDATE! Last map released! Make sure to try it out and give me feedback! The pack is mostly finished, just the visuals on the last map and some minor tweaks left. (The first 2 maps are from my contest entry Don't Eat the Paint(10th place)) I challenged myself to make 1 map with 2 tests for each test element (Laser, Gel, Light Bridge, Funnel) and then 2 maps with 2 tests each with a combination of test elements. And also to use every different theme and no custom content. For most of the maps there is also a BTS part. These five maps are mostly finished but I expect I have to change them after you guys give me feedback(And make sure that you do!) The last map is still too unfinished for testing but it will have the theme from the DLC maps and have a boss battle. I want to know EVERYTHING that can be improved, is or looks bad, and where you get stuck and EVERYTHING!

12 Angry Tests 1.1
Cube Fling
Uploaded by Mattyd · Jun 19, 2011
16 comments · 5.0 (18)

This map is not in the really difficult category from a puzzle perspective, however it does require some quick and accurate portaling, especially in the second chamber. There are two chambers included, the second one being harder than the first. The two chambers revolve around flinging cubes and balls. Version 1.2 fixes an issue with cheats in the first and second chambers and also fixes up several other little issues.

Cube Fling
Turretery
Uploaded by DKGuarneri · Jun 02, 2011
5 comments · 5.0 (7)

My very first attempt at making a complete test chamber.based an a reletively simple concept but could still be a bit tricky.

Turretery
(portal2) PaSch's Portals
Uploaded by Pascal40 · Apr 24, 2011
4 comments · 5.0 (1)

Just a test. Wanted to find out how to use the new testing mechanics, and more importantly, how to combine them. You can find an Aperture style video of it here: http://www.youtube.com/watch?v=-TSaQIq5iZ4

(portal2) PaSch's Portals
Gel Bridge
Uploaded by LCLover · Mar 10, 2012
14 comments · 2.2 (9)

...

Gel Bridge
GeLDOS Remastered
Uploaded by TheCakeIsASpy · Oct 16, 2011
28 comments · 3.0 (5)

Bigger, slightly harder and better-designs, the new and improved GeLDOS is here! Again, same story. If GLaDOS what in charge on the underground. You see there's funnels and stuff you find in regular, overground Glados chambers. Anyhow, enjoy UPDATE V1.1 ------------- * Fixed the grill in the first room * Placed a grill in the second phase

GeLDOS Remastered
Advertisement
Registered users don’t see ads! Register now!
Wheatley's Platforms
Uploaded by The Irate Pirate · Jun 19, 2011
4 comments · 1.7 (3)

A minigame map where the two bots must jump between platforms to avoid Wheatley's attempts to kill them both by lowering them into the toxic goo. Also try to avoid the Discouragement Fields and Excursion Funnel or your game will be cut short. There is no end to the map, it simply serves as a contest between the two players to see who can survive for longer. The orange lights on the board signify platforms that are going to drop into the water. I added a couple of Wheatley lines to break up the gameplay but I couldn't get the scenes to work, so he doesn't move much.

Wheatley's Platforms