Portal 2
Mission Turret Control MISSION 1 (Co-Op)
Your mission, if your to refuse this mission you shal be disasembled forever... Kill and Destroy all turrets, then shut down the turret-production line to finish this once and for all! (NOTE: Your Playing The Prolouge, Untill EPISODE 1 MISSION 1!!!!)
Gray Test One
This is my first map upload ^_^. I made this map for fun and learned a lot about the destroyed theme. It will be fairly easy to beat. Any feedback would be appreciated!
Aperture Science Laser Test
This is map number 2 in my serie "Aperture Science Test" This one is a little bit short. But i hope the puzzle is just a little hard. You can request a solution if you need it. I learned a lot from making this map. Thats why it got so short. I used some different stuff in it.
Portal2 Neurotoxin map-example renaFUSED
I made this to show how to use the deadly neurotoxin with the use of Logic_timer, env_smokestack, trigger_hurt and vgui_neurotoxin_countdown This download comes with both the bsp and vmf files so you can learn how to make your own. Enjoy -FusedCore
Whatsa
All feed back is highly appreciated. The actual puzzles themselves are 99% finished (the 1% being bugs people may find). Its not meant to be the hardest or longest, Just a nice intuitive puzzle. I do support feed back but I do not plan on making it much more difficult. Update #1 Fixed several bugs in the second puzzle that allowed you to skip most of it. Fixed the laser so they shouldn't be causing any more lag. Update #2 Fixed broken door in puzzle two. Added Cube respawn in puzzle two in case it gets stuck. Added hints and finished setting prop_details. Removed some unnecessary foliage. Fixed some shortcuts in the puzzles. Update #3 Cleaned up light and textures and added some more visual detail.
The Divided Stand Together (Co-Op)
Don't let the name fool you! Its actually quite a great puzzle! Have fun! =) More Co-Op maps by me coming soon!
Portal: DeJa-Vu [Demo]
Thank you for testing Portal: DeJa-Vu. How to Install: Place the Portal_DeJaVu folder in to STEAM/STEAMAPPS/SOURCEMODS - restart steam. Thank you to Skotty for his Instances & help. Thank you to Tyronis3 for his complete destruction during testing. UPDATED VERSION! FIXED SOUND!
P2_Trickery [Fully working!]
This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer), it took me quite some time though and I've been a bit messy :p but I think it came out pretty well. I guess you could call it a WIP since I've been adding a lot of stuff to it. I know graphical glitches occur when more than 4 (world)portals are viewable, but I can't really fix that. I also know I don't have indicator lights, but those are a pain to place, believe me. Thanks for playing!
mp_coop_fateagle
This map contains two parts. For some reason the mapchange does not work, so you have to load the other map via console. Begin with mp_coop_fateagle_1. I appreciate feedback!
Catch
This map combines visual candy, and a few mechanics like lasers, funnels, etc... I hope you enjoy playing on this map! Also, video demonstration: http://www.youtube.com/watch?v=uq7S8iYZkwA -Ben Henry Changelog: 3.0 -Added a faith plate on a panel when the cube redirects the laser. -Fixed some texture issues. -Added 2 more panels where you have to walk out to the funnel. -Re-positioned the laser catcher to make the probability of the cube redirecting the laser to the laser catcher (if that makes sense) -Also, changed the model for the laser catcher to a bigger area to power, also increasing the probability of the laser redirecting correctly.