Portal 2

Reversion
Uploaded by Mattyd · Oct 27, 2011
8 comments · (No ratings)

This map is now in the released section.

Reversion
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Forbidden Tests
Uploaded by Dhart21 · Oct 30, 2011
16 comments · 5.0 (10)

The tests you will see were forbidden by Aperture's supervisors because the testing elements they included were too lethal. You have two choices of how to come through these tests. You'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/12 ... 00010.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ http://imageshack.us/photo/my-images/40 ... 00012.jpg/ http://imageshack.us/photo/my-images/82 ... 00001.jpg/ Version 1.1: Last part done. Version 1.0: Elevators and GLaDOS' quotes added, bugs fixed. Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.

Forbidden Tests
[beta] gel race tunnel
Uploaded by PortalCombat · Oct 28, 2011
1 comments · 5.0 (2)

This is a construction kit for a gel race tunnel coop map. Inspired by the 'Gelocity' map of Raidix. I have worked on serveral prefabs to easilly create an gel race track coop map. We have tested the prefabs serveral times and build up different maps with it. Iam nearly done with the map, but there is big problem with the speed-gel visibility for the person which connects as the client. That's why Iam uploading this map and all of my prefabs + vmfs to WIP-Section. Features: - speed gel race track with jumps, obstacles, portal flinging, jump gel - lap counter, different music, start and finish animations - 2nd player can catch up I really hope someone has time to look into my vmf's and help me to fix some problems: - visibility of the gel for the client - "Catapult launch target not networked to client! This will make prediction fail! Fix this in the map." ('info_target' flag is for client is checked) - "Multiple Lights on a Face at x.y.z" (Iam not good at placing lights) - any other problems? Regards PortalCombat

[beta] gel race tunnel
Take Those Cubes Read Description
Uploaded by guckzurlinse · Oct 27, 2011
15 comments · 1.2 (4)

This map Is Updatet And doubled in size and chambers its new name is cube collector with 4 chambers and better textur download it enjoy

Take Those Cubes Read Description
[SP] Aperture Science Time Testing
Uploaded by beecake · Oct 27, 2011
16 comments · 4.5 (10)

Time Testing test

[SP] Aperture Science Time Testing
Chander Test 5 (ver.2)
Uploaded by Chander · Oct 25, 2011
24 comments · 5.0 (12)

My 5 map version 2. I changed some things in the map after watching the game play video

Chander Test 5 (ver.2)
Cube
Uploaded by sofaking42 · Oct 23, 2011
12 comments · 3.8 (8)

Description: You wake up in the middle of the cube and have no instructions to make it to the end. This is a fairly small map. When you make it to the end the map should close itself. My first map/first time using any map maker. Instructions: Download the file and follow the instruction inside if you don't know what you're doing. To start: Run portal 2, open console and type in "map cube_v03" Versions: cube: first version, had unintended solution cube_v02: Fixed unintended solution cube_v03: Previous version was missing a portable surface when you enter the final room, sorry! Leave some feedback and comments if you wish. Enjoy!

Cube
Andro Strain
Uploaded by Keeve · Oct 23, 2011
9 comments · 3.5 (10)

My first mapping attempt, and yes I am aware of a few issues, like unwanted shadows (any help is welcome). This map is my attempt at playing around with different concepts, like a moving laser.

Andro Strain
[WIP] mp_coop_retrieval v1.0
Uploaded by Vordwann · Oct 22, 2011
5 comments · (No ratings)

This is my first co op map. I hope you test it out with some of your friends, enjoy it, and can give me some feedback. Thanks!

[WIP] mp_coop_retrieval v1.0
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[SP] Seven Gates
Uploaded by jonatan · Oct 21, 2011
85 comments · 5.0 (17)

A small difficult puzzle for hardcore portal players. Expect evilness... v 1.3: Fixed missing cube problem. Lowered bridge. (See thread for details.)

[SP] Seven Gates